Originally released in November 2011 on the PlayStation 3, and gradually getting ported to just about every modern console, Ni no Kuni: Wrath of the White Witch combines the whimsical adventure of a Dragon Quest RPG adventure with the monster-taming and team building elements you’d typically find in a Pokemon game. If that somehow wasn’t enough to entice you, the game’s animated cutscenes were done by none other than Studio Ghibli, the renowned studio famous for animated films such as Spirited Away, Howl’s Moving Castle, Ponyo, and so much more.

Related: Relatable Things Every Player Does In Ni No Kuni: Wrath Of The White Witch

Ni no Kuni: Wrath of the White Witch has plenty of inspirations, but has stood on its own merits well enough to spawn an entire series, with Ni no Kuni II: Revenant Kingdom and Ni no Kuni: Cross Worlds being huge successes in their own right. Nevertheless, it’s always worth taking the time to step back and reflect on all the little things in the first game that are, honestly, hard to explain.

5 How Do Some Familiars Eat?

Feeding food to your Familiars is an essential part of the game. It’s the fastest way to build up their battle stats after all. Mite, the first Familiar of the game, has a huge mouth, so it just makes sense for them to be a big eater. But many others are completely missing a mouth.

Things get even weirder for the Automata and Mortui genuses, which are robots and undead respectively. They shouldn’t even need to eat, and yet they scarf down snacks with gusto, just like the rest. Special mention goes to Monolith, an Automata Familiar with no mouth whatsoever. They’re just a walking slab of machinery that, for some reason, really likes to eat flan.

4 Why Are There Tanks In The Royal Garden?

During your adventures, you’ll sneak into the royal palace at Hamlin and be confronted by a large, pig-shaped tank called the Porco Grosso. (It’s name is a loving nod to the Studio Ghibli film, Porco Rosso.) The tank makes for quite the intense battle, so much so that you might not immediately question what it is doing in a room that clearly looks like it was meant to house exotic plants.

Sure, there’s plenty of space to move around and battle in, but it still doesn’t change the fact that the room you fight in is most likely home to a plethora of rare, imported plants. Yet somehow, the palace guard is totally fine sending a tank straight through it.

3 Why Won't Solomon Give You All Three Familiars?

Even the game itself seems to think this makes no sense. When Drippy asks Solomon why they can’t have all three that he offers, Solomon just tells you to be grateful for the one. This means you’ll have to pick either a Boggly-Boo, a Lagoon Naiad, or a Shonky-Honker to join your crew. This choice between three predetermined Familiars feels like an obvious nod to the Pokemon franchise.

Related: The Strongest Starter Pokemon, Ranked

In Pokemon, you’ll often have a rival who also selects a Starter Pokemon, so it makes sense why you can’t take all of them. Ni no Kuni has no such excuse: Oliver is the chosen one, and he needs all the help he can get. (At least, unlike in Pokemon, you can find and befriend the two Familiars you didn’t choose later in the game.)

2 What Is Up With The Fairy Godmother?

Nothing about her makes sense. First, she’ll ask you to go inside her to find her fairy babies. Supposedly, the only way in is by making her laugh, and then getting fired out of a cannon straight into her mouth, but that’s a complete lie. As soon as you finish your mission inside her, you can re-enter at any time, thanks to a "back entrance". The fact that you can casually walk in and out of said "back entrance" brings up even more questions.

But that’s just the tip of the iceberg. Turns out her insides are an entire preschool made solely for her fairy babies. There are no organs or anything to be seen. If the floor wasn’t squishy, you might think you were in a regular classroom. This is hands-down one of the weirdest parts of the entire game.

1 Why Does The Conductor Look So Dang Creepy?

By now it should be apparent that Ni no Kuni: Wrath of the White Witch, is chock-full of bizarre moments and unusual characters, but none are as unusual as The Conductor, a thin-limbed, bobble-headed bunny man responsible for guiding Oliver and co to the most challenging boss fights the post game has to offer. If his unsettling appearance and odd body proportions aren’t enough to make you uneasy, the fact that he knows so much about the world and about the rifts just might.

Even after his lore is somewhat explained, there’s no real explanation for why he looks the way he does. The Conductor has shown up in multiple games throughout the series, becoming more prominent with each one. If you’re playing through all the Ni no Kuni games, you’d best keep an eye out for him.

Next: Ni No Kuni: Wrath Of The White Witch: Things To Do After You Beat The Game