Grand Theft Auto Online: First Dose 2 - Designated Driver Walkthrough
After completing the first mission for Dax and his crew, Welcome to the Troupe, in Grand Theft Auto Online, you can then accept the next mission at the Freakshop, a base the drug dealers establish. This second mission is just another in a line of six that starts the Los Santos Drug Wars story arc.
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It is called First Dose 2 - Designated Driver. While accessing it is straightforward, you still might need some help actually conquering the mission. Unlike the first mission, you don't have to drive all over the map, but you still have some pretty intense combat encounters. With enemies being rather tough in GTA Online, this walkthrough might help you go through it with minimal pushback.
Preparing For The Mission
There's a general checklist you will go through before tackling any combat-heavy mission in GTA Online:
- Head to the Ammu-Nation and buy Heavy Armor (The heaviest armor is available at rank 50)
- Restock on ammo (which can be done either at the Ammu-Nation or the in-game pop-up menu)
- Buy healing snacks from a convenience store
- Be sure to have explosives in your inventory (either grenades or a Grenade Launcher)
- Have An Assault Rifle and a Shotgun, there is close-quarters shooting late in the mission
With this done, you are more than ready to start the mission
First Dose 2 - Designated Driver Walkthrough
Dax calls you from the Freakshop and directs you to the Port of Los Santos, where you will steal a truck cab and hook it up to what is called "Party Supplies" There are several trucks in the harbor, so you shouldn't have trouble finding one.
The easiest way to hook up the truck to the cargo is to line up the back of the car with the front of the cargo and back up into it. It will hook up automatically. Once you leave the harbor, you break through a line of enemy cars.
The cargo will catch fire, and you will be forced to detach it. While this seems like a mission failure, it is exactly what is supposed to happen. Dax calls and is enraged and then tells you to go to their clubhouse for some revenge.
The Clubhouse
There is only one direct entrance to the property. Park your car out of sight and then take cover behind the concrete wall by the entrance. You should be able to take out most of the enemy bikers from here.
Switch to the other side of the wall to get a better angle on the ones you can't from one side.
There are some cars parked near the enemies, so blow them up with grenades or a Grenade Launcher.
After you have cleared out most of them, move forward by going behind the building to the left. This is the building where your objective waits. On the other side of the building is the door inside.
Before heading inside, equip a shotgun. Unfortunately, close-quarters shooting can feel imprecise in GTA Online, so you need to be careful and make sure you have full health and armor.
Just one enemy can kill you quickly if you are careless. There is an enemy by the bar who you need to take out quickly once you turn into the room.
Your objective here is to photograph some plans. They are inside a room with a red door to your right in the hallway next to the bar.
Go inside here and look at the wall. The game tells you when you have found the plans, so you just have to photograph them and send them to Dax.
After doing this, Dax then tells you to find a bag and steal all their drugs laid out on the table. The bag is marked on the map inside the clubhouse. Pick it up and head to the table, also marked on the map.
The game prompts you to tap a button to put all the drugs in the bag. Enemies shouldn't bother you here, but keep an eye on the map just in case any red dots start coming close.
Leaving The Clubhouse
Your final objective is to leave the area and go back to the Freakshop (where the mission started), but more enemies have come to make that a little harder for you. Several cars park right in front of the entrance.
Once they park and enemies start coming out, use any explosives you have to blow them up. This should kill most of them quickly.
If there is any car still in the parking lot of the bikers' clubhouse, you can still one of them to make your getaway. Otherwise, there is a parking lot over the wall on the side of the clubhouse you were just in. Some bikes will chase you on your way back to the Freakshop, but they won't do enough damage to compromise the mission.
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