Every New Soul Card In Rogue: Genesia And Where To Find Them
Soul Cards are the, uh, soul of Rogue: Genesia. They are what distinguishes Rogue: Genesia from Vampire Survivor and many others in the genre — the most important part of every run is your choice of Soul Cards.
Recommended VideosIn short, Soul Cards are weapons and evolved weapons, weapon mods, enhancements, and special abilities, all wrapped inside the concept of a random drop of cards. After leveling up and following certain events, you get to pick one of three random Soul Cards to enhance your character. So, what’s this about new cards?
The new Soul Cards in Rogue: Genesia 1.0 Update
Screenshot by DestructoidOnce again, Rogue: Genesia’s most recent update added a bunch of new cards to the game. However, the update covers a lot more than that, including the new A-rank world and seeded runs, but cards do take over half of the patch notes for version 1.0.
Some of those cards can only be found in the Void Dimension zone. Cards being tied to a specific zone is not news, but this is the first time it applies to the new Void Dimension. Here are all the new Soul Cards in the Rogue: Genesia 1.0 update.
Soul Card nameSoul Card effectAcceleratorEvery time a projectile hits an enemy, increase its speed by 15% – Initial projectile speed -30%Bone DustXP Gain Multiplier +0.25%CapacityUpon killing a monster, maximum talent charge +5% for 60 secondsEfficiencyTalent charge cost -5%EnergizeTalent charge rate +10%Energy ConversionWhen remaining dash charges are lower than 3, use 750 talent charge to generate a new dash chargeEnergy ProductionUpon taking damage, current talent charge +10FrictionMoving increases your Talent charge rate by 50%Goblin’s EyeCritical Damage Multiplier +0.25%Gravity FieldGreatly slow down enemies and projectiles as they get closer to youMagma DropDamage +0.40%NullifierNullify one instance of damage – Cooldown: 15 secondsPrimordial ShardDefense Piercing Multiplier +0.25% – Defense Shredding Multiplier +0.05%ThermoDynamicIncrease damage of projectiles based on their speedVampire’s Blood DropMax Health and Health Regen Multiplier +0.20%Void EnergyFor each missing talent charge, Damage Multiplier +0.002%.Worm’s ScaleDefense Multiplier +0.25%WormholeDefense Multiplier +0.25%How to unlock every new Soul Cards
Screenshot by DestructoidMany of Rogue: Genesia’s Soul Cards added in the 1.0 update need to be unlocked. Thankfully, unlocking them is mostly about progressing through the game. That’s the case with Goblin’s Eye, Worm’s Plate, and every other card tied to defeating a certain boss on a certain difficulty.
While all the card unlocks are tied to achievements, only some feel like they earned the title. Those include Accelerator, which requires getting the Projectile Speed stat above 500%, and all the ones tied to upping Talent Charge Cost and Rate. Here’s how to unlock all of them.
Soul CardAchievementRequirement to unlockThermoDynamicGetting sciencyReach at least 300% projectile speedAcceleratorParticle physicsReach at least 500% projectile speedEnergy ConversionUnlimited staminaReach 80% or less talent charge costEnergy ProductionYou better make a defensive build with this oneReach at least 200% talent charge rateSoul CapacityCharge till the rainy daysReach at least 150 max talent chargeFrictionDon’t stop movingReach at least 150% talent charge rateGoblin’s EyeAt this point, he’s just asking for itKill one A-rank world Goblin ShamanWorm’s PlateI’m gonna take it and, and double itKill one A-rank world Sand WormBone DustGood old necromancerKill one A-rank world NecromancerMagma DropHandyKill one A-rank world Lava TitanVampire Blood DropDisco party in the courtKill one A-rank world Vampire QueenPrimordial’s ShardRogue: GenesiaKill one A-rank world Void PrimordialThat’s all there is to know about Rogue: Genesia’s newest Soul Cards. You better start grinding now.
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