Roblox: The Strongest Battlegrounds brings the gravitas, stakes, and adrenaline from the One Punch Man universe to its arena. It features a plethora of heroes with recognizable moves and personalities, giving you a clear idea of who they are and what they can do beforehand.

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However, whether you know him or not, the Brutal Demon is one class that's sure to intrigue you. It's just a brute with a bat, but standing among heroes with immense powers does beg the question of what this class is hiding. Fortunately, there's much more than meets the eye, and if you love adrenaline, this hero is practically made for you.

Brutal Demon Moveset And Abilities

Below, we cover the different movesets and abilities for the Brutal Demon.

Move Name

Damage

Cooldown

Effect

Bat Swings

  • 14%

N/A

You hit the opponent with your bat four times, with the fourth swing smashing them into the ground.

Adrenaline Mayhem

  • 12%

6 seconds

When near a wall: You hit the opponent with your bat twice before lifting them in the air and hitting them again when they land.

Homerun

  • 15%
  • 7.5% (Windup)
  • 15% (Swing)
  • 10% (Far Range)

18 seconds

You launch the opponent into the air and send them flying in front of you with your bat. If your first upward swing doesn't hit, you dash forward and slam the bat down.

Beatdown

  • 16.3%
  • 5% (Barrage)
  • 12% (Slam)

23 seconds

You hit the opponent four times, dashing forward and dragging them with each swing, then pummeling them onto the ground with another swing.

Grand Slam

  • 17%
  • 9.4% (When opponent is ragdolled)
  • 11.1% (When opponent connects midair)

20 seconds

You jump into the air and slam your bat into the ground, causing a small crater. If you hit the opponent while they're in the air, you slam them down, applying a knockback effect.

Foul Ball

  • 15%
  • 16.1% (When opponent is ragdolled)

23 seconds

Youjump into the air and come crashing down, causing some debris to rise, which you kick forward.

Foul Ball (Variant)

  • 13.1%
  • 5% (Pounce)
  • 6% (Grab)
  • 11% (Swing)

23 seconds

If the first hit of Foul Ball connects, you will grab the opponent and slam them down with you, then hit them away with your bat.

Pumped Up

  • 17.3%

N/A

Once your Pumped Up gauge is at maximum capacity, you hit your head with the bat three times, with the third hit creating a shockwave that damages all nearby enemies. This transformation unlocks several moves listed below.

Savage Tornado

  • 23.5%

17 seconds

You spin three times, creating three tornadoes that suck in nearby opponents and damage them as they get dragged across the map.

Brutal Beatdown

  • 50%

30 seconds

You hit the opponent four times and launch them away with the final hit. Then, you run up to the target and hit it five more times before sending it flying, jumping upward yourself, and slamming it down.

Strength Difference

  • 65%
  • 43% (When blocked)
  • 25% (Lift)
  • 5.1% (Roll)
  • 5% (Shockwave)

62 seconds

You sprint for up to 20 seconds and drag your bat across. If you hit the target, you send them flying upward and deliver a powerful blow with your bat when they land.

Death Blow

  • 125%
  • 30% (Area of Effect)
  • 45% (If missed)

N/A

You strike a pose, and if the opponent hits you, an animation triggers where you poke them, teleport behind, and crush them in one hit. If no damage is taken after 2 seconds, you will slam the bat down and create a large crater.

How To Play As The Brutal Demon

The Brutal Demon is a classic definition of an all-rounder — incredible damage output, effective attacks at all ranges, and enough mobility to catch fleeing opponents. In your basic moveset, there's nothing better than Beatdown thanks to its hard knockdown property and reliable horizontal and vertical reach.

Getting hit as the Brutal Demon builds up the Awakening gauge.

When Awakened, the Brutal Demon gets access to his one-shot Death Blow ability, which is best used when you're in a defensive position. The other moves, although less powerful, have impressive versatility across the board, from respectable AoE (or Area of Effect) figures to high reach.

The only element realistically holding this class back from being a meta pick is its spacing — attacks like the Grand Slam force you to be exact if you want to land them successfully. Fortunately, with enough practice, you can overcome that weakness and even learn some techniques for luring opponents to the right spot.

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