Summary
- If you've felt motion sickness while participating in VR, then know that you're not alone as it is a common side effect.
- That said, the PS5 Pro might be able to help gamers combat that feeling due to its ability to stabilize frame rates.
- Sony's Toshimasa Aoki outlined just how PlayStation's mid-generation refresh could help gamers feel less icky playing, and it makes a ton of sense.
While virtual reality hasn't quite taken over as the dominant form of entertainment, the experience is still going strong, with the likes of the Meta Quest and PlayStation VR2 leading the way. That said, the experience isn't necessarily for everyone, especially those prone to motion sickness.
Medically speaking, the disconnect between your eyes and ears leads to that feeling. The eyes are "in motion," but the body isn't actually moving, causing a disconnect that has some people swearing off VR entirely.
But with the upcoming PlayStation 5 Pro releasing soon, some of those fears could be assuaged. That would potentially help get more people into the VR space, and if not, help those already in the space continue to invest.
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Posts 3 By Jade KingThe Power Of Stable Frames
In an interview with Japanese site 4Gamer, which was then translated by PlayStation Lifestyle, Sony's Toshimasa Aoki highlighted just how the Pro could benefit VR.
According to Aoki, the PS5 Pro's ability to handle frame drops can help prevent that ugly feeling that gamers sometimes get. "Of course, frame drops can affect game sickness, especially with VR hardware, so if you can use the performance of PS5 Pro to play more smoothly, it will be easier to prevent such problems," Aoki said. "In the future, we are considering whether we can do something by linking PSSR even better with PSVR2."
It's not a perfect solution, but certainly a viable one. By providing a more stable rate that isn't varying, then there won't be so much of a feeling of disconnect while the eyes are in motion. That will no doubt go a long way for lengthy experiences in VR. And as mentioned above, if it does work as Aoki is implying, then perhaps more people will feel comfortable with VR, which can lead to further sales and developments.









