Civilization 7 possibly has hundreds of social policies, excluding unique traditions from leaders. There are too many to keep track of, but that is what makes every Civilization playthrough great. Almost every game will feel fresh.

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Given there are so many, here’s a full list of all the available social policies, including some of the best social policy combinations you can use in Civilization 7.

List of All Social Policies in Civilization 7

Antiquity

PolicyRequired CivicEffectCharismatic LeaderChiefdom+2 Culture on the PalaceCity GuardPublic Life+3 Combat Strength for Fortified DistrictsHonorDiscipline+3 Combat Strength against Independent PowersHospitalityCitizenship II+3 Culture for every City-State you are Suzerain ofPriesthoodMysticism+2 Gold in all SettlementsRites and RitualsMysticism+2 Happiness in all SettlementsSurveyDiscipline+1 Scout movement and sightTool MakingChiefdom+1 Production and Science on the Palace

Exploration

PolicyRequired CivicEffectCommunePiety+20% Production towards Overbuilding, +3 Combat Strength for Fortified DistrictsEvangelismTheologyCivilian Unit Movement, Missionary ChargeMaritime LawEconomics+30% Production towards training Naval UnitsVassalageAuthority+3 Culture and Gold for every City-State you are Suzerain of

Modern

PolicyRequired CivicEffectAvant GardeProgressivismCulture and Happiness from displayed Great WorksFireside ChatsDemocracyHappiness from Specialists, Gold in TownsFree PressLiberalismTowns get Culture equal to your Culture Attribute, Science in CitiesFree SpeechPolitical Theory+100% Food and Happiness towards maintaining SpecialistsNew DealProgressivismProduction towards WondersSuffrageDemocracyCulture from Specialists, Production in TownsTheir Finest HourProgressivismProduction towards Air Units, Combat Strength for Air Units in your territoryWelfare StateLiberalismTowns get Happiness equal to your Diplomatic Attribute, Production in Cities

Others

PolicyEffectAmbassadors+6 Influence per turn.Bourgeoisie+4 Culture and Gold in Cities in your HomelandsCastes+25% Food in TownsCharters+1 Gold on Each Gold adjacencyChivalry+40% Production towards training Cavalry UnitsCivil Engineering+30% Production towards OverbuildingClan Networks+2 Food in all SettlementsCoinage+1 Gold for each imported ResourceColonial Surplus+1 Production on Each Production adjacencyCommissioned Officers+30% Commander Experience, +1 movement for Fleets and ArmiesCommodities+1 Resource Capacity in CitiesConscription-1 Maintenance for UnitsConstitution+50% Food and Happiness towards maintaining SpecialistsCultural Imperialism+6 Culture and Gold for every City-State you are Suzerain ofDe Facto+3 Combat Strength for all Units in Distant Lands, Units heal +5 HPDe Jure+3 Combat Strength for all Units in HomelandsDemagogyGain Happiness on the Palace equal to your Cultural AttributeDivine Right+10 Happiness and +4 Influence on the PalaceDraft+25% Gold towards purchasing Units, -1 Gold Maintenance for UnitsDrama and Poetry+50% Production towards constructing Culture BuildingsDrills+30% Production towards training Infantry and Ranged UnitsEnlightenment+1 Science on Each Science adjacencyEthics+1 Culture from SpecialistsHeqin+5 Culture per AllianceHumanism+2 Culture from Specialists, +50% Specialist Happiness MaintenanceIndenture+1 Food on Each Food adjacencyLaissez-Faire+2 Gold and +1 Happiness for every imported ResourceLand Heritage+2 Happiness on Mountains, +6 Culture on Natural WondersLevies+25% Gold towards purchasing Military Units, -1 Gold Maintenance for UnitsLiterature+50% Production towards constructing Science BuildingsLiving Standards+25% Gold and Happiness towards maintaining BuildingsMaterielUnits heal +10% HP, +1 Movement for Armies and FleetsMedicineUnits Heal +5 HPMetropole+1 Resource Capacity in Homeland Cities, +10 Range for all Trade RoutesMonopolies+3 Gold in every Settlement with a Factory, +1 Resource statOratory+2 Influence per turnPatronage+1 Culture on Each Culture adjacencyPeople’s Army+25% Production towards Land Military Units, +1 Gold Maintenance for those unitsPreservation Societies+3 Science from Great WorksProjection of Force+50% Production towards Naval Units, +1 Gold Maintenance for those unitsRegulars+40% Production towards training Infantry and Ranged UnitsRenaissance+10% Production towards Wonders, +2 Culture Displayed on Great WorksScholars+1 Science from SpecialistsSocial Science+2 Science from Specialists, +50% Specialist Food MaintenanceSphere of InfluenceGain Culture equal to your Diplomatic Attribute per AllianceTariffs+50% Trade Income, -3 Happiness in CitiesTrade Winds+1 Gold and Happiness for every imported ResourceTrenchworks+3 Combat Strength for Fortified Units and DistrictsUposatha+1 Happiness on Each Happiness adjacencyYeomanry+4 Food and Production in Towns in Distant Lands

Related: What Does Ageless Mean in Civilization 7?

Best Social Policies to Implement in Civilization 7

Screenshot by Prima Games

Priesthood, Scholars, Rites and Rituals, Clan Networks, and Ethics

These are all amazing Social Policies because they give flat bonuses without consequences. Priesthood, Scholars, Rites and Rituals, Clan Networks, and Ethics give gold to each settlement, additional Science from Specialists, bonus Happiness for each settlement, food to all settlements, and Culture from Specialists, respectively.

These policies produce more of what you need without sacrificing anything. While some policies yield better benefits, you don’t have to consider the consequences of choosing these policies.

Clan Networks and Ethics skyrocket your Science and Culture if you have a dedicated city or capital with tons of Specialists.

Conscription

For those warmongering leaders, Conscription is almost a mandatory social policy as it gives -1 maintenance for units. Combine Conscription with other policies like Draft (+25% gold costs in purchasing units; -1 gold maintenance on units), and you’ll gain a much larger army with lesser maintenance. A bigger army means world domination, right?

Trade Winds, Coinage and Commodities

As someone who loves to trade and take over the market, Coinage and Commodities are among the best policy combinations for income. The Coinage policy gives +1 gold for each imported resource. Trade Winds give gold and Happiness for each imported resource. Any settlement counts. Commodities increase your resource capacity, giving you more slots to store unique resources.

You can also add Metropole to increase your resource capacity and get a better range for setting up a trade route. Getting these policies together will give you so much currency, and you can reap the benefits of additional resources for your civilization.

A passive playstyle adds more value to these policies as you want to dominate the economy and an impenetrable civilization. You can get the City Guard policy to fortify your districts and secure trade routes by building fortifications with a few units. This way, you don’t have to train a big army, as you are just playing defensively.

While there are many more great social policies, it depends on your goal. Remember, you cannot change social policies without gaining a slot, so these decisions are almost permanent.

Civilization 7