Tactics Ogre: Reborn - Complete Guide To The Pirate's Graveyard
Quick Links
- How To Unlock The Pirate's Graveyard
- Dungeon Structure
- The Pirate's Graveyard Treasure
The Pirate's Graveyard is one of the many dungeons that you can unlock and fight your way through in Tactics Ogre: Reborn. It's a nautical-themed dungeon with a ton of Octopuses, Skeletons, and Lizardmen to fight, and even some extremely rare Liches if you delve far enough.
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Here's our guide to the devious dungeon, including how to unlock it, how to make your way through it quickly, and how to complete Azelstan's side quest and claim the treasure for yourself - or not!
How To Unlock The Pirate's Graveyard
The Pirate's Graveyard is a dungeon that unlocks in Chapter 4 once you have saved Azelstan. The fight with Azelstan unlocks after reading the Talk topic Port Omish, Den of Thieves. With that fight complete, read the Talk topic about The Pirate's Graveyard. This will unlock the area for exploration.
For more information about Azelstan and the way that this dungeons is entwined with his recruitment quest, click here.
Dungeon Structure
Map
Deployment
Notable Enemies
Cave of Spite
8 Units
Multiple Octopuses and Undead
Astride the Border
8 Units
Easiest way to get Gremlins
Crystal Halls
8 Units
Dragons might spawn here
Valley of Shadow and Light
8 Units
Multiple Undead
Crumbling Garden
12 Units
Possible Blood Gavial spawn, possible Dragon Scale (shield) drop
Ripples of Grief
8 Units
Easiest way to get a Baldur Golem
Memories of Turquoise
8 Units
Possible Wight spawn
Wonder's Hollow
8 Units
Possible Banshee spawn, possible Dagon spawn
Bosom of the Sea God
10 Units
Lots of high-level enemy-only classes
Midline Rift
8 Units
Lots of high-level enemy-only classes, lots of Undead
On Holy Ground
10 Units
A Lich can spawn here
Into the Darkness
12 Units
Lots of high-level enemy-only classes
The quickest route through the Pirate's Graveyard is as follows:
- Cape of Spite
- Astride the Border
- Crumbling Garden
- Bosom of the Sea God
- Midline Rift
From the Midline Rift, you can head to either of the final maps, On Holy Ground (if you're looking for a Lich or the Pirate's Treasure) or Into the Darkness (if you're chasing Iuria in CODA Episode 1).
The Pirate's Graveyard Treasure
Once you have Azelstan recruited, it's possible to take on The Pirate's Graveyard once more - this time, to get the rumored treasure lurking at the bottom. There are a few unique fights to take on.
This can only be completed on Chapter 4. If you are in the postgame CODA, you cannot see any of the following scenes or play the associated battles. You will have to use the World function to reverse time to Chapter 4.
You will be forced to take the slightly longer path for the first few battles to the Ripples of Grief.
Ripples Of Grief
Enemies
2x Lich, 2x Baldur Golem, 2x Archer, 2x Warlock, 1x Wizard, 1x Wight
Deployment
10 Units
Victory Condition
Defeat all enemies
Bonus Objectives
Perform an action to exorcise an undead enemy
EXP +1,100
Win with an Archer in the battle party
Experience Charm IV x5
Difficulty
★★☆☆☆ (2/5)
This battle throws some new things at you, but they shouldn't be too difficult to handle.
- The Baldur Golems are the strongest variety of Golem so far, with high Magic Resist. You'll likely need multiple Finishing Moves to get rid of these with any comfort. Dragoons with Beastslayer will work too, as will Warlocks with Golemsbane.
- The Liches don't have any ruthless tricks up their sleeves but can Curse multiple units at once. Try to snipe them down with Archers before they cause too much pain - or recruit them! Liches are incredibly rare and difficult to make yourself.
After the battle, you'll get a scene with Denam and Azelstan. The next unique battle is right at the bottom of the dungeon, in On Holy Ground.
On Holy Ground
Enemies
Leader: Rackham (Spectre)
3x Octopus, 2x Warlock, 2x Wizard, 2x Archer, 2x Terror Knight
Deployment
12 Units
Victory Condition
Defeat Rackham
Bonus Objectives
Obtain a buff card
Experience Charm IV x5
Win with an Dragoon in the battle party
EXP +1,100
Difficulty
★★★☆☆ (3/5)
There are some bulky opponents here, but nothing that should give you any grief.
- Rackham himself has the unique Spectre class, but you can think of him as another Azelstan, really. While he has an axe, he has no Finishing Moves to use with it, making him far less of a threat to begin with. He does have Speedstar and Risk Management, so he can make himself a nuisance quickly and for a long time if you give him a chance.
- Backing up Rackham with considerable bulk are three Octopuses. You might want to bring along some Dragoons with Beastslayer just to deal with these.
- The caster Ghosts are very annoying. If you can snipe them down, do so - their magic damage will add up quickly, given they can target entire areas all at once.
Once you beat Rackham, the fight will end, and you'll be treated to a cutscene where you get to choose whether to take the treasure or not. You'll learn that the treasure is more a grave marker than anything else, and you'll have to make the choice.
- If you choose to take the treasure, you'll receive a Buccaneer Classmark, a Glass Pumpkin, an Elixir, and some Oberyths. However, you will lose some Chaos Frame with multiple races, which might make some units less loyal and might make it harder to recruit Cressida if you're on the Chaotic path. You will also get the Grave Robber title. Shame on you.
- If you choose not to take the treasure, you won't get the Chaos Frame hit.
NEXT: Tactics Ogre: Reborn - How To Recruit Catiua In Chapter 4









