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  • How We Rank Weapons
  • Tier List Overview
    • Terminids
    • Automatons
    • Illuminate
  • Terminid Weapon Tier List
    • S-Tier Terminid Weapons
    • A-Tier Terminid Weapons
    • B-Tier Terminid Weapons
    • C-Tier Terminid Weapons
    • D-Tier Terminid Weapons
  • Automaton Weapon Tier List
    • S-Tier Automaton Weapons
    • A-Tier Automaton Weapons
    • B-Tier Automaton Weapons
    • C-Tier Automaton Weapons
    • D-Tier Automaton Weapons
  • Illuminate Weapon Tier List
    • S-Tier Illuminate Weapons
    • A-Tier Illuminate Weapons
    • B-Tier Illuminate Weapons
    • C-Tier Illuminate Weapons
    • D-Tier Illuminate Weapons

Helldivers 2 has seen some massive weapon sandbox changes since its initial release. Dozens of weapons have been added, many old-school weapons can now be modded with attachments, and nearly every existing weapon has been reworked at some point. Throw in the new enemy types Arrowhead has added, and you have a dizzying array of strategies to consider.

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Helldivers 2: Ergonomics, Explained

A system that's all about snapping up that weapon, here's everything you need to know about ergonomics in Helldivers 2.

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Fortunately, the arsenal of Super Earth has never been stronger. Nearly every gun in Helldivers 2 is viable with the right build. But just like Super Citizens, some guns are more equal than others. We'll be looking at every weapon currently in Helldivers 2 and ranking them in a tier list for each of the game's enemy factions.

How We Rank Weapons

The weapon sandbox in Helldivers 2 varies heavily based on your chosen difficulty, enemy faction, and preferred playstyle. With this tier list, we're focusing on weapon performance per faction based on performance in T7+ difficulty. This includes every enemy type for each faction without a reliance on hard counters for heavily-armored targets or boss-tier units.

Weapon attachments are considered for rankings when possible.

Since each faction has unique strengths and weaknesses, this tier list is broken up by faction: Terminids, Automatons, and Illuminate. This allows us to shine a light on weapons that really excel at countering certain enemies—for example, the Torcher against Terminids or the Deadeye against the Automatons. Tiers are broken up as follows:

  • S Tier: Meta. These are the best weapons you can use for the listed faction.
  • A Tier: Strong. Weapons in this category are great in almost every situation, albeit with one minor flaw that prevents S-tier status.
  • B Tier: Good. These weapons are either average or require a specific loadout to excel. Anything in this category can beat the hardest content; you'll just need to work a little harder for kills than A or S-tier gear.
  • C Tier: Weak. Most of these weapons are subpar and should generally be avoided. Only use them if you love how they feel.
  • D Tier: Terrible. Don't use these weapons. Period.
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Helldivers 2: 8 Backpack Support Stratagems, Ranked

These are the best Backpack Support Stratagems in Helldivers 2.

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Tier List Overview

Terminids

S Tier

CB-9 Exploding Crossbow

PLAS-1 Scorcher

PLAS-101 Purifier

ARC-12 Blitzer

SG-451 Cookout

SMG-32 Reprimand

SG-225IE Breaker Incendiary

AR-23A Liberator Carbine

GP-31 Grenade Pistol

A Tier

P-72 Crisper

FLAM-66 Torcher

LAS-58 Talon

BR-14 Adjudicator

R-36 Eruptor

SG-8P Punisher Plasma

SG-225 Breaker

SG-8 Punisher

AR-23P Liberator Penetrator

LAS-16 Sickle

MP-98 Knight

LAS-5 Scythe

AR-23 Liberator

StA-11 SMG

P-19 Redeemer

P-4 Senator

SG-22 Bushwacker

B Tier

SG-225SP Breaker Spray & Pray

JAR-5 Dominator

LAS-17 Double-Edge Sickle

StA-52 Assault Rifle

R-6 Deadeye

SG-8S Slugger

PLAS-15 Loyalist

P-113 Verdict

AR-61 Tenderizer

P-11 Stim Pistol

SG-20 Halt

SMG-37 Defender

R-63 Diligence

GP-31 Ultimatum

C Tier

SMG-72 Pummeler

LAS-7 Dagger

R-63CS Diligence Counter

R-2124 Constitution

AR-23C Liberator Concussive

D Tier

PLAS-39 Accelerator Rifle

R-2 Amendment

P-2 Peacemaker

read more

Automatons

S Tier

CB-9 Exploding Crossbow

PLAS-1 Scorcher

PLAS-101 Purifier

SMG-32 Reprimand

JAR-5 Dominator

BR-14 Adjudicator

AR-23P Liberator Penetrator

GP-31 Grenade Pistol

R-6 Deadeye

A Tier

R-36 Eruptor

SG-8P Punisher Plasma

ARC-12 Blitzer

LAS-58 Talon

SG-8S Slugger

SG-20 Halt

AR-23A Liberator Carbine

LAS-16 Sickle

MP-98 Knight

LAS-5 Scythe

R-63CS Diligence Counter

AR-23 Liberator

P-4 Senator

P-113 Verdict

PLAS-15 Loyalist

B Tier

StA-11 SMG

P-11 Stim Pistol

P-19 Redeemer

StA-52 Assault Rifle

LAS-17 Double-Edge Sickle

SG-22 Bushwacker

AR-61 Tenderizer

SMG-37 Defender

GP-31 Ultimatum

SG-225 Breaker

C Tier

SG-8 Punisher

SMG-72 Pummeler

LAS-7 Dagger

R-63 Diligence

PLAS-39 Accelerator Rifle

SG-451 Cookout

AR-23C Liberator Concussive

SG-225IE Breaker Incendiary

FLAM-66 Torcher

P-72 Crisper

D Tier

SG-225SP Breaker Spray & Pray

R-2 Amendment

R-2124 Constitution

P-2 Peacemaker

read more

Illuminate

S Tier

CB-9 Exploding Crossbow

Purifier

ARC-12 Blitzer

SG-8P Punisher Plasma

SMG-32 Reprimand

SG-451 Cookout

AR-23P Liberator Penetrator

SG-20 Halt

LAS-16 Sickle

GP-31 Grenade Pistol

A Tier

LAS-5 Scythe

P-72 Crisper

PLAS-39 Accelerator Rifle

PLAS-1 Scorcher

BR-14 Adjudicator

LAS-58 Talon

SG-225IE Breaker Incendiary

FLAM-66 Torcher

JAR-5 Dominator

AR-23A Liberator Carbine

SG-225 Breaker

SG-8 Punisher

MP-98 Knight

AR-23 Liberator

P-19 Redeemer

SG-22 Bushwacker

P-4 Senator

PLAS-15 Loyalist

B Tier

StA-11 SMG

R-36 Eruptor

LAS-17 Double-Edge Sickle

StA-52 Assault Rifle

R-6 Deadeye

P-113 Verdict

AR-61 Tenderizer

P-11 Stim Pistol

SMG-37 Defender

R-63 Diligence

GP-31 Ultimatum

R-63CS Diligence Counter

C Tier

SMG-72 Pummeler

LAS-7 Dagger

SG-8S Slugger

SG-225SP Breaker Spray & Pray

AR-23C Liberator Concussive

D Tier

R-2124 Constitution

R-2 Amendment

P-2 Peacemaker

read more

Terminid Weapon Tier List

S-Tier Terminid Weapons

Weapon

Archetype

Reasoning

CB-9 Exploding Crossbow

Primary Grenade Launcher

Medium Pen, Explosive

Best weapon in the game. Kills all bug types, clogs holes, and has plentiful ammo reserves.

Explosions can kill you.

PLAS-1 Scorcher

Primary Energy Rifle

Medium Pen, Explosive

Fires explosive rounds that shred through groups and medium armor.

Explosions can kill you.

PLAS-101 Purifier

Primary Energy Rifle

Medium Pen, Explosive

A variant of the Scorcher you can charge. Trades ease of use for versatility.

Explosions can kill you.

ARC-12 Blitzer

Primary Shotgun

Medium Pen

A shotgun version of the Arc Thrower. Fantastic for clearing fodder bugs.

Features infinite ammo.

SG-451 Cookout

Primary Shotgun

Medium Pen, Incendiary

A variant of the Punisher with incendiary rounds. High sustained DPS and stagger damage.

SMG-32 Reprimand

Primary SMG

Medium Pen

Jack-of-all-trades SMG. Effectively a stronger Liberator Penetrator with accuracy attachments.

Trades the one-handed tag for medium armor penetration.

SG-225IE Breaker Incendiary

Primary Shotgun

Light Pen, Incendiary

Strong workhorse against crowds. Trades raw damage for incendiary rounds.

Attachments allow for spread pattern adjustments.

AR-23A Liberator Carbine

Primary Assault Rifle

Light Pen

Best Liberator variant once you unlock recoil attachments.

Behaves like a primary Stalwart.

GP-31 Grenade Pistol

Secondary Grenade Launcher

Explosive

Single-shot grenade launcher pistol. Can clog bug holes.

Frees up space for different grenades, strategems, or a new primary.

read more

A-Tier Terminid Weapons

Weapon

Archetype

Reasoning

P-72 Crisper

Secondary Flamethrower

Incendiary

Strong crowd control weapon that can also kill Chargers and other armored units.

Flames can kill you up close.

FLAM-66 Torcher

Primary Flamethrower

Incendiary

Amazing for clearing hordes of Terminids and damaging Chargers.

Be careful using this up close.

LAS-58 Talon

Secondary Revolver

Medium Pen, Battery

Fantastic burst DPS. Can fire six rapid shots without overheating.

Great for taking out Hive Guards and other armored targets.

BR-14 Adjudicator

Primary Battle Rifle

Medium Pen

Great workhorse against fodder units and armored bugs.

Attachments make this weapon highly accurate.

R-36 Eruptor

Primary Assault Rifle

Heavy Pen, Explosive

Effectively a bolt-action launcher. Deals immense damage to unarmored targets.

Can shred heavy armor with sustained damage.

SG-8P Punisher Plasma

Primary Shotgun

Medium Pen, Explosive

Pump-action grenade launcher. Excellent crowd control weapon.

Can't destroy buildings or clog bug holes.

SG-225 Breaker

Primary Shotgun

Light Pen

Fast-firing, full-auto shotgun with high DPS up close.

Attachments allow for spread pattern adjustments and larger magazines.

SG-8 Punisher

Primary Shotgun

Light Pen

Fantastic stagger damage. Good choice for larger bugs.

Rounds reload manually, so you can't waste ammo.

AR-23P Liberator Penetrator

Primary Assault Rifle

Medium Pen

Liberator variant that trades damage for more armor penetration.

Great jack-of-all-trades weapon.

LAS-16 Sickle

Primary Energy Rifle

Light Pen, Battery

Strong assault rifle with good ammo efficiency.

MP-98 Knight

Primary SMG

Light Pen

High DPS for an SMG; surprisingly accurate with recoil attachments.

Can be used one-handed.

LAS-5 Scythe

Primary Beam Rifle

Light Pen, Battery

Good sustained DPS against unarmored targets.

Attachments allow you to fire the Scythe for significantly longer.

AR-23 Liberator

Primary Assault Rifle

Light Pen

Baseline assault rifle. Good damage against crowds of bugs.

Attachments make this weapon highly accurate.

StA-11 SMG

Primary SMG

Light Pen

Strong one-handed SMG, albeit not as good as the Knight since it lacks attachments.

P-19 Redeemer

Secondary Pistol

Light Pen

Good backup weapon against unarmored bugs.

Burns through ammo.

P-4 Senator

Secondary Revolver

Heavy Pen

Pierces all armor types and deals high precision damage.

Best against Stalkers and Hive Guards, not swarms.

SG-22 Bushwacker

Secondary Shotgun

Light Pen

Triple-barreled shotgun with immense burst DPS.

Great for killing tough, unarmored targets instantly.

read more

B-Tier Terminid Weapons

Weapon

Archetype

Reasoning

SG-225SP Breaker Spray & Pray

Primary Shotgun

Light Pen

The worst Breaker variant. Trades damage and accuracy for more fire rate.

Spread pattern can be mimicked on other Breaker versions.

JAR-5 Dominator

Primary Assault Rifle

Medium Pen

High-damage, slow-firing assault rifle.

Excellent against tankier bugs.

LAS-17 Double-Edge Sickle

Primary Energy Rifle

Light-Heavy Pen

Absurdly powerful if you spec for fire resistance; otherwise, the standard Sickle is better.

Deals up to 70 damage per shot with heavy penetration at max charge, burning the user with each shot.

StA-52 Assault Rifle

Primary Assault Rifle

Light Pen

Similar to the Liberator but with fewer attachment options.

R-6 Deadeye

Primary Marksman Rifle

Medium Pen

Excellent headshot damage, although a poor choice against swarms.

Pair with a rapid-fire pistol or strategem to balance your loadout.

SG-8S Slugger

Primary Shotgun

Medium Pen

Great stagger potential, but poor damage for a shotgun.

Fires slugs, making it a solid weapon for landing headshots.

PLAS-15 Loyalist

Secondary Pistol

Medium Pen, Explosive

Purifier in pistol form, albeit with far less damage.

High damage when charged.

P-113 Verdict

Secondary Pistol

Medium Pen

High-damage pistol with good armor penetration. Has a small magazine.

Outclassed by the Talon.

AR-61 Tenderizer

Primary Assault Rifle

Light Pen

Average assault rifle. Solid for taking down fodder units.

P-11 Stim Pistol

Secondary Pistol

N/A

Injects your character with a Stim Shot.

Useful if you're running the Experimental Infusion booster.

SG-20 Halt

Primary Shotgun

Light & Medium Pen

Strong mobbing tool with a CC alternate ammo type.

Not the best against larger bugs, but it's a solid utility weapon.

SMG-37 Defender

Primary SMG

Light Pen

Slightly worse Liberator you can use one-handed.

Outclassed by the Knight once you unlock attachments.

R-63 Diligence

Primary Marksman Rifle

Light Pen

Average DMR with high accuracy. Great handling with attachments.

Poor choice up close, but a decent option for sniping patrols from a distance.

GP-31 Ultimatum

Secondary Launcher

Explosive

Strong AoE damage, although it has limited ammo.

Explosion can't destroy buildings.

read more

C-Tier Terminid Weapons

Weapon

Archetype

Reasoning

SMG-72 Pummeler

Primary SMG

Light Pen

Poor DPS for an SMG and limited armor penetration.

Requires sustained damage to maintain a stagger. Gas grenades are generally better.

LAS-7 Dagger

Secondary Laser

Light Pen

Average against fodder bugs.

Outclassed by the Talon and Redeemer.

R-63CS Diligence Counter

Primary Marksman Rifle

Medium Pen

Small magazine and awful handling, virtually unusable if you get swarmed.

Outclassed by the Deadeye.

R-2124 Constitution

Primary Marksman Rifle

Medium Pen

Poor DPS and small ammo capacity.

Outclassed by the Deadeye.

AR-23C Liberator Concussive

Primary Assault Rifle

Light Pen

Limited attachment options and subpar DPS.

Crowd control is better delivered through gas grenades or stratagems.

read more

D-Tier Terminid Weapons

Weapon

Archetype

Reasoning

PLAS-39 Accelerator Rifle

Primary Sniper

Medium Pen

Struggles against swarms; poor armor penetration for its class.

Explosions can also kill you.

R-2 Amendment

Primary Marksman Rifle

Light Pen

Poor DPS for a light armor penetration weapon.

Surpassed by most DMRs and assault rifles.

P-2 Peacemaker

Secondary Pistol

Light Pen

Worst sidearm in the game. Poor damage with only light armor penetration.

Talon and Verdict are usually better.

read more

Automaton Weapon Tier List

S-Tier Automaton Weapons

Weapon

Archetype

Reasoning

CB-9 Exploding Crossbow

Primary Grenade Launcher

Medium Pen, Explosive

Best weapon in the game. Decimates armor, destroys factories, and has solid AoE damage.

Explosions can kill you.

PLAS-1 Scorcher

Primary Energy Rifle

Medium Pen, Explosive

Fires explosive rounds that shred through groups and medium armor.

Explosions can kill you.

PLAS-101 Purifier

Primary Energy Rifle

Medium Pen, Explosive

A variant of the Scorcher you can charge. Trades ease of use for versatility.

Explosions can kill you.

SMG-32 Reprimand

Primary SMG

Medium Pen

Jack-of-all-trades SMG. Effectively a stronger Liberator Penetrator with accuracy attachments.

Trades the one-handed tag for medium armor penetration.

JAR-5 Dominator

Primary Assault Rifle

Medium Pen

High-damage, slow-firing assault rifle.

Excellent against tankier units.

BR-14 Adjudicator

Primary Battle Rifle

Medium Pen

Counters the Automaton's armored forces without compromising on accuracy or handling.

Attachments make this weapon highly accurate.

AR-23P Liberator Penetrator

Primary Assault Rifle

Medium Pen

Liberator variant that trades damage for more armor penetration.

Excellent jack-of-all-trades pick for the Automatons.

GP-31 Grenade Pistol

Secondary Grenade Launcher

Explosive

Single-shot grenade launcher pistol. Can destroy factories.

Frees up space for different grenades, strategems, or a new primary.

R-6 Deadeye

Primary Marksman Rifle

Medium Pen

Excellent precision damage. Counters most Automaton enemies.

Pair with a rapid-fire pistol or strategem to balance your loadout.

read more

A-Tier Automaton Weapons

Weapon

Archetype

Reasoning

R-36 Eruptor

Primary Assault Rifle

Heavy Pen, Explosive

Effectively a bolt-action launcher. Deals immense damage to unarmored targets.

Can shred heavy armor with sustained damage.

SG-8P Punisher Plasma

Primary Shotgun

Medium Pen, Explosive

Pump-action grenade launcher. Excellent crowd control weapon.

Can't destroy buildings or clog factories.

ARC-12 Blitzer

Primary Shotgun

Medium Pen

A shotgun version of the Arc Thrower. Fantastic for clearing weaker units.

Features infinite ammo.

LAS-58 Talon

Secondary Revolver

Medium Pen, Battery

Fantastic burst DPS. Can fire six rapid shots without overheating.

Great for taking out armored units with a well-placed headshot.

SG-8S Slugger

Primary Shotgun

Medium Pen

Dangerous pick up close, but it can get one-hit headshot kills against most Automatons.

Fires slugs, making it a solid weapon for landing headshots.

SG-20 Halt

Primary Shotgun

Light & Medium Pen

Strong mobbing tool with a CC alternate ammo type.

Stuns are useful against larger Automatons; main ammo is good against fodder bots.

AR-23A Liberator Carbine

Primary Assault Rifle

Light Pen

Best Liberator variant once you unlock recoil attachments.

Behaves like a primary Stalwart. Not as good against armor, but still a solid choice.

LAS-16 Sickle

Primary Energy Rifle

Light Pen, Battery

Strong assault rifle with good ammo efficiency.

MP-98 Knight

Primary SMG

Light Pen

High DPS for an SMG; surprisingly accurate with recoil attachments.

Can be used one-handed.

LAS-5 Scythe

Primary Beam Rifle

Light Pen, Battery

Good sustained DPS if you stay on target.

Attachments allow you to fire the Scythe for significantly longer.

R-63CS Diligence Counter

Primary Marksman Rifle

Medium Pen

Poor handling, but it is fantastic for one-tapping Automatons.

Outclassed by the Deadeye.

AR-23 Liberator

Primary Assault Rifle

Light Pen

Baseline assault rifle. Solid once you install recoil attachments.

Requires headshots to perform in higher difficulties.

P-4 Senator

Secondary Revolver

Heavy Pen

Great choice for killing a high-priority Automaton.

P-113 Verdict

Secondary Pistol

Medium Pen

Solid choice if you can land headshots.

Outclassed by the Talon.

PLAS-15 Loyalist

Secondary Pistol

Medium Pen, Explosive

Purifier in pistol form. Great for taking out weaker vehicles and armored Automatons.

High damage when charged.

read more

B-Tier Automaton Weapons

Weapon

Archetype

Reasoning

StA-11 SMG

Primary SMG

Light Pen

Strong one-handed SMG, albeit not as good as the Knight since it lacks attachments.

P-11 Stim Pistol

Secondary Pistol

N/A

Injects your character with a Stim Shot.

Useful if you're running the Experimental Infusion booster.

P-19 Redeemer

Secondary Pistol

Light Pen

Good backup weapon if you pace your shots.

Burns through ammo otherwise.

StA-52 Assault Rifle

Primary Assault Rifle

Light Pen

Similar to the Liberator but with fewer attachment options.

LAS-17 Double-Edge Sickle

Primary Energy Rifle

Light-Heavy Pen

Absurdly powerful if you spec for fire resistance; otherwise, the standard Sickle is better.

Deals up to 70 damage per shot with heavy penetration at max charge, burning the user with each shot.

SG-22 Bushwacker

Secondary Shotgun

Light Pen

Triple-barreled shotgun with immense burst DPS.

Great for killing Berserkers and lighter Automatons quickly.

AR-61 Tenderizer

Primary Assault Rifle

Light Pen

Average assault rifle. Solid if you can land headshots.

SMG-37 Defender

Primary SMG

Light Pen

Slightly worse Liberator you can use one-handed.

Outclassed by the Knight once you unlock attachments.

GP-31 Ultimatum

Secondary Launcher

Explosive

Solid choice for AoE damage.

Can no longer destroy objectives.

SG-225 Breaker

Primary Shotgun

Light Pen

Poor choice for armored targets, but decent against fodder Automatons.

Attachments allow for spread pattern adjustments and larger magazines.

read more

C-Tier Automaton Weapons

Weapon

Archetype

Reasoning

SG-8 Punisher

Primary Shotgun

Light Pen

Struggles to deal with armored bots.

Rounds reload manually, so you can't waste ammo.

SMG-72 Pummeler

Primary SMG

Light Pen

Poor DPS and accuracy.

Requires sustained damage to maintain a stagger.

LAS-7 Dagger

Secondary Laser

Light Pen

Struggles to kill armored targets, which are most of the Automaton.

Outclassed by the Talon and Redeemer.

R-63 Diligence

Primary Marksman Rifle

Light Pen

Average DMR with high accuracy.

Diligence Counter and Deadeye are typically better against Automatons.

PLAS-39 Accelerator Rifle

Primary Sniper

Medium Pen

Difficult to use while under fire. Burst-fire accuracy also makes it difficult to land consecutive headshots.

Explosions can also kill you.

SG-451 Cookout

Primary Shotgun

Medium Pen, Incendiary

Fire damage is subpar against Automatons, making this the worst Punisher variant.

AR-23C Liberator Concussive

Primary Assault Rifle

Light Pen

Staggers can't make up for this weapon's poor accuracy and base damage.

SG-225IE Breaker Incendiary

Primary Shotgun

Light Pen, Incendiary

Poor choice for Automatons due to their fire resistance.

FLAM-66 Torcher

Primary Flamethrower

Incendiary

Poor choice for Automatons due to their fire resistance.

Be careful using this up close.

P-72 Crisper

Secondary Flamethrower

Incendiary

Poor choice for Automatons due to their fire resistance.

Flames can kill you up close.

read more

D-Tier Automaton Weapons

Weapon

Archetype

Reasoning

SG-225SP Breaker Spray & Pray

Primary Shotgun

Light Pen

The worst Breaker variant. Trades damage and accuracy for more fire rate.

Spread pattern can be mimicked on other Breaker versions.

R-2 Amendment

Primary Marksman Rifle

Light Pen

Poor DPS for a light armor penetration weapon.

Surpassed by most DMRs and assault rifles.

R-2124 Constitution

Primary Marksman Rifle

Medium Pen

Poor DPS and small ammo capacity.

Outclassed by the Deadeye.

P-2 Peacemaker

Secondary Pistol

Light Pen

Worst sidearm in the game. Poor damage with only light armor penetration.

Talon and Verdict are usually better.

read more

Illuminate Weapon Tier List

S-Tier Illuminate Weapons

Weapon

Archetype

Reasoning

CB-9 Exploding Crossbow

Primary Grenade Launcher

Medium Pen, Explosive

Best weapon in the game. Counters most Illuminate enemies, deals great AoE damage, and has solid ammo reserves.

Explosions can kill you.

PLAS-101 Purifier

Primary Energy Rifle

Medium Pen, Explosive

A variant of the Scorcher you can charge. Semi-auto is great for hordes; charged is ideal for armored Illuminate and objectives.

Explosions can kill you.

ARC-12 Blitzer

Primary Shotgun

Medium Pen

A shotgun version of the Arc Thrower. Fantastic for clearing fodder units and breaking shields.

Features infinite ammo.

SG-8P Punisher Plasma

Primary Shotgun

Medium Pen, Explosive

Pump-action grenade launcher. Excellent crowd control weapon.

Can't destroy buildings.

SMG-32 Reprimand

Primary SMG

Medium Pen

Jack-of-all-trades SMG. Effectively a stronger Liberator Penetrator with accuracy attachments.

Trades the one-handed tag for medium armor penetration.

SG-451 Cookout

Primary Shotgun

Medium Pen, Incendiary

High DPS and great stagger damage, perfect for dealing with crowds.

AR-23P Liberator Penetrator

Primary Assault Rifle

Medium Pen

Liberator variant that trades damage for more armor penetration.

Great jack-of-all-trades weapon.

SG-20 Halt

Primary Shotgun

Light & Medium Pen

Strong mobbing tool with a CC alternate ammo type.

LAS-16 Sickle

Primary Energy Rifle

Light Pen, Battery

Strong assault rifle with good ammo efficiency.

Arguably the best jack-of-all-trades weapon against the Illuminate.

GP-31 Grenade Pistol

Secondary Grenade Launcher

Explosive

Single-shot grenade launcher pistol. Can clog bug holes.

Frees up space for different grenades, strategems, or a new primary.

read more

A-Tier Illuminate Weapons

Weapon

Archetype

Reasoning

LAS-5 Scythe

Primary Beam Rifle

Light Pen, Battery

Good sustained DPS against unarmored targets.

Attachments allow you to fire the Scythe for significantly longer.

P-72 Crisper

Secondary Flamethrower

Incendiary

Great for clearing out hordes.

Flames can kill you up close.

PLAS-39 Accelerator Rifle

Primary Sniper

Medium Pen

A single burst can kill most armored Illuminate. Great choice if you keep your distance.

Explosions can also kill you.

PLAS-1 Scorcher

Primary Energy Rifle

Medium Pen, Explosive

Fires explosive rounds that shred through groups and medium armor.

Explosions can kill you.

BR-14 Adjudicator

Primary Battle Rifle

Medium Pen

Great workhorse against most units.

Attachments make this weapon highly accurate.

LAS-58 Talon

Secondary Revolver

Medium Pen, Battery

Fantastic burst DPS. Can fire six rapid shots without overheating.

Great for taking out armored Illuminate targets.

SG-225IE Breaker Incendiary

Primary Shotgun

Light Pen, Incendiary

Strong against tougher Illuminate units and crowds.

FLAM-66 Torcher

Primary Flamethrower

Incendiary

Same as the Crisper but takes your primary slot.

Be careful using this up close.

JAR-5 Dominator

Primary Assault Rifle

Medium Pen

High-damage, slow-firing assault rifle.

Excellent against tankier units.

AR-23A Liberator Carbine

Primary Assault Rifle

Light Pen

Best Liberator variant once you unlock recoil attachments.

Behaves like a primary Stalwart.

SG-225 Breaker

Primary Shotgun

Light Pen

Fast-firing, full-auto shotgun with high DPS up close.

Attachments allow for spread pattern adjustments and larger magazines.

SG-8 Punisher

Primary Shotgun

Light Pen

Fantastic stagger damage. Good choice for tougher Illuminate units.

Rounds reload manually, so you can't waste ammo.

MP-98 Knight

Primary SMG

Light Pen

High DPS for an SMG; surprisingly accurate with recoil attachments.

Can be used one-handed.

AR-23 Liberator

Primary Assault Rifle

Light Pen

Baseline assault rifle. Good damage against crowds.

Attachments make this weapon highly accurate.

P-19 Redeemer

Secondary Pistol

Light Pen

Good backup weapon against unarmored targets.

Burns through ammo.

SG-22 Bushwacker

Secondary Shotgun

Light Pen

Triple-barreled shotgun with immense burst DPS.

Great for killing tough, unarmored targets instantly.

P-4 Senator

Secondary Revolver

Heavy Pen

Pierces all armor types and deals high precision damage.

PLAS-15 Loyalist

Secondary Pistol

Medium Pen, Explosive

Purifier in pistol form, albeit with far less damage.

High damage when charged.

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B-Tier Illuminate Weapons

Weapon

Archetype

Reasoning

StA-11 SMG

Primary SMG

Light Pen

Strong one-handed SMG, albeit not as good as the Knight since it lacks attachments.

R-36 Eruptor

Primary Assault Rifle

Heavy Pen, Explosive

Effectively a bolt-action launcher. Deals immense damage to unarmored targets.

Can shred heavy armor with sustained damage.

LAS-17 Double-Edge Sickle

Primary Energy Rifle

Light-Heavy Pen

Absurdly powerful if you spec for fire resistance; otherwise, the standard Sickle is better.

Deals up to 70 damage per shot with heavy penetration at max charge, burning the user with each shot.

StA-52 Assault Rifle

Primary Assault Rifle

Light Pen

Similar to the Liberator but with fewer attachment options.

R-6 Deadeye

Primary Marksman Rifle

Medium Pen

Excellent headshot damage, although a poor choice against swarms.

Pair with a rapid-fire pistol or strategem to balance your loadout.

P-113 Verdict

Secondary Pistol

Medium Pen

High-damage pistol with good armor penetration. Has a small magazine.

Outclassed by the Talon.

AR-61 Tenderizer

Primary Assault Rifle

Light Pen

Average assault rifle. Solid for taking down fodder units.

P-11 Stim Pistol

Secondary Pistol

N/A

Injects your character with a Stim Shot.

Useful if you're running the Experimental Infusion booster.

SMG-37 Defender

Primary SMG

Light Pen

Slightly worse Liberator you can use one-handed.

Outclassed by the Knight once you unlock attachments.

R-63 Diligence

Primary Marksman Rifle

Light Pen

Average DMR with high accuracy.

GP-31 Ultimatum

Secondary Launcher

Explosive

Strong AoE damage, although it has limited ammo.

Explosion can't destroy buildings.

R-63CS Diligence Counter

Primary Marksman Rifle

Medium Pen

Small magazine and awful handling, virtually unusable if you get swarmed.

Outclassed by the Deadeye.

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C-Tier Illuminate Weapons

Weapon

Archetype

Reasoning

SMG-72 Pummeler

Primary SMG

Light Pen

Poor DPS and accuracy.

Requires sustained damage to maintain a stagger. Gas grenades are generally better.

LAS-7 Dagger

Secondary Laser

Light Pen

Outclassed by the Talon and Sickle.

SG-8S Slugger

Primary Shotgun

Medium Pen

Lacks damage for tougher Illuminate and fire rate for crowds.

Fires slugs, making it a solid weapon for landing headshots.

SG-225SP Breaker Spray & Pray

Primary Shotgun

Light Pen

The worst Breaker variant. Trades damage and accuracy for more fire rate.

Spread pattern can be mimicked on other Breaker versions.

AR-23C Liberator Concussive

Primary Assault Rifle

Light Pen

Staggers can't make up for this weapon's poor accuracy and base damage.

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D-Tier Illuminate Weapons

Weapon

Archetype

Reasoning

R-2 Amendment

Primary Marksman Rifle

Light Pen

Poor DPS for a light armor penetration weapon.

Surpassed by most DMRs and assault rifles.

R-2124 Constitution

Primary Marksman Rifle

Medium Pen

Poor DPS and small ammo capacity.

Outclassed by the Deadeye.

P-2 Peacemaker

Secondary Pistol

Light Pen

Worst sidearm in the game. Poor damage with only light armor penetration.

Talon and Verdict are usually better.

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Helldivers 2: Explosive Equipment Types, Ranked

Which explosive equipment type is the best in Helldivers 2?

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