For Magic: The Gathering players, a personal Cube is a great way to show off some of your favorite cards. Cubes come in all shapes and sizes, like Power Cubes, Pauper Cubes, Mono-Color Cubes, Rare Cubes, any idea you might have for a Cube can be one! Creating a Cube is a labor of love — one that takes hours of research, playtesting, sleeving, playtesting, cutting cards, and even more playtesting.

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If you’re thinking of building your own Cube, you might be tempted to include some of the wild cards from the Un-Sets. These cards break the rules and can add some silly elements to your games. There are plenty of amazing Un-cards to add to your Cube and these are some of the best.

10 Enter The Dungeon

Subgames have a long and sordid history with Magic players. Cards that create subgames have long been regulated to the Un-sets given their absolutely wild approaches to the game. There are three cards that create subgames in Un-sets and Enter the Dungeon is a fun one to play.

When Enter the Dungeon resolves, you have to physically move under the table you’re playing on to play a separate game of Magic on the floor. Whoever wins that mini-match gets to tutor up any two cards they like from their deck — a pretty powerful reward for the hassle.

9 Opening Ceremony

Sure Opening Ceremony requires a bit of an extra investment to play correctly but effectively what it reads is pay six mana and draw 15 cards this turn. Pretty darn good for a mono-red card too.

There are a couple of different ways to handle the pack portion of Opening Ceremony. You could stock up on extra packs for players to open, or you could build your own custom packs that might fit the theme of your Cube for players to crack.

8 Chivalrous Chevalier

Chivalrous Chevalier might not be the most unique card, nor is it particularly powerful, but it's such a nice inclusion that you’ll cheer up any players who draft it. When you play Chivalrous Chevalier, you have to either bounce a creature back to your hand, or you have to compliment an opponent, which is just nice.

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There’s nothing saying you can’t keep complimenting your opponent, and you don’t even have to play Chivalrous Chevalier to compliment them either — you can just do it for free.

7 Cheatyface

One of the silliest cards from the Unhinged set is Cheatyface. This sneaky Efreet can be slipped into play when your opponent isn’t paying attention, giving you a free 2/2 flyer.

You have to be careful though, as if your opponent catches you in the act, you will likely have to exile Cheatyface right away. But, if Cheatyface sticks around for a little while, and your opponent doesn’t see you sneak it out from under an Island you played last turn, you have a free attacker.

6 Animate Library

There is something extremely satisfying about grabbing your library and slamming it on the battlefield to attack with the next turn. While Animate Library turns your library into an artifact creature that slowly loses power over the course of the game, animating it on turn six is very likely still giving you a 20+ power creature.

There’s no downside to animating your library either — if it were to be destroyed or removed from the battlefield, you just put your library back to just being a library.

5 Clocknapper

This weird card lets you extract a chunk of your opponent’s turn to use during your turn. When you play Clocknapper, you get to pick from one phase from the phase in a turn. This could be the beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase.

During your opponent’s turn, you get to perform any actions that you could normally do during your turn, but during your opponent’s instead. The best part of this card is that your opponent skips that phase, so if you take your opponent’s beginning phase, you untap all your permanents, draw a card, and trigger abilities that happen at the beginning of your turn.

4 Border Guardian

If you’re playing a lot of Un-cards or have a large number of unique cards, Border Guardian is a goofy inclusion that gets better the more varied cards you play. Border Guardian cares about the color of the borders of your cards. With a healthy mix of silver, black, and white-bordered cards, Border Guardian can quickly be a threat in a match.

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Trying to find a balance of silver and white-bordered cards might be a little difficult and may ruin the aesthetics of your Cube, but it is still a funny inclusion.

3 Embiggen

Embiggen is one of the rare tournament legal cards released in Unfinity. It doesn’t do anything spectacular, but does provide some neat deck-building choices to work around to use effectively. More often than not, Embiggen will grant a creature at least +2/+2, given that many creatures have at least two creature types or have been updated to have multiple creature types.

Cubes built around themes like snow, or loaded with artifact or enchantment creatures, will get a lot of mileage from Embiggen.

2 Saw In Half

Another tournament legal card from Unfinity, Saw in Half has so many wild uses that it is hard to gauge what the best plays might be with it. While Saw in Half has picked up in Commander, using it in a Cube can be just as entertaining.

On its surface, Saw in Half is a bad kill spell. You remove a creature at instant speed, but you give your opponent two more creatures in return. But when used on a creature you control, you get to unlock its true potential. Targeting your own creature helps save it from a removal spell, or can give you double the triggers when it enters the battlefield.

1 Very Cryptic Command

Very Cryptic Command feels like an Un-card created just for Cube. There are six varieties of this card, each one with four modes to pick two from, giving you 24 possible options to pick from across all the versions.

No two Very Cryptic Commands are the same, so there’s tons of variety to pick from for your Cube. Throw all six in your Cube if it can support it, and let your friends figure it out!

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