Eshki, Temur's Roar was the face commander of Magic: The Gathering's Temur Roar preconstructed deck. In the lore, Eshki is the leader of the Temur clan on Tarkir alongside the Spirit Dragon Ureni. The power of Eshki in the world of Magic translates to its card, having a fantastic effect to make for a fantastic Temur (green/blue/red) commander.

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An Eshki, Temur's Roar deck is best built as a Stompy deck (a deck that plays a ton of creatures with high power). This enables both Eshki's own effect while flooding the battlefield with a ton of powerful creatures to swing in for a ton of damage.

Decklist

Commander: Eshki, Temur's Roar

Kiora, Behemoth Beckoner

Animar, Soul of Elements

Anzrag, the Quake-Mole

Arixmethes, Slumbering Isle

Deceptive Frostkite

Dragonhawk, Fate's Tempest

Elder Gargaroth

Elvish Mystic

Etali, Primal Conqueror // Etali, Primal Sickness

Fanatic of Rhonas

Ghalta, Primal Hunger

Goblin Anarchomancer

Goreclaw, Terror of Qal Sisma

Gwenna, Eyes of Gaea

Hammerhead Tyrant

Ilusian Caryatid

Llanowar Elves

Maelstrom Wanderer

Outcaster Trailblazer

Selvala, Heart of the Wilds

Shaman of the Great Hunt

Surrak and Goreclaw

Surrak Dragonclaw

Temur Battlecrier

Temur Sabertooth

Terror of the Peaks

Thundermane Dragon

Topiary Stomper

Trumpeting Carnosaur

Uro, Titan of Nature's Wrath

Vaultborn Tyrant

Xenagos, God of Revels

Become the Avalanche

Blasphemous Act

Farseek

Nature's Lore

Rampant Growth

Three Visits

An Offer You Can't Refuse

Arcane Denial

Beast Within

Chaos Warp

Counterspell

Negate

Rapid Hyrbidization

Stubborn Denial

Arcane Signet

Fellwar Stone

Herd Heirloom

Ozolith, the Shattered Spire

Sol Ring

Talisman of Curiosity

Talisman of Impulse

The Ozolith

Branching Evolution

Elemental Bond

Frostcliff Siege

Garruk's Uprising

Hardened Scales

Rhythm of the Wild

Sarkhan's Unsealing

Shadow in the Warp

Temur Ascendancy

Tribute to the World Tree

Castle Garenbrig

Cinder Glade

Command Tower

Dreamroot Cascade

Exotic Orchard

Flooded Grove

x7 Forest

Frontier Bivouac

Hinterland Harbor

x4 Island

Karplusan Forest

Mossfire Valley

Mossword Bridge

x6 Mountain

Rejuvenating Springs

Rockfall Vale

Rootbound Crag

Shivan Reef

Stormcarved Coast

Sulfur Falls

The decklist contains one planeswalker, 32 creatures, six sorceries, eight instants, eight artifacts, ten enchantments, and 34 lands. Since the deck is heavily creature-focused, they make up most of the deck, while the rest is mostly support cards for creatures and counters.

Key Cards

Eshki, Temur's Roar

The commander of the deck, Eshki, Temur's Roar is a creature that grows with every creature spell you cast (assuming it has more than four power). This slowly turns it into a massive threat as it starts getting loaded with counters, as most of the creatures in the deck have more than four power.

Eshki will trigger both effects if a creature has six or more power, as it will meet the criteria for both of them.

Eshki's first effect plays into its second one, as its power will eventually cause big burn damage when you cast creatures with six or more power​​​​​​. This makes it even easier to close out games, especially if Eshki managed to stick around with a ton of counters on it (made easier with The Ozolith if it ever gets removed).

Animar, Soul Of Elements

Your creatures tend to have high casting costs, as most creature that have high power do. This is where Animar, Soul of Elements helps out, as it can discount all your creature spells equal to its +1/+1 counters.

Animar, Soul of Elements acts as a backup commander for the deck. It has a similar effect to Eshki, but triggers off of any creature instead of ones with four or more power. It trades the burn damage on Eshki for general creature discounts, allowing you to cast creatures for far cheaper than normal.

The Ozolith

The deck has a ton of different ways to put counters on creatures. In some cases, it's the creatures themselves, while other cards can stick them on your creatures. That combined with counter doublers leads to many +1/+1 counters getting spread around your battlefield.

The Ozolith is a great artifact that helps to ensure those counters stick around, even if those creatures get removed. In some cases, you want your creatures with counters on them to die so that you can move them to The Ozolith then onto Eshki so it can deal even more burn damage with it.

Selvala, Heart Of The Wilds

Selvala, Heart of the Wilds is a staple of decks that play large creatures, acting as the best mana dork available for Stompy decks like Eshki. The amount of mana it can tap for is equal to the highest power, so it will at bare minimum tap for two mana since it counts itself.

Selvala is also a part of an infinite combo with Temur Sabertooth and any permanent that grants a creature haste. This can lead to infinite mana and, in some cases, win the game if you have the right combination of permanents on the battlefield. Here is how the combo works.

Prerequisites: Temur Sabertooth, Selvala, Heart of the Wilds, and any permanent that gives a creature haste. One green mana available. One creature with seven or more power on the battlefield. The combo will work if you have a creature with six power, but you will not get infinite mana.

Step 1: Activate Selvala for one green mana, adding at least four green mana and three mana in any color.

Step 2: Activate Temur Sabertooth, bouncing Selvala back to hand.

Step 3: Recast Selvala. The haste-granting permanent will allow you to use its effect right away.

Step 4: Repeat steps 1-3.

Results: Infinite colored mana, infinite cast triggers, infinite enter the battlefield triggers, infinite burn damage if Terror of the Peaks is on the battlefield.

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How To Play The Deck

An Eshki, Temur's Roar Commander deck wants you to constantly be casting creatures with high power, triggering Eshki's abilities while having a ton of threats on your battlefield. These threats become even stronger when you give them haste with cards like Rhythm of the Wild, Temur Ascendancy, or Surrak and Goreclaw on the battlefield.

The deck has multiple permanents that put +1/+1 counters on your permanents, so cards such as Ozolith, the Shattered Spire, Branching Evolution, and Hardened Scales are very helpful in making your creatures even more threatening faster. So make sure to get them down early.

You want to get mana dorks on the battlefield as quickly as possible. The mana curve of an Eshki Temur Roar deck is rather high, so cards like Gwenna, Eyes of Gaea and Selvala, Heart of the Wilds are especially strong since they'll enable you to generate more mana than they cost to cast. Permanents that discount creatures are great to so you can cast multiple in a turn.

The primary win condition of the deck is winning through combat. Your creatures have high stats, and plenty of ways to give all of your creatures trample. This makes it easy to run over your opponents' creatures to get in for guaranteed damage. Games can go even quicker with haste enablers. On rarer occasions, you can win through burn damage both with Eshki and Terror of the Peaks.

The biggest downside of the deck is its speed. Since your creatures tend to cost a lot of mana, it can take a few turns to set up. As such, you'll be exposed to attacks early in the game, so you should expect to take some damage. Luckily, once you are set up you can quickly turn the game around, and deal large amounts of burst damage to even things out.

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