Past Skybound Avatar - which had been established as a probable final dungeon - there is Tyrant's Star, Metaphor: ReFantazio's true finale. Here in this hellish landscape, powerful monsters roam, including several sub-bosses far more capable than the ones back at Skybound Avatar.

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Is it worth sticking it out to tackle them all? What are the rewards for doing so - and what treasure chests might be discovered along the way? Our final Metaphor: ReFantazio walkthrough is here with all these answers and more. In the grand finale, the truly tough clash with Louis, we've written a separate dedicated guide, which we'll link you to at the end of the article.

Melancholia Threshold

Enemy

Notes

Kokamordos

Weak to Pierce. Casts Gabout and Mudodyne for party-wide Fire and Dark damage, respectively. Like other cockatrice-esque enemies, it will eventually target characters without a Defense buff and instantly kill them on the following turn.

Leogrophon

Weak to Pierce. Resists Fire, Ice, and Light. Repels Wind. Uses Soul Scream to gain four turn icons, Breath of Battle to dramatically increase Attack and Defense. Wields attacks featuring Fire, Ice, Electric, and Wind.

Moldilich

Weak to Strike. Repels all elemental attacks. Casts powerful Light and Dark spells, and can lower everyone's Defense simultaneously with Vidyartha.

Gupdetron

Weak to Pierce and Ice. Repels Fire, and uses Breath of Battle for the usual Attack and Defense boosts.Uses severe physical and Fire attacks.

Choose your team at the Gauntlet Runner Front, and when you're ready, head north to reach the first major area in Tyrant's Star: Melancholia Threshold.

Words Of Warning

Before we begin in earnest, some explanations are probably in order. First, Tyrant's Star is not an especially large dungeon, but it can be a tough one. There are only two major areas, and neither are particularly difficult to navigate, but powerful enemies roam everywhere.

Compounding matters, Magla Flowers are abundant, especially in the second area. While you'll be able to deal with most, if not all, of the foes they spew until destroyed without the need for squad battles, the monsters will spawn at alarming speeds.

We recommend eliminating every Magla Flower, and even considering leaving the areas to respawn them and destroying them again. Unlike other dungeons, you can return to the Gauntlet Runner to rest at any time, which means this is the best grinding spot in the game.

Our real goal at Tyrant's Star, beyond reaching Louis, of course, is to locate the lifts to each of five sub-bosses, all modeled after previous Human bosses, and destroy them in order to weaken Louis' power. Trust us, you do not want to deal with him at full might.

Arrival And Exploration

The Kokamordos enemies near the entrance here can be difficult to evade. Ambushes are, as a rule, not ideal; the good news is that so long as you've raised your follower rank with Bardon enough, you're guaranteed a successful escape through which to try your luck again.

The Leogrophons seem to have lower stats than the sub-boss version back at Skybound Avatar, but still, do be cautious.

To reach the first sub-boss here, locate the lift situated at roughly the northwest part of the map.

Sub-Boss: Diabolus Gorleo

Diabolus Gorleo

Weak to Wind. Uses Spin Slash and Notchblade Spin for party-wide Slash damage. When it uses Limitless Bond, it restores a great deal of its HP.

Our first reunion among many is Diabolus Gorleo, a gruesome retread of the first boss in the game, Homo Gorleo. Unlike the largely-scripted Homo Gorleo fight, it's possible to lose to Diabolus Gorleo, though it's still pretty easy.

As you'll recall, Gorleo grows apples on its body which it then uses Devour to restore HP through. You now have a considerable array of multi-target attacks designed to tear through full enemy parties, however, so you can eliminate the apples fairly quickly.

Use Wind Blade if you've got it to rip through Diabolus Gorleo's body parts. When it's low on HP, Diabolus Gorleo will use that ever-popular late-game move, Soul Scream, to instantly gain four turn icons, but so long as you keep your defenses up, you ought to be fine.

As a reminder, Royal Sword and Heroic Slash, two excellent attacks learned through the protagonist's Prince Archetype, do added damage to Human-type foes. In other words, you can use them against all Tyrant's Star sub-bosses to great effect.

You'll receive the Hero King's Sword for the Seeker Archetype upon victory, which is a fine weapon, though you'll have a more powerful one if you've vanquished all enemies in the Dragon's Trials side quest.

Further Through The Threshold

At this point, and assuming you can see the above screenshot, your progress should look roughly similar (unless, of course, you've been exploring off the beaten path already).

You can purchase Magla Potions, Panaceas, Balms of Life, Spirit Dusts, and Lifesaving Medicines from Neuras at any time by returning to the Gauntlet Runner. Consider investing heavily in Balms of Life and Magla Potions for the final boss later.

Our next target can be found by taking the northeast lift, which can be reached by, well, following the passageway as it branches east and then north.

Sub-Boss: Diabolus Avades

In this rematch, you should be able to crack the shell in one to two hits with Royal Sword. This will expose the heart, which needs to be destroyed to win the battle.

We didn't bother with the arms; instead, we focused on this shell-to-heart rotation, and each time the heart was available to attack, we lowered its Defense before unleashing our most powerful skills.

The Commander lineage's Formation of Vigor, which we're big fans of in general (no pun intended), raises the party's Attack by two stages at the minimum expense of sending everyone to the front row. This will break Homo Avades' heart all the faster.

When Diabolus Avades regains its balance, the Assailant will appear within the shell (really, a whole cluster of Assailants). Should you fail to eliminate them in one turn, they'll use Ambush Assault for party-wide physical damage. This can be pretty rough if its Attack isn't debuffed.

After Diabolus Avades

For slaying Diabolus Avades, the following weapons are obtained:

  • Mage Knight's Staff for Mages
  • War King's Claymore for Warriors
  • Hero King's Lance for Knights

Once again, these will make for excellent endgame weapons, if you've not completed every side quest in Metaphor: ReFantazio; at which point, they're at least handy to have around if you decide to have a second party member of the same Archetype.

The last of three sub-bosses in the first major area is lurking past the lift at the southeast quadrant of the map.

Sub-Boss: Diabolus Butera

Diabolus Butera's most frustrating feature is its reliance on Sandstorm. Sandstorm lowers the entire party's Hit and Evasion, which means plenty of extra turn icons for Diabolus Butera if you keep missing.

To counter this, we want Masakukaja and/or Reset Talismans at the ready at all times. It's just not worth the risk of abbreviating our turns. It uses party-wide physical attacks such as Swiping Arc, which are all the more likely to hit everybody now.

If Diabolus Butera uses Ground Burrow, it will be impossible to attack for one turn. Use this opportunity to heal up, buff your team, and so forth. On its following turn, Diabolus Butera will attack with Sudden Rise, its most powerful party-wide move.

After Diabolus Butera

Defeating Diabolus Butera means these rewards are yours:

  • Brawler King's Fists for Brawlers
  • Hero King's Mace for Healers
  • Hero King's Abacus for Merchants

There's only path left to take: northeast. Once you're there, use this lift to the second area of Tyrant's Star.

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Melancholia Depths

Enemy

Notes

Voidblack Homo Luano

Weak to Slash, which makes Heroic Slash especially volatile against them. Resists Light.

Voidblack Homo Casco

Weak to Strike and Electric. Repels Slash and Pierce.

Voidblack Homo Fulquilo

Weak to Dark and Light.

Voidblack Homo Pento

Weak to Light. Repels Strike, Wind, and Dark.

We have three sub-bosses defeated, with three more to go, so let's get to work. The dog-type beasties gathered near the entrance are easy to pick off in overworld combat. but

The Voidblack Homo Luanos will probably prompt squad battles, however. Ditto for the Voidblack Homo Cascos as well as the Voidblack Homo Fulquilos.

These would be good grinding spots, but we still recommend you use the Magla Flowers to boost up your stats. In fact, now's a good time to suggest you finish up unlocking every Royal Archetype if you've any interest in doing so! The Hero's Jewelled Roots are great

It's unlikely that you'll come face-to-face with the various Voidblack Tenta derivatives in actual squad battles - these tooth-type creatures are probably below your paygrade at this point - but the gold-tinted teeth are worth mowing down for good rewards.

The path here in the lower half of the Melancholia Depths pushes westward, and forks northwest and southwest eventually.

Take the northwest route, which branches again, both veering further north; mop up both sides for items, and use either route to head to the lift at the northwest corner of the map.

Sub-Boss: Diabolus Sabara

  • In your clash with Homo Sabara, we recommended not wasting time eliminating every leg. With Diabolus Sabara, however, we do recommend getting rid of them all, and for two reasons:
  • Diabolus Sabara's attacks that hit more times based on the number of legs still available are considerably more powerful variants relative to its predecessor's.
  • You have far more viable multi-target options now, so you might as well, regardless.

Start out by casting War Cry or tapping into something similar - lowering Diabolus Sabara's Attack and Defense will pay off in spades. This will reduce the mounting concern from its single-target Torrential Breath, which deals substantial physical Water damage.

Diabolus Sabara seems pretty good about using Torrential Breath repeatedly on any character who is weak to Water, so either remove such liabilities from the equation outright, or else be ready to revive if needed.

Homo Sabara resists Fire, but it's weak to Electric, so pound it with your most powerful Electric-based attacks while using the protagonist's Almighty-based Human-damaging Royal and Heroic attacks until it's down for good.

After Diabolus Sabara

Grab your prizes:

  • Hero King's Banner for Commanders
  • Hero King's Fan for Dancers

Don't hesitate to return to the Gauntlet Runner for some more rest.

Further Through The Depths

Time for another update, if you can see it - your map will look similar to ours up above if you've been following course. Not that getting lost here is easy, but just so we're all on the same track.

We haven't gone due west yet, so let's do that now. From the entrance to the Melancholia Depths, just take the route you did before, but rather than going north at any point, go south at the juncture and follow it west to another lift.

Sub-Boss: Diabolus Jaluzo

Oh good, this thing again. Diabolus Jaluzo has left and right eyes for separate targeting, and this is another case of "we didn't tell you to bother with this stuff before, but do so now" - let's use Royal Slash on each eye to take it outof commission.

Diabolus Jaluzo uses Stare to inflict Daze on a single target and Deafening Din to reduce everyone's Defense. Maintain a solution to raise your Defense back up at least to its normal state whenever this transpires.

You'll gain a free round by preventing Diabolus Jaluzo from attacking on the turn following both its eyes being destroyed. On its next turn, it uses Soul Scream to gain four turn icons, but tends to semi-waste them with lots of Eager Bite to target one party member for physical damage.

We're a broken record at this point, but maintain the pressure with Royal Sword and its ilk. If you launch a War Cry (or Peerless War Cry), and follow it up with Royal Slash, you're looking at mid-high four-digit damage to Diabolus Jaluzo.

After Diabolus Jaluzo

Collect the spoils of victory against a literal child:

  • Gunner King's Bow for Gunners
  • Thief King's Katana for Thieves
  • Faker King's Dagger for Fakers

There are two routes we've not yet ventured. The southeast section contains the final sub-boss, whereas the due-north section, with its red quest marker, leads to Louis. Hence, we'll go southeast.

Traveling south from Diabolus Jaluzo, take a right, cross the central path, and take a right to go south at the east end of the path.

Sub-Boss: Diabolus Margo

If you do this right, Diabolus Margo will be a total cakewalk. Begin with a good Formation of Vigor or similar fare to raise everyone's Attack, and get a nice Royal Slash in before Diabolus Margo is up to its usual, element-shifting, tricks again.

Mind you, Diabolus Margo will cast Dekaja routinely to eliminate your buffs. We actually want it to do this. It's programmed to continuously use a turn icon on Reversal Prayer, meaning we can cut into its number of attacks permanently by forcing it to do so.

Against Homo Margo, it was pivotal to understand what each color represents after the boss casts Reversal Prayer to shift its elemental affinity. Frankly, it's far less important now that you have the Prince Archetype's Human-slaying attacks.

So long as it wastes turns with Dekaja - and wastes further turns debuffing itself with Dekunda even when it lacks debuffs - you're largely in the clear.

Just keep close track of whenever the "X" appears on Diabolus Margo while you're hovering over an attack, since at this point in the game, Gallica can keep good tabs on what it'll repel this way, doing the legwork for you while you wallop with Royal Slash.

After Diabolus Margo

The last weapons include:

  • King's Crosier for Summoners
  • Annihilator King's Axe for Berserkers

The only thing left is to confront Louis, but Metaphor: ReFantazio doesn't mess around with this fight. On normal difficulty, at least, the only harder battles include a couple of the Dragon's Trial enemies, and even then, it's honestly pretty close.

Get more healing in, do any last-second shopping and grinding you might desire, and when you're prepared, take the due-north path to the red quest marker to fight the final boss in Metaphor: ReFantazio!

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