The Elder Scrolls 4: Oblivion gets its name from the fiery, hellish realm of Oblivion that makes this Bethesda classic an iconic and unique experience within the RPG genre. Oblivion looks more menacing and stunning in equal measure than ever before, thanks to Oblivion Remastered.

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By the time you've begun the optional story quest 'Allies for Bruma', you may be wondering why The Elder Scrolls 4 is called 'Oblivion'. Even though the realm of Oblivion has played a role in the game's story, players will have only spent a short amount of time traveling through Oblivion Gates.

How To Start Allies For Bruma

Unlike the other story quests you'll have completed so far in Oblivion Remastered, 'Allies for Bruma' is an optional quest. You don't need to complete it to advance the story, but if you want to complete it, you'll need to do so before starting 'Defense of Bruma'. You will be able to start 'Allies for Bruma' after completing 'Bruma Gate', where you close the Oblivion Gate that has appeared near the settlement of Bruma.

Speak to Jauffre in the Cloud Ruler Temple, and he'll explain that with the threat of the Daedra of Oblivion looming, you'll need to travel far and wide to get backup for the troops of Bruma. The soldiers of Bruma are strong, but the Daedra have unlimited numbers. To complete 'Allies for Bruma', you'll need to travel to eight locations, all but one of which requires you to travel to Oblivion and close a gate.

Completing Allies For Bruma

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Location

Quest Giver

Anvil

Countess Millona Umbranox

Kvatch

Savlian Matius

Skingrad

Janus Hassildor

Chorrol

Countess Arriana Valga

Imperial City

High Chancellor Ocato

Bravil

Count Regulus Terentius

Cheydinhal

Count Andel Indarys

Leyawiin

Count Marius Caro

Most of the eight locations have a similar formula when it comes to the sub-quests within 'Allies for Bruma'. Travelling to the cities and speaking with the leader there usually results in the same response along the lines of 'We'd love to help, but we can't spare any troops for Bruma while there's that Oblivion Gate open'. So, you'll have to go into the specified Oblivion Gate, climb the Tower and remove the Sigil Stone to close the gate to free up the troops in the area to help.

Some cities provide troops to go with you, like Count Andel Indarys does in Cheydinhal, but you'll need to go it alone for most of the Oblivion gates.

There are only exceptions to this format. The first is Kvatch, where you'll need to complete the side quest 'The Battle For Castle Kvatch' in order for the city to spare troops for Bruma. When you speak to High Chancellor Ocato in the Imperial City as well, he will refuse to help due to needing more troops of his own and the ongoing political crisis. You do need to speak with him, though, to complete 'Allies for Bruma'.

Despite the similarity in format of most of these objectives, some do have some nuances you need to be aware of.

While the waypoint for 'Allies for Bruma' will show on your compass in Cyrodiil, it will often disappear when in the Oblivion realm. Don't be alarmed by this, it's relatively straightforward to find the correct point to go to in these quests, and the waypoint will return after you take the Sigil Stone out.

Anvil Oblivion Gate

Speak with Countess Millona Umbranox in Anvil Castle before heading to the Oblivion Gate just outside of the city. She'll send two soldiers with you to aid in your quest. This is one of the trickiest of the objectives that make up 'Allies for Bruma'. When you enter the Oblivion Gate, look for the door to the 'Nether Tunnels' and descend through the underground tunnels.

It's easy to get lost in here, but if you ever get stuck, head further underground instead of higher up, make use of your map and look for doors that say 'Oblivion Cave' before eventually finding the exit door, which is also labeled 'Oblivion Cave'. Head out of the door, then go left until you see the doorway that says 'Oblivion Cave to The Red Gnash Channels'. Head up the cave until you get to the door that says 'Oblivion Cave to Wastes of Oblivion'.

Go right and be careful of the landslides that are going down the mountain you're on. You'll eventually get to the Tower as you climb up the mountain, and from there, it's the standard Oblivion Tower quest. Get to the top, remove the Sigil Stone and get transported back to Tamriel.

Battle For Castle Kvatch

You may have already completed this quest by the time you start 'Allies For Bruma', as you can start this quest straight after finishing 'Breaking The Siege Of Kvatch'. If that's the case, you'll only need to speak with Savlian Matius and ask for troops for Bruma to complete this objective.

However, if you haven't completed 'Battle For Castle Kvatch', you'll need to do so to get troops from Kvatch to help. Clear out the Daedra in the castle by finding the key to the Guard House in the Chapel of Akatosh. After opening the gates to the Castle Courtyard, head into the Castle to try and save the Count. Unfortunately, no matter what you do, he cannot be saved, so loot his signet ring from his body and return it to Salvian Matius. After this, the quest will be complete and Kvatch agrees to send troops to Bruma.

The Wayward Knight

Travel to Cheydinhal and speak to Count Andel Indarys, who explains he sent his son, Farwil, into the Oblivion Gate to try and close it, but hasn't heard from him since. He fears the worst, but you can rescue his son by heading into the Oblivion Gate after him. Before doing so, speak with Amminus Gregori near the Oblivion Gate, or in the house nearby it if it's nighttime when you arrive.

Go into the portal, and you'll find Farwil and Bremman Senyan near the Tower. Like the other Towers, enter it and climb to the top to find and take the Sigil Stone. Keeping Farwil and Bremman alive through this is tough, but as long as Farwil survives, you'll get to choose from either the Thornblade or Staff of Indarys as a reward from Count Andel Indarys.

It's not uncommon for your allies to get in the way of your attacks and die. If this happens repeatedly, reload your last autosave and ask them to wait. Defeat the enemies ahead of you, then go back to ask them to follow you.

Finishing Allies For Bruma

Each set of troops that you recruit to help the guards of Bruma will make the 'Defense of Bruma' story quest later in the game easier. Even if you don't complete all eight locations, the more that you do will make that quest easier. You'll also see each group of troops set up camp outside the Bruma Castle walls in preparation for the upcoming fight.

'Allies for Bruma' will complete automatically upon the last of the eight objectives finishing; you don't need to go back to Jauffre for this to finish.

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