Crisis Core: Final Fantasy 7 Reunion - Complete Guide To Status Effects
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- Status Effects Overview
- Every Buff
- Every Debuff
- All Debuffs
Like most JRPGs, Crisis Core: Final Fantasy 7 Reunion has many systems and mechanics that will keep you on the edge of your seat during each combat encounter, thanks to the vast number of abilities the enemy can cast on you and you to them, making some battles require some level of strategy and preparation to make your life much easier.
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There are many BuffsandDebuffs present in Crisis Core, with several ways to cast, counter, and mitigate their effects, serving as one of the primary purposes of the Materia and Equipment you will find and equip during your journey. Properly preparing yourself for boss encounters or specific sections of the game will give you a huge leg up in battle, making things much more manageable for you to emerge victorious if things roll in your favor.
Status Effects Overview
Before we delve deep into the various Status Effects in Crisis Core: Final Fantasy 7 Reunion, let's go over the two main categories of Status Effects, which are Buffs and Debuffs, all targetting specific strategies and goals that should be noted. It's also crucial to note that any Buff or Debuff you can apply in combat, your opponent may also be capable of casting, depending on where you are, the enemy type, and a bunch of other variables.
Buffs
There are eleven Buffs in Crisis Core, allowing you to enhance your offense and defense with small to significant increases in things such as damage mitigation, MP cost, and much more. The vast majority of your Buffs will come from Materia, the DMW wheel, and specific equipment, making it essential to manage your build carefully, especially when going against certain bosses. Do not underestimate the power of Buffs, as they can change the tides of battle pretty convincingly in some situations.
Debuffs
Debuffs, on the other hand, only have six differenteffects but require equipment to help nullify their effects or can be purged entirely with potions and other consumables. When it comes to casting Debuffs, however, it revolves around taking advantage of the game's Materia Fusion system or equipping specific pieces of gear, which enables you to craft unique and potent spells that inflict your opponent with Status Effects. Debuffs are the backbone of any JRPGs battle system, as you will have to find ways to counter specific Status Effects and gradually find out which ones work best against certain enemies.
Every Buff
As mentioned earlier, there are eleven Buffs for you to take advantage of in Crisis Core, whether that be through equipping pieces of gear or Materia, allowing you to get the upper hand in battle when used correctly. There's no such thing as going into battle too prepared. You can find the complete list of Buffsand how to obtain them in the table below!
All Buffs
Buff
Description
Equipment
Equipment Type
AP Cost Negated
Physical Skills won't use AP.
Black Cowl
Accessory
Courage Boost!
DMW - Chocobo Mode
Genji Helm
Accessory
Laurel Crown
Accessory
Barrier
Halves incoming Physical Damage.
Barrier
Materia
Courage Boost!
DMW - Chocobo Mode
Genji Shield
Accessory
Moon Bracer
Accessory
Protect Ring
Accessory
Wall
Materia
Critical
Doubles Physical Attack Damage.
Genji Glove
Accessory
Lucky Star
DMW - Limit Break
Sniper Eye
Accessory
Endure
Prevents becoming Staggered.
Courage Boost!
DMW - Chocobo Mode
Genji Armor
Accessory
Twisted Headband
Accessory
Invincible
Negates all incoming damage.
Healing Wave!
DMW - Limit Break
MBarrier
Halves incoming Magical Damage.
Courage Boost!
DMW - Chocobo Mode
Genji Shield
Accessory
Lightning Armlet
Accessory
MBarrier
Materia
Protect Ring
Accessory
Wall
Materia
MP Cost Negated
Magical Skills won't use MP.
Courage Boost!
DMW - Chocobo Mode
Genji Helm
Accessory
Magic Master
Accessory
Soul of Thamasa
Accessory
Null Magic
Negate incoming Magic Damage.
Courage Boost!
DMW - Chocobo Mode
Null Physical
Negate incoming Physical Damage.
Healing Wave!
DMW - Limit Break
Raise
Restore HP after being defeated.
Phoenix Materia
Materia
Rebirth Flame
DMW - Summon
Regen
Restore HP gradually over time.
Faerie Ring
Accessory
Genji Armor
Accessory
Moogle Power
DMW - Chocobo Mode
Regen
Materia
Every Debuff
Finally, we have the Debuffs, of which, as mentioned earlier, there are six in total. However, Debuffs are much more involved than their Buffs counterpart, allowing you to not only inflict them onto your opponent but giving your opponent the option to apply them to you, opening the door for many ways to purge or try to mitigate the effects. You can find the complete list of Debuffs, how to apply them, and how to take care of them with equipment and items in the table below!
All Debuffs
Debuff
Cast
Cast Type
Curse
Disables DMW wheel from spinning.
Cursed Ring
Accessory
Heike Soul
Accessory
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Black Belt
Accessory
Crystal Bracelet
Accessory
Genji Shield
Accessory
Gris-Gris Bag
Accessory
Ribbon
Accessory
Super Ribbon
Accessory
Instant Death
Slight chance of immediately killing the target.
Cast
Cast Type
Death
Materia
Death Blade
Materia
Death Jump
Materia
Death Twister
Materia
Heike Soul
Accessory
Hell Blizzaga
Materia
Hell Firaga
Materia
Hell Thundaga
Materia
Mortal Shock
Accessory
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Genji Shield
Accessory
Ribbon
Accessory
Safety Bit
Accessory
Super Ribbon
Accessory
Poison
HP slowly drains over time for mass damage.
Cast
Cast Type
Dark Blizzaga
Materia
Dark Blizzara
Materia
Dark Blizzard
Materia
Dark Fira
Materia
Dark Firaga
Materia
Dark Fire
Materia
Dark Thundaga
Materia
Dark Thundara
Materia
Dark Thunder
Materia
Heike Soul
Accessory
Hell Blizzaga
Materia
Hell Firaga
Materia
Hell Thundaga
Materia
Poison
Materia
Poison Aerial
Materia
Poison Blade
Materia
Poison Twister
Materia
Venom Shock
Accessory
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Black Belt
Accessory
Champion Belt
Accessory
Crystal Bracelet
Accessory
Crystal Gloves
Accessory
Diamond Bracelet
Accessory
Genji Shield
Accessory
Pearl Necklace
Accessory
Ribbon
Accessory
Star Pendant
Accessory
Super Ribbon
Accessory
Silence
Disables the ability to cast Magic for a short period.
Cast
Cast Type
Dark Blizzaga
Materia
Dark Blizzara
Materia
Dark Blizzard
Materia
Dark Fira
Materia
Dark Firaga
Materia
Dark Fire
Materia
Dark Thundaga
Materia
Dark Thundara
Materia
Dark Thunder
Materia
Heike Soul
Accessory
Hell Blizzaga
Materia
Hell Firaga
Materia
Hell Thundaga
Materia
Mute Shock
Accessory
Silence
Materia
Silence Aerial
Materia
Silence Blade
Materia
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Aegis Armlet
Accessory
Crystal Bracelet
Accessory
Diamond Bracelet
Accessory
Genji Shield
Accessory
Gold Armlet
Accessory
Mystile
Accessory
Mythril Armlet
Accessory
Pearl Necklace
Accessory
Ribbon
Accessory
Rune Armlet
Accessory
Silver Armlet
Accessory
Super Ribbon
Accessory
White Cape
Accessory
Stop
Freezes time around the target for a short period.
Cast
Cast Type
Heike Soul
Accessory
Hell Blizzaga
Materia
Hell Firaga
Materia
Hell Thundaga
Materia
Stop
Materia
Stop Blade
Materia
Stop Twister
Materia
System Shock
Accessory
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Genji Shield
Accessory
Ribbon
Accessory
Sprint Shoe
Accessory
Super Ribbon
Accessory
Stun
Disables the ability to perform all actions for a short time.
Cast
Cast Type
Blizzard
Materia
Power Attack
Materia
Power Drain
Materia
Power Osmose
Materia
Purge
Item Type
Esuna
Materia
Remedy
Consumable
Prevent/Nullify
Item Type
Aegis Armlet
Accessory
Genji Shield
Accessory
Headband
Accessory
Mountain Chocobo Armlet
Accessory
Ribbon
Accessory
River Chocobo Armlet
Accessory
Sea Chocobo Armlet
Accessory
Sky Chocobo Armlet
Accessory
Super Ribbon
Accessory
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