There are tons of side areas that you’ll run into in Clair Obscur: Expedition 33. Some will be boss battles, others are going to be a little different, like puzzles. The longer you play the game, you’ll start to notice that lots of things aren't as straight-forward as they first seem.

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The Esoteric Ruins are one of these moments. It’s a strange place with an even stranger puzzle that have caused many players to get lost in how to complete it. Since the objective of the puzzle isn’t explained well or isn’t told clearly, this guide will walk you through every step.

How To Find The Esoteric Ruins

Getting to this area is the easy part. Once you’ve found Monoco Station, the next story marker will take you to Old Lumiere.

Before going into Old Lumiere, you can head to the left side of the old city to reach another location called the Esoteric Ruins.

You’ll need toprogress the story past Monoco Station to get access to this side of The Continent.

When you enter the ruins, follow the path till you reach a large opening. Drown down from the ledge, and interact with a ball of energy in the center of the room.

After talking to the NPC, climb up the wall behind the ball of energy. This will take you to the starting point of the puzzle. Once you make it to the top of the wall, turn right and follow the path going downward.

How To Complete The Esoteric Ruins Puzzle

This puzzle isn’t really a puzzle but rather a maze that will have you shooting balls to open certain doors. The only issue is that you won’t know which ball to shoot other than the starting one.

Every time a ball is shot, a door will open that might not be the direction you're supposed to go. This can result in the puzzle taking longer to complete. So, make sure you follow the steps below.

How To Solve The Maze

To start the maze, shoot the first ball. This should open both left and right doors at the entrance of the maze. While staying in the room with the first ball, look to your right, and shoot the ball in that room.

Next, head to the left-hand side, directly beside the first ball you shot in the maze. When you're in the left room, shoot the ball. It should open the door to the room in front of the one you're currently in.

Upon entering this room, shoot the ball twice. This opens the right and the far right doors. Then, navigate to the far right room.

In the new room you're in, shoot the ball, and it'll open the door going backwards. This door leads you to the second ball you hit after the maze began. In the same far right room you're in, shoot that second ball, and then head into the room that ball is in.

From here, hit the starting ball, and head back to that far right room where you initially came from.

Now, you'll be able to shoot the ball in the middle section beside the room you're in. Then, in the room you're in, the door on the north side will be open.

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It will have a ball, but do not shoot it. The left-hand door and the exit are going to be open. Simply walk out, and you've completed the puzzle.

Once you're out, directly in front of the exit there will be a reward, which is Wood Boards. Afterwards, turn around, and you'll see grapple points taking you back to the ball of energy NPC.

Give it the Wood Boards, and in exchange, you'll get the real reward, which is the Protecting Heal Picto.

When you hand in the boards, the ball of energy will transform into a bigger Nevron. Upon interacting with it in its new form, you have the option to fight the Nevron if you choose to. This is a fight against a regular Nevron, so you can simply say you're leaving to avoid it with no consequence.

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