When Set 12 released, the Arcana trait was one of the lesser used ones in Teamfight Tactics. However, after changes and some clever thinking, a popular Arcana-focused composition rose with the goal of getting as many non-unique traits active as possible to make a super strong frontline.

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This team composition revolves around two units: Tahm Kench and Varus. These two four-costs serve their roles perfectly, and making Tahm Kench the High Arcana unit unlocks a new team-wide buff that increases the health of everyone significantly so that Varus can whittle everyone down.

All Units In The Arcana Tahm Kench Team Composition

To start, here are all the units for the Arcana Tahm Kench team composition in Set 12.

  • Rumble (Sugarcraft/Vanguard/Blaster)
  • Ahri (Arcana/Scholar)
  • Bard (Sugarcraft/Preserver/Scholar)
  • Hecarim (Arcana/Bastion/Multistriker)
  • Shen (Pyro/Bastion)
  • Rakan (Faerie/Preserver)
  • Tahm Kench (Arcana/Vanguard)
  • Varus (Pyro/Blaster)
  • Xerath (Arcana/Ascendant)

This late-game composition has a lot of high-cost units, and the two main carries of Tahm Kench and Varus are likely ones you won't see until you hit level seven or eight. Plus, this composition doesn't require any emblem luck, only the rolls later in the game matter if you can make it there.

Getting an Arcana Emblem can skyrocket this comp to an easy victory, and you can place it wherever you want. However, whether you get the emblem or not, make sure to make Tahm Kench the High Arcana unit. His trait modification for Arcana boosts everyone's health based on how many non-unique traits you have active.

Another nice aspect to this composition is that it doesn't require any three-star units. If anything, two-starring your four-cost units is the goal, alongside getting most of your squad to their two-star level.

How To Level Up With The Arcana Tahm Kench Team Composition

This composition is a late-game composition, with the main goal to hit level eight as fast as possible to get the core eight units in the squad. If you look at the list above, the core consists of every unit but Xerath, who is effectively only needed if your team is still losing without him.

As a fast eight comp, you should level up to four at 2-1, five at 2-5, six at 3-2, seven at 3-5, and eight at 4-2. This means you need to save a lot of money early on, likely between levels five to seven, to boost yourself up to eight quicker.

Since this composition requires only two cheap units, there are plenty of options for early game units in this composition. Some examples are Frost units, Eldritch units, or a classic Arcana start with Vanguards assisting.

Best Items For The Arcana Tahm Kench Team Composition

In this team, the two key units that need items are Tahm Kench and Varus, but Bard is a good unit to throw items on early on in case you aren't hitting those two carry units in the shop.

Unit

Items

Description

Tahm Kench

  • Protector's Vow
  • Warmog's Armor
  • Gargoyle's Stoneplate

Tahm Kench is both your tank and your biggest stun, so the shielding from Protector's Vow is key, but it also lets Tahm cast his first stun quicker.

Varus

  • Infinity Edge
  • Last Whisper
  • Spear of Shojin

As an attack caster, the goal for Varus is to get his ability to deal the most damage while also getting him to cast his massive ability as often as possible. The two crit items do the damage, while the Spear of Shojin makes him do it more often.

Bard

  • Blue Buff
  • Morellonomicon
  • Archangel's Staff

For Bard, any magic items suit him early on, but the best ones are Blue Buff to get him to cast more often, as well as Morellonomicon to get those Burn effects on plenty of foes quickly.

Thankfully, this team composition doesn't need as many items as other ones do. In fact, having just one of these items on each of the carries can still lead to victory, because the goal is to get them to two-star more than getting them the right items.

Extra items can go to plenty of units, like magic items on Ahri, tank items on Rakan, and physical damage items on Hecarim.

Lastly, the positioning of the team is relatively simple, but has one key thing to remember. Put all of your tank units, Hecarim included, in the middle of the frontline, specifically with Rakan on the middle-top hex. Then, wherever your enemy places his carry unit, whether on the left or the right, move your Tahm Kench to match it, either one hex to the left or the right of Rakan.

Then, simply place Bard and Varus in the corners, while placing Ahri and a potential Xerath in the middle of the back row.

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