Dungeons & Dragons: Every Companion NPC In Curse Of Strahd, Ranked
Summary
- The Tarokka Deck reading in Barovia determines NPC companions.
- Character creeds differ, with some having conditions or drawbacks.
- The Dungeon Master must consider roleplay potential, stat blocks, and conditions of NPC companions.
Early in your adventure through Barovia, your Dungeon Master should perform a Tarokka Deck reading, which can inform many elements of your Dungeons & Dragons campaign through the Curse of Strahd module. One of the elements this reading informs is which NPC companion your party will get to travel with.
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Posts 3 By Jack FilsingerBut be warned, not all of these companions are as good as the others. Some have specific conditions that must be met in order for them to travel with you, while others are just downright evil. Here's a complete list of every NPC companion you can have in Curse of Strahd, ranked.
20 Sir Klutz
Phantom Warrior via Wizards of the CoastLocation
Crypt 33, Castle Ravenloft
Key Boons
Decent Stats
Conditions
None
Sir Klutz is, you guessed it, a clumsy knight who is buried inside Castle Ravenloft. He fell on his sword, meeting an untimely end. This character has the stats of a phantom warrior, making him decently strong, but there are a few downsides to having him as a companion.
First, he's inside Castle Ravenloft. The Castle Ravenloft dungeon can prove dangerous for any level of character, but if the players want to have a companion early, they'll need to go to the castle earlier than may be necessary. He's also just a bit silly, which doesn't always suit the tone of the adventure.
19 Nikolai Wachter
Swamps of Barovia via Wizards of the CoastLocation
Master Bedroom, Wachterhaus, Vallaki
Key Boons
Morally Upright
Conditions
Must be resurrected
Nikolai Wachter not only has an incredibly weak stat block for an NPC companion, but he's dead when the players first meet him. To win him to their side, players must cast a Raise Dead or Resurrection spell, which can prove tricky at lower levels.
Beyond that, Nikolai only has the stat block of a human noble, which isn't going to prove much help in the long run against Strahd. Plus, his roleplay potential is relatively weak.
18 Parriwimple
Tsolkena Pass via Wizards of the CoastLocation
Bildrath's Mercantile, Barovia Village
Key Boons
Good Stat Block
Conditions
Must convince Bildrath
Parriwimple is a large human male with the stats of a gladiator. He is not very intelligent and works as a stock boy at Bildrath's Mercantile. While he has great stats, his conditions for travelling with the party are a bit nebulous and hard to work out.
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Posts By Jack FilsingerFirst, players must convince Parriwimple that someone needs rescuing in Castle Ravenloft for him to join them. Second, players must convince his employer, Bildrath, to let Parriwimple go, which is no easy task. And again, roleplaying Parriwimple isn't all that enjoyable since he's so low-intelligence.
17 Pidlwick II
Pidlwick II via Wizards of the CoastLocation
High Tower Peak, Castle Ravenloft
Key Boons
Knows the layout of Castle Ravenloft
Conditions
Must be kind to Pidlwick
Pidlwick II is a marionette puppet come to life. This marionette has a long, storied history with Castle Ravenloft and Strahd himself, and therefore knows his way around the castle, which can prove extremely helpful for the late-game dungeon crawl that is Castle Ravenloft.
However, Pidlwick II's stat block isn't very good, and if the party is inadvertently or intentionally cruel to him, he will turn on the party and betray them while inside Castle Ravenloft. Plus, Pidlwick II cannot speak, limiting his roleplay potential.
16 Arrigal
Vistani Wagon via Wizards of the CoastLocation
Vistani Tent, Vallaki
Key Boons
Very powerful stat block
Conditions
Players must mention Tarokka reading
Arrigal is a Vistani NPC that players may have first met if their Dungeon Master uses the 'Plea for Help' adventure hook from the beginning of the module. He has the stat block of an assassin, making him extremely powerful. If players explain the reading to Arrigal, he will accompany them on their quest to defeat Strahd.
However, if players defeat Strahd, even with Arrigal's help, he will eventually betray them and fight them, believing that he is supposed to take Strahd's place. Frankly, this can prove anticlimactic in the fight against Strahd, and oftentimes is frustrating to roleplay.
15 Clovin Belview
Clovin Belview via Wizards of the CoastLocation
Loft & Belfry, Krezk
Key Boons
Good stat block, range of abilities
Conditions
The Abbot must be dead
Clovin Belview is one of the mongrelfolk who live in the Abbey of St. Markovia. He has two heads and is often drunk on wine. While Clovin has a good stat block and some great abilities gifted to him, he can prove tricky to persuade.
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Posts 1 By Lucas OlahThis is because, unless the Abbot of the Abbey is dead, Clovin will not accompany the characters no matter what. Killing the Abbot doesn't always make sense depending on the party's adventure and their alignments, so this can prove tricky for good-aligned characters. Plus, the Abbot is a deva in disguise, which is a tough combat encounter.
14 Vasilka
Flesh Golem by Bjorn HurriLocation
Main Hall, Abbey of St. Markovia
Key Boons
Good condition immunities
Conditions
Must persuade the Abbot
Vasilka is a flesh golem who is under the care of the Abbot of St. Markovia. Similarly to Clovin, it will prove difficult for players to take Vasilka with them on this journey unless they can properly persuade the Abbot. Otherwise, players must kill the Abbot, which, once again, can prove to be a difficult combat encounter.
However, if they do get Vasilka, she can prove helpful in the fight against Strahd thanks to her condition immunities, which are plentiful. Again, though, her roleplay potential is quite limited for Dungeon Masters.
13 Arabelle
Strahd's Organ via Wizards of the CoastLocation
Lake Zarovich
Key Boons
Good-Aligned
Conditions
Must not be returned to her father
If players travel to Lake Zarovich, they'll find a young Vistani girl named Arabelle who has been kidnapped. If they rescue her, she'll gladly join the party and travel with them to Castle Ravenloft in the fight against Strahd.
However, Arabelle doesn't really have a stat block. For all intents and purposes, she is essentially a commoner with one HP. She can be trusted, but if the party brings her back to her father, Luvash, he will refuse to let her travel with the party, and they'll wind up with no companion at all.
12 Donavich
Father Donavich via Wizards of the CoastLocation
Church, Barovia Village
Key Boons
Provides Useful Insight
Conditions
Doru must be dead and buried
Donavich is a priest with the stat block of an acolyte, who can be found in the village of Barovia. He has a son, Doru, who has become a vampire spawn and will attack players if pressed.
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PostsThough his stat block is relatively weak, Donavich will help the party willingly so long as Doru is dead and buried. He can also provide useful insight into Ireena, the nature of Strahd, and the lands of Barovia, meaning he can prove himself useful in many ways. Ultimately, though, because he's so weak, he's not all that helpful in the fight against Strahd.
11 Stella Wachter
Vallaki via Wizards of the CoastLocation
Stella's Bedroom, Wachterhaus, Vallaki
Key Boons
Good-aligned
Conditions
Madness must be cured
Stella Wachter is the daughter of Lady Wachter and has been afflicted with madness. In order for her to travel with the party, the group must cure her of her madness, typically through the use of a Greater Restoration spell. However, this can prove difficult to do for lower-level parties.
Plus, Stella only has the stats of a commoner. She can be trusted, though, which is always helpful in a module like Curse of Strahd, in which many higher-level companions will try to betray the party, despite their stronger stat blocks.









