Status ailments always add an added layer of depth to RPGs, but we tend to appreciate them less when they're actively turning the tide of battle against us. Metaphor: ReFantazio has a whole host of them that can put a damper on your day. Thankfully, there are as many ways to cure them.
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Posts 1 By Meg PelliccioWhile the game smartly introduces these ailments through a tutorial, it can be tedious to keep track of them, and especially tedious to remember all the ways to cure them. If you're having trouble with a particularly debilitating debuff, this guide should get your team back in good health.
Physical Ailments Versus Mental Ailments
First, a quick primer on an important aspect. Ailments are split into two categories: Physical and Mental.
Mental status ailments will recover at the end of a battle even if they weren't cured prior to its conclusion. These include Daze, Charm, Forget, Sleep, Rage, and Anxiety.
Unlike other ailments, Anxiety can occur prior to battle. This happens when you're ambushed by an enemy. It also has increased sources during fights; Anxiety is inflicted whenever a character receives a critical hit.
On the other hand, physical status ailments will still be in effect after battle. Physical debuffs include Poison, Paralysis, Malady, Hex, Burn, and Frostbite.
Every Status Ailment In Metaphor: ReFantazio
Ailment
Category
Effects
Item-Based Cures
Action-Based Cures
Daze
Mental
Hit Rate (accuracy) for all attacks is reduced.
- Unknown
- Patra
Charm
Mental
You'll lose control of the character. Each turn, they'll either
attack fellow party members or aid your foes.
- Slapstick Fan
- Patra
Forget
Mental
The character can no longer use Archetype skills.
- Unknown
- Patra
Sleep
Mental
You'll lose control of the character. If they suffer a physical
hit, it will be a guaranteed critical against them.
- Thrilling Tintinnabulator
- Patra
Rage
Mental
The character's attack power will be elevated. However,
they'll take considerably more damage from enemies, and
their actions will be limited to normal weapon attacks.
- Tranquilliser
- Patra
Anxiety
Mental
The character can no longer use Archetype skills. Furthermore,
enemies who attack the affected character will not consume
a Turn Icon.
- Soothing Sweetbun
- Patra
Poison
Physical
The character's HP is reduced after taking any action.
- Robust Remedy
- Patra
Paralysis
Physical
Regardless of the action you choose for the affected character,
there's a high probability that it will fail.
- Vitamin Relaxant
- Patra
Malady
Physical
The character's stats are all greatly reduced. HP and MP
cannot be recovered. Be careful here, as you can still waste
actions attempting to do so.
- Ailment Absolution
- Fungal Spore
- Patra
Hex
Physical
Half the damage the character deals to the enemy is dealt
to themselves as well. Resistance to the Dark element is reduced.
The character also becomes increasingly susceptible to other
ailments.
- Purified Teacake
- Patra
Burn
Physical
Whenever they're attacked, the character will take more damage
than usual.
- Fermis Ointment
- Patra
Frostbite
Physical
All forms of attack damage are reduced.
- Unknown
- Patra
In addition to the items listed above, various cooked dishes can have the side effect of curing specific ailments.
For instance, the Curative Coney Roast will not only restore 250 HP for all allies, but cure Poison for them all as well. Be sure to factor these bonuses into consideration prior to using them for simple HP restoration!
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