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  • S-Tier
    • Underlegion
  • A-Tier
    • Luna Coven
    • Banished
  • B-Tier
    • Lazarus League
    • Pyreborne
    • Awoken
    • Melting Remnant
  • C-Tier
    • Hellhorned
    • Stygian Guard

Monster Train 2 introduces six new clans compared to the first game: the Banished, the Pyreborne, the Luna Coven, the Underlegion, and the Lazarus League. With the addition of these six new clans, there are actually 180 possible combinations. Defeating the game on Covenant 10 difficulty with all 180 combinations is obviously the most difficult achievement to get.

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On this journey of trying to figure out which clan is best, we've messed around with dozens of combinations, and each clan has its strengths and weaknesses, and this complexity is compounded when you add in all the possible combinations. That being said, we've got a work-in-progress tier list of the clans we think are currently the most broken in the game (in a good way.)

S-Tier

Underlegion

Leading the charge is the only clan in the game that we think is truly S-tier. Our boys, the Funguys, are seriously strong. It's the Underlegion.

  • You've got two options for Champions while playing the Underlegion: Bolete the Guillotine and Madame Lionsmane.

    Out of the two, we think Bolete is the most fun - mostly due to the permanent Rally buffs of +1 Attack and +1 HP that can have silly consequences if you go for a full Funguy rally build.

The Underlegion is all about spawning dudes and destroying your enemies with trample, spikes, decay, sap, and more. Grab the Puffball and buff that card to kingdom come, and you'll be able to wipe out even the most evil Seraph corruption Covenant 10 boss fight.

A-Tier

Leaving the greatness of the Underlegion behind, we've got some excellent A-tier clans with some broken combos coming right up.

Luna Coven

  • The Luna Coven champion Ekka is just fantastic - you can stack a lot of Conduit to turn your spells into nuclear weapons.

The Luna Coven focuses on phasing the moon - a unique mechanic for the clan - and stacking spell buffs to quickly eliminate enemy troops. You'll need some defensive frontliners to protect your spell buffers.

Banished

  • One of our favorite and relatively easy-to-pull-off combos on the Banished is to stack Shift and Shift Enablers on Fel, the champion of the Banished.

    You can stack a lot of Valor to increase your martial ability and develop lots of regenerative armor. With multistrike and other buffs, Fel can solo even the most difficult bosses.

The Banished are a fantastic starting clan to help you get to grips with the game and its new mechanics. You don't have too much to worry about in terms of super complex combinations.

B-Tier

Lazarus League

  • The Lazarus League brew potions to grant your units reanimate, regen, etc, or debuff your enemies, with sap, decay, and unstable.

The Lazarus League can be very powerful because they're extremely versatile - the Mix mechanic can give you a lot of different options for dealing with enemies or buffing your units. They are a bit more tricky to learn, however.

Pyreborne

  • The Pyreborn focus on applying Pyregel which induces melee weakness on enemies and stacking the Dragon Hoard for extra loot and buffs.

One of our favorite strategies on the Pyreborn is to stack Dragon Hoard and use the Greed Dragon to have basically a large, unstoppable unit. They're also a great clan to pair with melee-focused clans, like the Banished, because of the Pyregel stacking.

Awoken

  • The Awoken have a fun combination of enormous units and lots of interesting regen and healing spells.

One of our best runs in the game so far has been using a combination of the Awoken and the Luna Coven for powerful healing spells. You get a lot of Rejuvenate synergy with some of the Awoken's large units, like the Awoken Hollow and the Thorned Hollow.

Melting Remnant

  • The Melting Remnant are all about their Burnout mechanic. This allows you to continously summon your units, which, when paired with unit buffs, can lead to some pretty powerful combos.

The Lady Of The House card is extremely strong early on as it has base 45/45 stats which can be buffed quickly with a Merchant Of Steel. The Devourer Of Death can also get very strong with the right combos.

C-Tier

These clans can still be useful in the game, but they take a little bit of extra planning and skill to pull off.

Hellhorned

  • The Hellhorned have some interesting mechanics, for sure, but overall their spells and units feel slightly weak.

You can do some interesting things with the Hellhorned's Imps, which are essentially small, cheap units that you can spawn repeatedly.

The Hidden Passage card, which allows you to Ascend units can also be used to manage the enemies on the different floors of your train.

Stygian Guard

  • Overall, the Stygian Guard feel quite weak - Frostbite isn't a great mechanic, as it pales in comparison to stuff like Decay and Sap.

The Stygian Guard do, however, have access to some fun Mute cards which can shut down enemy abilities, which makes clearing certain bosses much easier. The Eel Gorgon can also get wildly out of control with unit buffs and spells to create a multistrike machine.

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