Magic: The Gathering - Felothar The Steadfast Commander Deck Guide
Felothar the Steadfast acts as the face commander to Magic: The Gathering's Abzan Armor preconstructed Commander deck. While the precon is a rather strong one out of the box, shifting cards around for a dedicated Felothar the Steadfast deck is much better.
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Posts 1The deck heavily focuses on creatures with defender and high toughness stats. These creatures make for powerful walls to make it hard for your opponents to attack you while not costing much mana. If you enjoy building up a large battlefield of creatures capable of fending off most threats, or the gimmick of attacking with defender, a Felothar the Steadfast Commander deck is perfect for you.
Decklist
Commander: Felothar the Steadfast
Huatli, the Sun's Heart
Arbor Adherent
Axebane Guardian
Baldin, Century Herdmaster
Bedrock Tortoise
Betor, Kin to All
Blight Pile
Canopy Gargantuan
Carven Caryatid
Crashing Drawbridge
Crystal Barricade
Doran, the Siege Tower
Fortified Rampart
Ikra Shidiqi, the Usurper
Indomitable Ancients
Jaddi Offshoot
MacCready, Lamplight Mayor
Nethroi, Apex of Death
Overgrown Battlement
Perimeter Captain
Rampart Architect
Shield-Wall Sentinel
Sidar Kondo of Jamuraa
Stalwart Shield-Bearers
Syvlan Caraytid
Towering Titan
Tree of Perdition
Tree of Redemption
Unhallowed Phalanx
Vine Trellis
Wall of Blossoms
Wall of Junk
Wall of Omens
Wall of Reverence
Wall of Roots
Weathered Sentinels
Welcoming Vampire
Wingmantle Captain
Dusk // Dawn
Expel the Interlopers
Farseek
Nature's Lore
Rampant Growth
Reunion of the House
Slaughter the Strong
The Battle of Bywater
Tip the Scales
Toxic Deluge
Beast Within
Generous Gift
Path to Exile
Swords to Plowshares
Arcane Signet
Fellwar Stone
Meekstone
Sol Ring
Talisman of Resilience
Talisman of Unity
Angelic Chrous
Assault Formation
Behind the Scenes
Brave the Sands
Jaws of Defeat
Access Tunnel
Brushland
Canopy Vista
Caves of Koilos
Command Tower
Deathcap Glade
Exotic Orchard
Fetid Heath
x5 Forest
Isolated Chapel
Llanowar Wastes
Nurturing Peatland
Overgrown Farmland
x4 Plains
Rogue's Passage
Sandsteppe Citadel
Shattered Sanctum
Silent Clearing
Sunpetal Grove
x3 Swamp
Tainted Field
Tainted Wood
Twilight Mire
Vault of the Archangel
Woodland Cemetery
The decklist contains one planeswalker, 38 creatures, 11 sorceries, four instants, six artifacts, five enchantments, and 34 lands. The creature lineup primarily consists of creatures with defenders, or ones that enable creatures to deal damage with their toughness instead of power.
Key Cards
Felothar The Steadfast
Felothar the Steadfast is what makes the deck properly function. It enables creatures with defender to attack, something the deck desperately needs since so many creatures in it have defender. Felothar also essentially makes your creatures' power the same as their toughness.
A creature with defender means they can only block (and often have no power). All Wall creatures are defenders by default. There are cards such as Felothar that allow you to attack with them, however.
Felothar the Steadfast also acts as the deck's main draw engine. You can opt to sacrifice a creature to draw cards. You do have to discard cards equal to its power, but since most of your creatures have little to no power, this cost won't come up often.
Betor, Kin To All
In a way, Betor, Kin to All acts as a secondary commander. Betor wants you to have as high a combined toughness as possible, with 40 being the threshold you want to hit. There's an effect for ten, 20, and 40, and all of them will trigger one after the other to draw cards, gain life, or deal a ton of burn damage.
Betor, Kin to All has a solid statline to make it a massive threat in combat. You do not need to do anything for Betor's effect to trigger, so if attacking would put it in harm's way, you can opt to hold it back to make sure its utility effects can trigger.
Assault Formation
One of the best enchantments in the deck, you want Assault Formation on the battlefield as soon as possible. While your defenders can act as walls, they're not really a threat. With Assault Formation, you can start actually dealing damage to the creatures they're blocking.
In the late game, if your commander is nowhere to be found, Assault Formation can be used as a mana sink to let your defenders attack. Alternatively, if you don't have another use for mana, you can boost up your creatures' toughness stat to make sure they survive combat, or deal more damage.
Tree Of Perdition
Tree of Perdition is the strongest defender available for a Felothar deck. It has a massive 13 toughness, which turns into a 13/13 with the right permanents on the battlefield. So long as anything that lets creatures deal damage with their toughness is around, Tree of Perdition is the most threatening creature you can play.
Not only does Tree of Perdition have fantastic stats, but a great activated ability as well. By tapping it, you can make any opponent's life total just 13. This makes it much easier to close out games quickly by lowering the amount of damage needed to be dealt significantly.
The exchange of toughness and life is permanent. So if your opponent is at 40 life and you use Tree of Perdition, your opponent's life will shift to 13 while Tree of Perdition's toughness will permanentlybe 40.
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PostsHow To Play The Deck
A Felothar the Steadfast Commander deck wants to load the battlefield up with defenders to be defensive until Felothar hits the battlefield, then you can turn around and go full offense. Cards that let creatures deal damage equal to their toughness are also vital to the strategy. Often, cards that let creatures with defenders attack have this effect attached to them too.
There are multiple board wipes that will be one-sided. Cards like Dusk, Slaughter the Strong, and The Battle of Bywater all destroy creatures with higher power stats, something your cards won't have since many of them have zero power.
The deck plays very passively, building up a board state that discourages your opponents from attacking you since most won't be able to get in for any damage. It turns the tide late in the game to make big plays, especially with cards like MacCready, Lamplight Mayor and Sidar Kondo of Jamuraa that make your creatures significantly harder for your opponents to block.
Something important to remember is that you need to be patient. Felothar the Steadfast is not an explosive Commander deck, so you'll have to be prepared to go into a grind game. There are no flashy game-ending combos, just a slow build to an explosive end with unblockable creatures.
The primary win condition of the deck is winning through combat. Once either Felothar the Steadfast or Assault Formation are out, you can start swinging with your defenders for massive damage. The attackers are very evasive with the right permanents. You can also win through burn damage.
Both Betor, Kin to All and Jaws of Defeat can deal a ton of damage directly, making the path to combat victory even easier (or can just do enough burn damage to take someone out of the game on its own).
The biggest weakness of the deck is the reliance on permanents staying on the battlefield. Without ways for your defenders to attack or even deal damage, the deck does nothing but act as a wall. Once those permanents hit the battlefield, you'll be snowballing, but it does require some moving parts to stick around in order for your deck to fully function.
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