Summary

  • InZoi sold over a million copies in its first week, but suffered a dramatic drop in players over the following weeks.
  • The game's peak player count dropped by 85%, averaging 83% fewer players after just two weeks.
  • In comparison to other games, InZoi lost players at a much faster rate, ranking in the second-lowest position for player retention.

Ahead of its release last month, InZoi was dubbed 'The Sims killer', and it still might become that, but the early signs for the game have been mixed. The game sold over a million copies within its first week, but the game also helped The Sims 4, propelling it to its highest player count in Steam history.

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While The Sims 4's player count headed in one direction, InZoi's went the opposite, with the game losing a staggering amount of players in its first couple of weeks.

InZoi's Player Count Has Already Dropped By 85 Percent

It's not unusual for a game to lose players in its first few weeks. In fact, I'd wager 99 percent of games do, as players figure out whether they like what they're playing, potentially completing the game and moving on in that timeframe. But InZoi's drop has been drastic.

On its launch day on March 28, according to SteamDB, InZoi hit a peak concurrent player count of 87,377 — not bad. Fast-forward two weeks, and yesterday, the game capped out at 12,950 players, a drop of 85 percent.

Things don't look any better when taking into account the game's average player count, either. On March 29, the game averaged 63,799 players; yesterday, April 9, it averaged just 10,769. While slightly better, this is still a drop of 83 percent.

Earlier this year, I published a report on how well Marvel Rivals was holding onto its players, losing only three percent over six weeks. This is a perfect indication of just how bad things have gotten for InZoi, with that game losing 83 percent over just two weeks.

In fact, InZoi would rank in the second-lowest position out of every game I tracked.

I've integrated InZoi into my findings from earlier this year so you can check it out yourself:

Game

Launch/Peak Week Average Player Count

Average After 6 Weeks

Percentage Decrease

Marvel Rivals

331,225

320,892

3

Delta Force

75,366

66,580

12

Helldivers 2

264,109

173,490

34

Once Human

153,381

94,564

38

Path Of Exile 2

352,292

216,426

39

Overwatch 2

38,239

17,859

53

Diablo 4

15,822

7,372

53

Throne and Liberty

201,795

78,244

61

The Finals

151,665

48,370

68

The First Descendant

172,742

48,090

72

Diablo 4: Vessel of Hatred

32,894

8,550

74

InZoi

63,799

10,769 (two weeks)

83

Palworld

1,293,423

164,818

87

There is, of course, every possibility that it rebuilds its player count over the next few weeks, but the early signs are not looking too good.

4.0/5 InZOI Like Follow Followed Life Simulation Systems OpenCritic Reviews Top Critic Avg: 77/100 Critics Rec: 80% Released March 28, 2025 Developer(s) Krafton Publisher(s) Krafton 7 Images inzoi-screenshot-game-rant-3.jpginzoi-screenshot-game-rant-4.jpgInZoi characters talking in the cityinzoi-screenshot-game-rant.jpgClose
Where to play Close

WHERE TO PLAY

DIGITAL
Engine Unreal Engine 5 Genre(s) Life Simulation Powered by Expand Collapse