Magic: The Gathering: The Jolly Balloon Man Commander Deck Guide
The Jolly Ballon Man is a legendary creature introduced in Magic: The Gathering's Commander format. This Boros (red/white) commander is all about copying your creatures and taking advantage of their various enter the battlefield and death triggers.
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Posts 2The Jolly Balloon Man plays a bit like a blink deck, slowly building up advantage until you are ready to win the game. You'll be drawing a ton of cards and generating a ton of creature tokens with a Jolly Balloon Man deck. If this is the gameplay style you like in your Commander deck, then The Jolly Balloon Man is the right commander for you.
Decklist
Commander: The Jolly Balloon Man
Agate Instigator
Agrus Kos, Eternal Soldier
Ao, the Dawn Sky
Atsushi, the Blazing Sky
Beza, the Bounding Spring
Circuit Mender
Combat Celebrant
Enduring Innocence
Ertha Jo, Frontier Mentor
Fanatic of Mogis
Gold Myr
Inspiring Overseer
Iron Myr
Karmic Guide
Kiki-Jiki, Mirror Breaker
Loran of the Third Path
Marvin, Murderous Mimic
Mentor of the Meek
Meteor Golem
Nesting Dovehawk
Ornithopter of Paradise
Overlord of the Boilerbilges
Overlord of the Mistmoors
Priest of Urabrask
Rumor Gatherer
Skyclave Apparition
Solemn Simulacrum
Spirited Companion
Star Athlete
Trumpeting Carnosaur
Village Bell-Ringer
Wall of Omens
Welcoming Vampire
Witch Enchanter // Witch-Blessed Meadow
Witty Roastmaster
Wurmcoil Engine
Zealous Conscripts
Approach of the Second Sun
Blasphemous Act
Split Up
Chaos Warp
Eerie Interlude
Ephemerate
Generous Gift
Path to Exile
Swords to Plowshares
Arcane Signet
Ashnod's Altar
Boros Signet
Halo Fountain
Idol of Oblivion
Illusionist's Bracers
Magewright's Stone
Patriar's Seal
Skullclamp
Sol Ring
Sundial of the Infinite
Talisman of Conviction
Thousand-Year Elixir
Wayfarer's Bauble
Caretaker's Talent
Goblin Bombardment
Impact Tremors
Tocasia's Welcome
Warleader's Call
Battlefield Forge
Boros Garrison
Clifftop Retreat
Command Tower
Exotic Orchard
Fountainport
Inspiring Vantage
Minas Tirith
x8 Mountain
x11 Plains
Reliquary Tower
Rogue's Passage
Rugged Prairie
Sunbaked Canyon
Sundown Pass
Sunscorched Divide
War Room
The decklist consists of 37 creatures, three sorceries, six instants, 14 artifacts, five enchantments, and 34 lands. For the most part, creatures and lands are all you need in the deck, with the rest of the cards acting as support for them.
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PostsKey Cards
The Jolly Balloon Man
The commander of the deck, The Jolly Balloon Man is a major part of what makes the deck stand out. For just one mana, you can create a token of any creature you control (but as a 1/1 with flying). There are multiple creatures you can copy that will untap The Jolly Balloon Man, letting you use the effect for however much mana you have.
Since The Jolly Balloon Man has haste, you can use its effect the same turn it enters the battlefield. You can copy any creature, not just nonlegendary. While copying a legendary will cause it to immediately die due to the legend rule, you still take advantage of its enter the battlefield trigger, or often more importantly, its death trigger.
Nesting Dovehawk
Nesting Dovehawk is the most consistent way to keep the tokens you generate with Jolly Balloon Man around. When you populate, you create a copy of a creature token, and while the Jolly Ballon Man token has to be sacrificed, copies of the token do not. This means the token Nesting Dovehawk creates will stay on the battlefield at the end step.
Nesting Dovehawk is a way to double up on the effects that you are utilizing with Jolly Balloon Man. This helps you to draw a ton of cards and start creating a permanent board presence. Nesting Dovehawk also grows in stats as more creature tokens enter, making it a powerful offensive and defensive creature later in the game.
Wurmcoil Engine
Wurmcoil Engine is one of the best cards you can copy with Jolly Balloon Man. While a 1/1 token won't do much, it will still create the two 3/3 tokens on its sacrifice (one with deathtouch and one with lifelink).
Since nothing will happen to the original Wurmcoil Engine, you can keep copying it to make more of the Phyrexian Wurm tokens. This, combined with other burn damage cards, can snowball out of control if your opponents don't take care of the original Wurmcoil Engine.
Agrus Kos, Eternal Soldier
The best card, when combined with your commander, Agrus Kos, Eternal Soldier, can turn Jolly Balloon Man copying one creature into copying all of your creatures, so long as you have two mana to pay. This gives you a ton of triggers to work with and extra tokens, which can be enough to swing out for lethal damage.
Agrus Kos, Eternal Soldier will cause a ton of tokens to be created, so it's especially strong with cards that deal burn damage when a creature enters the battlefield. The effect applies to any ability that targets it and sets you up for infinite combos.
If Jolly Ballon Man, Agrus Kos, Priest of Urabrask, and Village Bell-Ringer are on the battlefield, you can create an infinite amount of tokens. Use Jolly Balloon Man on Agrus Kos, activating it to use the effect on all creatures you control to make token copies of them. Village Bell-Ringer will untap Jolly Balloon Man and Priest of Urabrask will give you three mana to be able to afford looping this combo infinitely.
Combat Celebrant
Combat Celebrant is a way to gain a lot of extra combat steps, especially late-game when you have the excess mana to be able to use Jolly Balloon Man's effect multiple times a turn. You always want to be exerting it, gaining extra combat steps to constantly be dealing damage.
There are a lot of different ways to keep using Combat Celerant's effect. If Kiki-Jiki, Mirror Breaker is on the battlefield, you can get infinite combats without needing the mana to do so by copying it by tapping Kiki-Jiki. Alternatively, Jolly Balloon Man is a way to have the combo in the command zone (although it is not infinite in this case).
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Posts 2How To Play The Deck
The Jolly Balloon Man is all about generating advantage, drawing cards until you reach your primary win conditions. Despite Boros being infamously bad at drawing cards, thanks to copying permanents like Wall of Omens, Spirited Companion, and Inspiring Overseer, this downside is erased entirely.
There are a ton of useful cards for Jolly Balloon Man to copy. Trumpeting Carnosaur lets you discover five to cast another spell for free; Atsushi, the Blazing Sky enters then dies to the legend rule, letting you create three Treasure tokens, and Karmic Guide can return any creature from your graveyard back to the battlefield.
One downside of the deck is that it is very weak to interaction. You have to target a creature for Jolly Ballon Man's effect, meaning your opponents have the chance to use a removal spell before it resolves. In addition, a board wipe will set you back drastically, as it can struggle to build back up from nothing.
The main win conditions of the deck arewinning through combat, burn damage, or by using Approach of the Second Sun. Since you can draw so many cards, casting Approach from the Second Sun is very easy, and will instantly win you the game if it resolves. Alternatively, there are a lot of ways to generate infinite combat and infinite creatures to swing out. With the cards that burn for creatures entering the battlefield, your opponents' life totals will melt away and clear a path for victory.
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