Summary
- Alchemist's Fire is ideal for expert players due to its fire damage and ability to burn enemies easily.
- Antitoxins are essential for overcoming poison in high-level play and provide an advantage on saving throws.
- Climber's Kits help expert players avoid fall damage, gain height advantage, and potentially surprise enemies.
When you're a first-time Dungeons & Dragons player, you often pick your starting equipment, or buy equipment later on, that sounds cool rather than what's actually best for you and your character concept. However, when you become more of a high-level, expert DND player, it can prove really important to find the exact right piece of equipment that'll make or break your journey in your campaign.
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PostsSo, what are the best pieces of equipment you can get for yourself as an expert player? You'll want to take a few things into consideration, of course. That's why we've created this list of the best equipment for expert players.
10 Alchemist's Fire
Magic Fire by Yuhong DingEquipment Type
Adventuring Gear
Key Feature
Fire Damage
Alchemist's Fire is a throwable flask that can inflict fire damage and the burning condition on enemies. Whenever you take the attack action, you can replace one attack with an attack with the Alchemist's Fire. If they fail their Dex save (8 plus your Dex modifier and Proficiency bonus), they take 1d4 fire damage and begin burning.
This is great for a handful of reasons. First, if you have a multiattack feature, you can replace just one attack with this usage of Alchemist's Fire, meaning you don't have to waste your whole turn to use it. Additionally, burning creatures take additional fire damage, making this great against plants or other creatures vulnerable to fire. Especially at lower levels, expert players will know how to make use of this weapon. Plus, you can craft this piece of adventuring gear for yourself easily.
9 Antitoxins
Tasha by Linda LithenEquipment Type
Adventuring Gear
Key Feature
Resistance to Poison
Even at extremely high levels of play, being poisoned in Dungeons & Dragons can cause a big problem. When you're poisoned, you have disadvantage on all attack rolls and ability checks across the board. If you don't have spells to overcome poison or can't seem to make your saving throw, this can prove to be a real bane.
That's why having a healthy stock of Antitoxins on you can make or break your campaign. When you drink an antitoxin, you subsequently have advantage on your saving throws to overcome poison, meaning, of course, you're far more likely to overcome it. This can be especially helpful in combat.
8 Climber's Kit
Infiltration by Craig J SpearingEquipment Type
Adventuring Gear
Key Feature
Avoid Fall Damage
As any veteran Dungeons & Dragons player knows, fall damage can stack incredibly quickly. For 1d6 for every ten feet fallen, you can easily find yourself knocked unconscious, especially at lower levels. That's why, early on in your campaign, it's wise to pick up a Climber's Kit, particularly if you plan to do a lot of exploration or reconnaissance at great heights.
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PostsWith this kit, you can't fall more than 25 feet from an anchor point you establish. You can also, of course, much more easily climb up the faces of cliffs or mountains, giving you the height advantage in combat. If you play your cards right, you might even be able to use the Climber's Kit to get a surprise round on your enemies.
7 Manacles
Detention via Wizards of the CoastEquipment Type
Adventuring Gear
Key Feature
Restrain Enemies
This next piece of equipment might seem relatively simple, but high-level DMs are more likely to be nerfed by this when used correctly by players. Manacles can be used to bind enemy combatants and give them the Restrained condition, as well as disadvantage on all attack rolls. What's more, manacles are extremely hard to break out of and require either a DC 20 Dex or DC 25 Strength check to break free of.
This is especially useful for dealing with and subduing powerful magic enemies. For example, if you're in combat with a powerful mage, and you've managed to stun them, you can use manacles to restrain them and potentially even end combat early, particularly as spellcasters of this variety aren't likely to be all that strong.
6 Healer's Kit
Lesser Restoration by Martin MottetEquipment Type
Adventuring Gear
Key Feature
Stabilize Allies
Though this piece of equipment has only one effect, it can make an enormous difference in the field of combat when it comes to death-saving throws and potentially avoiding a TPK altogether. Healer's Kits have ten uses, each of which can allow you to stabilize an unconscious creature that has been reduced to zero hit points. This is especially helpful because you don't even need to make a medicine check when you do this.
Healing and stabilizing creatures is extremely important. When a creature is stabilized, it no longer has to make death-saving throws. This also resets their death saves count, which can turn an entire combat encounter on its head when used correctly. Plus, this item is relatively cheap at five GP.
5 Portable Ram
Vladeska Drakov by Mark BehmEquipment Type
Adventuring Gear
Key Feature
Break Down Doors
This next piece of equipment is one you don't often see in Dungeons & Dragons campaigns, but can be extremely useful, especially if you don't have a cunning rogue in the party or someone with access to Thieves' Tools. With this portable ram, you can break down doors by making a Strength check with a +4 modifier. Plus, if someone else helps you, you gain advantage on the roll.
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PostsThis means, even if a door is magically locked, you might just be able to physically break down the door anyway. Of course, this piece of equipment's effect on magical doors is up to the DM, but it's always worth a shot to find out what's on the other side of the door.
4 Iron Spikes
Poison Trap by Linda LithenEquipment Type
Adventuring Gear
Key Feature
Creative Exploration
This is a really simple piece of equipment, but it has a very high level of skill expression that makes it perfect for advanced or high-level Dungeons & Dragons players. These iron spikes come in bundles of ten. Using as many as you want, you can take the Utilize action and use a blunt object to hammer the spike into a piece of material. There are a couple of things you can do with this.
One, and most importantly, you can use these spikes to lock doors behind you. This is non-magic, of course, but still useful. Additionally, you can tie ropes or chains to these spikes, and they can support a decent amount of weight. If you don't have access to a Climber's Kit, this is an excellent substitute, and perfect for a high degree of creativity.
3 Vials
Healing Potions by ConceptopolisEquipment Type
Adventuring Gear
Key Feature
Hold Liquid or Substances
This next piece of equipment is relatively straightforward, but ultimately is something that even high-level players often forget about. Vials can contain up to four ounces of a particular liquid or substance, meaning you can potentially store poison or venom from creatures you've slayed, or even attempt to split up potions among your party.
Of course, the effects of a split healing potion will be up to your DM, but it's always worth a shot. Ultimately, even at high levels of play, you're going to want to make sure you have some vials on you so that you can extract and keep precious substances you might find during your adventure.
2 Herbalism Kit
Transport via Plants by Rob AlexanderEquipment Type
Tools
Key Feature
Craft Healing Gear
Herbalism Kits are one of the most important tool sets available in Dungeons & Dragons. With an Herbalism Kit, you can use your Intelligence to identify various plants (which can be helpful for crafting), or you can craft various pieces of healing equipment like an Antitoxin or a Healer's Kit, both of which appear on this list individually.
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PostsThis is, of course, an amazing boon to have a player, especially if your party is light on healers, or if you just don't want to always bother your cleric for help. Of course, most of the crafting you can do with this piece of equipment is going to have to be done during downtime, but it's still worth the effort long-term.
1 Poisoner's Kit
Vitriolic Sphere by Ignatius BudiEquipment Type
Tools
Key Feature
Create Poisons
Lastly, you should consider using a Poisoner's Kit as a high-level Dungeons & Dragons player. This kit allows you to not only craft basic poisons, meaning you can slick your weapons and ammo with poison, but also detect poisonous objects.
If you happen to find a mysterious substance during a dungeon crawl, and you aren't sure if it's useful or not, having a Poisoner's Kit on hand can make the difference between life and death. Don't underestimate this piece of equipment, especially as a high-level player who's just starting a new campaign.
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Like Follow FollowedDungeons and Dragons
9.0/10 Franchise Dungeons & Dragons Original Release Date 1974 Publisher Wizards of the Coast Designer E. Gary Gygax, Dave Arneson Player Count 2+ Expand Collapse









