Speaking to Kotaku, GRIN chap Ulf Andersson has explained the reasoning behind not making Bionic Commando's swing mechanic an automatic affair, claiming the decision to make you press a button to latch on is all about "focus."

"It’s not f**king Spider-Man," he said. "We made a swing mechanism that’s not automatic.

"This means you have to focus a bit more, because it’s a proper mechanic instead of just a button press; it’s the core mechanic of the game. Everything in the game is built around that, from the environments to the enemy."

Andersson added: "It’s really hard to do a good swing mechanic. Not many games have got it right. But we’re all really proud of ours.

"The original Bionic Commando was skill-based. There was a risk in jumping: you might die, you might not. We’ve stayed true to that core mood and feeling of the original in our game."

Game's out early next year. More through the link.