When dealing with troublesome enemies in Metaphor: ReFantazio, a Synthesis skill might be handy as they're naturally much stronger than your regular abilities. These special moves are harder to use, but the combined effort of your party members gives a huge payoff during battles.
You'll come across Synthesis moves early in the game, and building your team around them is a viable strategy for going through the game's various dungeons. They can also be made stronger as you approach the end-game, so learning how to use them effectively is almost mandatory.
RelatedMetaphor: ReFantazio - Complete Guide To Archetypes
Learn everything you need to know about each and every Archetype in Metaphor: ReFantazio.
Posts By Quinton O'ConnorHow To Use Synthesis
Synthesis is unlocked on June 11 once Hulkenberg joins the party. After choosing Synthesis on the battle command wheel, you can pick any available skills to use immediately. They cost more MP than normal but are equally stronger.
They also cost one Turn Icon per character involved. Most require two characters, but certain Synthesis require three characters, costing you three Turns at once. Synthesis cannot be used if a character is down or inflicted any Ailment.
All involved characters need the correct Archetype equipped and the required MP cost, so be careful not to be drained out of it early into a dungeon. Some Synthesis requires multiple of the same Archetype line to activate.
The Prince Archetype is unique, as it can replace any other Archetype in a Synthesis. It also has access to the game's strongest Synthesis and can also (symbolically) use a Synthesis from each of your party members' main Archetypes.
Synthesis can miss just like any other attack, rendering multiple of your turns useless. But if you strike a weakness or critical hit, you get multiple Half Turn Icons equaling how many Icons were used in the move.
Some items and skills will alter a Synthesis' cost and strength, making them more effective. These are:
Name
Type
Effect
How To Get
Chain of Bonds
Accessory
Reduces the number of characters for Synthesis requiring the same Archetype tree.
Varmareno Coliseum Silver Rank I
Utilitarian's Manual
Accessory
Reduces Turn Icon cost for Synthesis by one.
Buy from Magic Shops at night (Alonzo Rank 6)
Overlord's Sash
Accessory
Triples Synthesis MP cost, but increases its strength.
Varmareno Coliseum Gold Rank I
Arcane Unity
Skill
Increases Synthesys strength and hit rate.
Wizard Rank 20
Magic Link
Skill
Reduces Synthesis MP cost by half.
Elemental Master Rank 12
These effects will only take place if the equipped character is the one initiating Synthesis.
How To Unlock New Synthesis
Most Synthesis are unlocked by default, and are available as soon as you add the correct Archetype combinations to your party. They usually have unique animations or small cutscenes to add some flavor.
Some Synthesis can only be learned after obtaining specific skills. Kandera won't be available until Mages get Kande at Rank 6, for example. Synthesis Kandera is also identical damage-wise to regular Kandera from Wizard.
The Summoner tree Synthesis is unique, as it requires obtaining specific Vessels from More to get new Synthesis (similar to creating masks for Masked Dancer).
All Synthesis List
Teams built around using Synthesis can be very powerful, especially if you have the correct skills and equipment combinations. The Overlord's Sash + Magic Link combo is great for longer battles, for example, but Magic Link isn't needed if you can finish the battle quickly.
Severe attacks are stronger than Extreme, so they should be your priority when choosing which Synthesis to use.
All Seeker Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Rider of the Blade
Heavy Physical Light damage to one target
Seeker
Knight, Healer or Commander lines.
Horse-Drawn Carnage
Heavy Physical Strike damage to one target
Seeker/Magic Seeker
Warrior, Brawler or Berserker lines.
Gacyc
Weak Magic Wind damage to all enemies
Seeker
Seeker, Mage or Healer lines and Cyc skill.
Matarukaja
All allies' attack increase (3 turns)
Seeker
Seeker, Knight or Commander lines and Tarukaja skill.
Adventurer's Curiosity
All allies' critical rate increase (3 turns)
Seeker/Magic Seeker
Gunner, Masked Dancer or Berserker lines.
Gacyclo
Medium Magic Wind damage to all enemies
Seeker/Magic Seeker
Seeker, Mage or Healer lines and Cyclo skill.
Tetrabreak
Negates enemy's Repel Physical skill
Seeker/Magic Seeker/Soul Hacker
Thief, Faker or Merchant lines
Fireblade Rider
Extreme Physical Fire Damage to one target
Magic Seeker
Knight, Healer or Commander lines.
Heat Riser
Increases Attack/Defence/Hit/Evasion for one ally (3 turns)
Magic Seeker
Seeker, Knight or Commander lines.
Gacyclone
Heavy Magic Wind damage to all enemies
Magic Seeker
Seeker, Mage or Healer lines and Cyclone skill.
Soulblade Rider
Severe Physical Almighty damage to one target, absorbs MP
Soul Hacker
Knight, Healer or Commander lines.
Winning Horse
Severe Physical Strike damage to one target
Soul Hacker
Warrior, Brawler or Berserker lines.
Cyclone Slasher
Heavy Magic Wind damage to one enemy
Soul Hacker
Seeker, Mage or Healer lines + Knight, Healer or Commander lines.
Trial of the Seeker
Extreme Magic Almighty damage to all enemies, restores MP
Soul Hacker
Warrior, Thief of Masked Dancer lines.
All Prince Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Royal Sword
Severe Physical Almighty damage to one target. Increased damage against Humans
Prince
Any
Argameddon's Final Sire
Deals 9999 damage to all enemies
Prince
Any four Royal Archetypes and Chronicle of the End item.
Wind Blade
Extreme Physical Wind damage to all enemies
Prince
Seeker, Knight or Commander lines.
Blackguard's Hammer
Severe Physical Dark damage to one target and gives them a Dark one-time weakness
Prince
Brawler, Merchant or Summoner lines.
Fire Art
Extreme Magic Fire damage to one target with a chance of Burn
Prince
Mage, Masked Dancer or Summoner lines.
Sable Dance
Gives an one-time weakness to Dark to all enemies
Prince
Warrior, Thief or Masked Dancer lines.
Hadean Icecrag
Extreme Magic Ice damage to all enemies
Prince
Seeker, Mage or Healer lines.
Wild Bore
Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns
Prince
Gunner, Faker or Summoner lines.
While the Prince is technically a powered-up Seeker Archetype, it is unique enough to justify separating it from the main Seeker line.
Chronicle of the End is unlocked by leveling four Royal Archetypes to Rank 20 and speaking with More.
All Mage Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Gabot
Weak Magic Fire damage to all enemies
Mage
Seeker, Mage or Healer lines and Bot skill.
Botra
Medium Magic Fire damage to one target
Mage
Mage, Masked Dancer or Summoner lines and Bot skill.
Gabotra
Medium Magic Fire damage to all enemies
Wizard
Seeker, Mage or Healer lines and Botra skill.
Boatona
Heavy Magic Fire damage to one target
Wizard
Mage, Masked Dancer or Summoner lines and Botra skill.
Gabouat
Heavy Magic Fire damage to all enemies
Elemental Master
Seeker, Mage or Healer lines.
Gablizz
Weak Magic Ice damage to all enemies
Mage
Seeker, Mage or Healer lines and Blizz skill.
Blizza
Medium Magic Ice damage to one target
Mage
Mage, Masked Dancer or Summoner lines and Blizz skill.
Gablizza
Medium Magic Ice damage to all enemies
Wizard
Seeker, Mage or Healer lines and Blizzra skill.
Blizzaton
Heavy Magic Ice damage to one target
Wizard
Mage, Masked Dancer or Summoner lines and Blizzra skill.
Gablizzaton
Heavy Magic Ice damage to all enemies
Elemental Master
Seeker, Mage or Healer lines and Blizzaton skill.
Gakande
Weak Magic Electric damage to all enemies
Mage
Seeker, Mage or Healer lines and Kande skill.
Kandera
Medium Magic Electric damage to one target
Mage
Mage, Masked Dancer or Summoner lines and Kande skill.
Gakandera
Medium Magic Electric damage to all enemies
Wizard
Seeker, Mage or Healer lines and Kandera skill.
Kandeon
Heavy Magic Electric damage to one target
Wizard
Mage, Masked Dancer or Summoner lines and Kandera skill.
Gakandeon
Heavy Magic Electric damage to all enemies
Elemental Master
Seeker, Mage or Healer lines and Kandeon skill.
Meteophor
Severe Magic Fire damage to one target
Mage/Wizard/Elemental Master
Seeker, Mage or Healer lines + Mage, Masked Dancer or Summoner lines.
Makarabreak
Negates enemy's Repel Magic skill
Wizard/Elemental Master
Thief, Faker or Merchant lines.
Skyfall Bolt
Severe Magic Electric damage to one target
Wizard/Elemental Master
Mage, Masked Dancer or Summoner lines + Mage, Masked Dancer or Summoner lines.
Precipice of the Abyss
Severe Magic Almighty damage to all enemies
Elemental Master
Seeker, Mage or Healer lines + Mage, Masked Dancer or Summoner lines.
Mamudodyne
Heavy Magic Dark damage to all enemies
Warlock
Seeker, Mage or Healer lines and Mudodyne skill.
Netherworld Tree
Extreme Magic Dark damage to all enemies
Warlock
Mage, Masked Dancer or Summoner lines.
Lost Wall
Gives an one-time weakness to all elemental attacks to target.
Warlock
Gunner, Masked Dancer or Berserker lines.
Child of Death
Extreme Magic Dark damage to one target
Warlock
Warrior, Thief or Masked Dancer lines.
All Warrior Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Round Slash
Weak Physical Slash damage to all enemies
Warrior
Knight, Healer or Commander lines.
Bamboo Splitter
Heavy Physical Slash damage to one target, gives a Turn Icon if kills
Warrior/Swordmaster
Warrior, Brawler or Berserker lines.
Peerless Stonecleaver
Severe Physical Slash damage to one target, gives a Turn Icon if kills
Warrior/Swordmaster/Samurai/Royal Warrior
Warrior, Thief or Masked Dancer lines + Warrior, Brawler or Berserker lines.
Vorpal Blade
Extreme Physical Slash damage to all enemies and lowers their Attack for 3 turns
Swordmaster
Gunner, Faker or Summoner lines.
Phantom Swordswarm
Medium Physical Slash damage to one target 4-6 times, gives a Turn Icon if kills
Swordmaster/Samurai/Royal Warrior
Brawler, Merchant or Summoner lines.
Crimson Moon Sword Art
Severy Physical Slash damage to all enemies with a chance of Charm
Samurai/Royal Warrior
Warrior, Brawler or Berserker lines.
Wind Blade
Extreme Physical Wind damage to all enemies
Samurai
Seeker, Knight or Commander lines.
All Knight Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Jump Thrust
Medium Physical Pierce damage to one target and lowers their Defense for 3 turns
Knight
Warrior, Brawler or Berserker lines.
Protect Guard
Negates one Slash/Pierce/Strike attack for an ally
Knight/Magic Knight
Knight, Healer or Commander lines.
Magic Guard
Negates one Elemental attack for an ally
Knight/Magic Knight/Paladin
Seeker, Mage or Healer lines.
Hammer of Justice
Heavy Physical Pierce damage to one target and gives them a Pierce one-time weakness
Knight/Magic Knight/Paladin
Brawler, Merchant or Summoner lines.
Marakukaja
Increase Defense of all allies for 3 turns
Magic Knight
Seeker, Knight or Commander lines and Rakukaja skill.
Leap Thrust
Heavy Physical Pierce damage to one target and lowers their defense for 3 turns
Magic Knight
Warrior, Brawler or Berserker lines.
Magic Knight's Hammer
Extreme Physical Electric damage to one target and gives them an Electric one-time weakness
Magic Knight/Paladin
Gunner, Masked Dancer or Berserker lines.
Flying Guard Thrust
Extreme Physical Pierce damage to one target and lowers their defense for 3 turns
Paladin/Dark Knight
Warrior, Brawler or Berserker lines.
Crusader's Hammer
Severe Physical Light damage to one target and gives them a Light one-time weakness
Paladin
Warrior, Thief or Masked Dancer lines.
Peerless Sanctity
Severe Physical Light damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns
Paladin/Royal Knight
Seeker, Knight or Commander lines + Knight, Healer or Commander lines.
Line Guard
Negates one Physical attack for an ally
Paladin
Knight, Healer or Commander lines.
Blackguard's Hammer
Severe Physical Dark damage to one target and gives them a Dark one-time weakness
Dark Knight
Brawler, Merchant or Summoner lines.
Peerless Shadow
Severe Physical Dark damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns
Dark Knight/Royal Knight
Warrior, Thief or Masked Dancer lines + Knight, Healer or Commander lines.
Ultimate Guard
Negates one non-Almighty attack for all allies
Royal Knight
Knight, Healer or Commander lines.
All Thief Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Mamudo
Light Magic Dark damage to all enemies
Thief
Seeker, Mage or Healer lines and Mudo skill.
Mamudoon
Medium Magic Dark damage to all enemies
Thief
Seeker, Mage or Healer lines and Mudoon skill.
Fire Art
Extreme Magic Fire damage to one target with a chance of Burn
Ninja
Mage, Masked Dancer or Summoner lines.
Ice Art
Extreme Magic Ice damage to one target with a chance of Frostbite
Ninja
Seeker, Mage or Healer lines.
Godkiller
Extreme Physical Dark damage to one target with a high chance of one-hit killing
Assassin/Ninja
Gunner, Masked Dancer or Berserker lines.
Phantom Tracer
Extreme Physical Slash damage to one target and removes buff effects
Thief/Assassin
Warrior, Thief or Masked Dancer lines.
Bloodrain Twin Ninpo
Severe Physical Slash damage to one target and removes all types of buffs (including Repel)
Ninja
Thief, Faker or Merchant lines.
All Masked Dancer Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Hellfire Dance
Gives an one-time weakness to Fire to all enemies
Masked Dancer/Persona Master
Mage, Masked Dancer or Summoner lines.
Ice-Blue Dance
Gives an one-time weakness to Ice to all enemies
Masked Dancer/Persona Master
Seeker, Mage or Healer lines.
Sable Dance
Gives an one-time weakness to Dark to all enemies
Masked Dancer/Persona Master
Warrior, Thief or Masked Dancer lines.
Danse Macabre
High chance of one-hit killing all enemies
Masked Dancer/Persona Master
Thief, Faker or Merchant lines.
Masquerade Charge
Increases the strength of all allies' next Physical attack.
Persona Master/Royal Masked Dancer
Gunner, Masked Dancer or Berserker lines.
All Summoner Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Summon Lizardman
Extreme Physical Electric damage to one target and lowers their defence for 3 turns
Summoner
Knight, Healer or Commander lines.
Summon Undead King
Severe Magic Dark damage to one target with an one-hit-kill chance
Summoner
Thief, Faker or Merchant lines and Gravelord Vessel item.
Summon Eagle Lion King
Extreme Magical Wind damage to all enemies and lowers their attack by two stages for 3 turns
Summoner
Seeker, Mage or Healer lines.
Summon Dragon God
Severe Magic Fire damage to all enemies and removes their buffs
Summoner
Mage, Masked Dancer or Summoner lines and Priestess Heart item.
Summon Guptauros King
Medium Physical Strike damage to all enemies 1-3 times
Summoner
Warrior, Brawler or Berserker lines and Minotaur Vessel item.
Summon Kishin
Medium Magical Electric damage to one target 2-4 times
Devil Summoner
Warrior, Brawler or Berserker lines.
Summon Deity
Extreme Magic Light damage to all enemies with a chance of Daze
Devil Summoner
Mage, Masked Dancer or Summoner lines and Conch Shell Vessel item.
Summon Fury
Extreme Magic Strike damage to all enemies, decreases their attack and defense for 3 turns
Devil Summoner
Knight, Healer or Commander lines and Trident Vessel item.
Summon Tyrant
Severe Magic Almighty damage to all enemies with a chance of Hex
Devil Summoner
Thief, Faker or Merchant lines and Buzzling Fly Vessel item.
Hadean Icecrag
Extreme Magic Ice damage to all enemies
Devil Summoner
Seeker, Mage or Healer lines.
All Berserker Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Rampage Slash
Extreme Physical Slash damage to one target, ignores resistances
Berserker/Destroyer
Warrior, Brawler or Berserker lines.
Wild Bore
Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns
Berserker/Destroyer
Gunner, Faker or Summoner lines.
Wanton Destruction
Extreme Physical Strike damage to one target and gives them a Strike one-time weakness
Berserker/Destroyer
Knight, Healer or Commander lines.
Battlecry Tackle
Heavy Physical Strike damage to all enemies 1-3 times, ignores resistances
Berserker/Destroyer
Seeker, Knight or Commander lines.
Deadly Eraser
Severe Physical Almighty damage to one target and removes all types of buffs (including Repels)
Destroyer
Brawler, Merchant or Summoner lines.
All Gunner Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Wild Barrage
Medium Physical Pierce damage to all enemies 2-3 times. Only available from back row
Gunner
Gunner, Faker or Summoner lines.
Mania Bullet
Heavy Physical Pierce damage to one target and inflicts a one-time weakness to Slash/Pierce/Strike. Only available from back row
Gunner/Sniper/Dragoon
Thief, Faker or Merchant lines.
Myriad Shots
Medium Physical Pierce damage to all enemies 3-5 times. Only available from back row
Sniper
Gunner, Faker or Summoner lines.
Bullet Barrage
Severe Physical Pierce damage to one target, ignores resistances. Only available from back row
Sniper/Dragoon
Knight, Healer or Commander lines.
Dragoroa
Extreme Magic Fire damage to one enemy with a chance of Burn. Only available from back row
Dragoon
Mage, Masked Dancer or Summoner lines.
Coldragoroa
Extreme Magic Ice damage to one enemy with a chance of Frostbite. Only available from back row
Dragoon
Seeker, Mage or Healer lines.
Draco Ray
Severe Magic Light damage to one enemy, ignores resistances. Only available from back row
Dragoon
Gunner, Faker or Summoner lines.
Thunder Fang
Extreme Magic Electric damage to all enemies.
Dragoon
Gunner, Masked Dancer or Berserker lines.
Masukukaja
All allies' Hit/Evasion increases for 3 turns
Gunner
Seeker, Knight or Commander lines.
All Healer Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Mahama
Weak Magic Light damage to all enemies
Healer
Seeker, Mage or Healer lines and Hama skill.
Medica
Medium HP restore for all allies
Healer
Knight, Healer or Commander lines and Medi skill.
Magical Injection
Creates a barrier that nullifies one status ailment for all allies
Healer/Cleric/Savior
Brawler, Merchant or Summoner lines.
Mahamaon
Medium Magic Light damage to all enemies
Cleric
Seeker, Mage or Healer lines and Hamaon skill
Medicall
Heavy HP restore for all allies
Cleric
Knight, Healer or Commander lines and Medica skill
Godly Blessing
Revives all allies with full health
Cleric/Savior
Mage, Masked Dancer or Summoner lines.
Mahamadyne
Heavy Magic Light damage to all enemies
Savior
Seeker, Mage or Healer lines and Hamadyne skill.
Divine Punishment
Extreme Magic Light damage to all enemies and inflicts a one-time Light weakness
Savior
Gunner, Masked Dancer or Berserker lines.
All Brawler Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Meteor Fist
Weak Physical Strike damage to all enemies 1-3 times
Brawler
Warrior, Brawler or Berserker lines.
Energy Ray
Heavy Physical Light damage to one target. Damage increases the higher your remaining HP
Brawler
Seeker, Mage or Healer lines.
Tiger Eruption Fist
Weak Physical Strike damage to all enemies 2-4 times
Pugilist
Warrior, Brawler or Berserker lines.
Super Energy Ray
Extreme Physical Light damage to one target. Damage increases the higher your remaining HP
Pugilist
Seeker, Mage or Healer lines.
Boltburst First
Medium Physical Electric damage to all enemies 2-4 times
Martial Artist
Warrior, Brawler or Berserker lines.
Ultimate Energy Ray
Severe Physical Light damage to one target. Damage increases the higher your remaining HP
Martial Artist
Seeker, Mage or Healer lines.
Bodhisattva's Palm
Severe Physical Strike damage to one target and inflicts a one-time Strike weakness. Damage increases the higher your remaining HP
Martial Artist
Gunner, Faker or Summoner lines.
All Faker Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Matarunda
Decreases Attack for all enemies (3 turns)
Faker
Knight, Healer or Commander lines and Tarunda skill.
Marakunda
Decreases Defense for all enemies (3 turns)
Faker
Knight, Healer or Commander lines and Rakunda skill.
Masukunda
Decreases Hit/Evasion for all enemies (3 turns)
Faker
Knight, Healer or Commander lines and Sukunda skill.
Debilitate
Decreases Attack/Defence/Hit/Evasion for one target (3 turns)
Faker/Trickster
Thief, Faker or Merchant lines + Thief, Faker or Merchant lines.
Free Juggling
Weak Physical Almighty damage to all enemies, no MP cost
Faker/Trickster
Gunner, Faker or Summoner lines.
Miracle Cirque
Extreme Physical Almighty damage to all enemies, no MP cost
Trickster
Thief, Faker or Merchant lines + Knight, Healer or Commander lines.
All Commander Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
Blusterblast Maneuver
Extreme Magic Fire damage to all enemies and decreases their Hit/Evasion for 3 turns
Commander/General/Warlord
Mage, Masked Dancer or Summoner lines.
Icewolf Offensive
Extreme Magic Ice damage to one target
General/Warlord
Seeker, Mage or Healer lines.
Eureka Moment
Extreme Magic Fire damage to all enemies with a chance of Burn. Ignores resistances
Warlord
Thief, Faker or Merchant lines.
Assault Beacon
Increases Attack/Defence/Hit/Evasion for all alies for 3 turns
Commander/General
Seeker, Knight or Commander lines.
Dynast Formation
Increases Attack/Defence/Hit/Evasion for all alies by three ranks for 3 turns
Warlord
Seeker, Knight or Commander lines.
Healing Shelter Formation
Recovers 10% of all allies' HP each turn for 3 turns
General/Warlord
Knight, Healer or Commander lines.
Megido
Medium Magic Almighty damage to all enemies
Commander
Gunner, Faker or Summoner lines.
Megidola
Heavy Magic Almighty damage to all enemies
General/Warlord
Gunner, Faker or Summoner lines.
Megidolaon
Extreme Magic Almighty damage to all enemies
Warlord
Gunner, Faker or Summoner lines and Megidola skill
All Merchant Synthesis
Synthesis Name
Effect
Base Archetype
Ally Archetypes & Requirements
All Reset
Removes buffs from enemies
Merchant/Tycoon
Thief, Faker or Merchant lines.
Money Power
Increases all stats of one ally by three stages (3 turns)
Tycoon
Gunner, Masked Dancer or Berserker lines. Costs money.
Fortune Slots
Deals Critical Physical Almighty damage to one target with low Hit Rate
Merchant/Tycoon
Brawler, Merchant or Summoner lines. Costs money.
Golder Soldier
Extreme Physical Almighty damage to all enemies
Tycoon
Warrior, Brawler or Berserker lines. Costs money.
NextMetaphor: ReFantazio - Complete Guide To Followers
There are 14 followers in Metaphor: ReFantazio. This guide will show you who they are, where they are, and more.
Posts By Quinton O'Connor









