It's starting to feel like this golden idol is somewhat cursed. That's what you get when you play a murder mystery game called The Case of the Golden Idol - there's a very good chance you'll encounter some curses.

RELATED: The Case Of The Golden Idol Is This Year's Return Of The Obra Dinn

Despite the dead body in the bedroom, there's some joviality going on in this case. The Little Mermaid is a lovely little pub - hopefully the murder doesn't lead to any bad press. As you'd expect, solving this murder is your goal this chapter.

Exploring Mode: All Term Locations

There are 26 terms to find in this case, and they're split between two rooms. To get to the bar downstairs, click on the dark flight of stairs in the middle of the rooms.

Term

Location

The Bedrooms

Window

Examine either of the windows.

Shear

Examine the window on the left to see a man on the ground. Examine the Shear in his pockets.

Trapdoor

Examine either of the trapdoor on the bedroom ceilings.

Maurice

In the bedroom on the right, examine the open box on the floor. You'll find this name on the pocketwatch.

Henry

Examine the window on the right to see a watchman on the ground. You'll find a name on his paddle and the spear when you click on him.

Parker

Spear

The Bar

Smallsword

In the pockets of the man on the left with his hand in the air.

Annie

Examine the stiletto knife in the pockets of the woman at the table, and then the note to learn the name Annie. You'll find John in the woman's dialogue, not on any of her possessions.

Stiletto

John

Dagger

Examine the man on the right, the dagger is in his pockets.

Navaja

Examine the knife in the pockets of the violinist.

Evans

Examine the advertisement poster next to the door that leads to the bedrooms.

Robert

Examine the wanted poster on the wall near the bar.

Redruth

Green

Examine the blackboard near the bar.

Breage

Blair

Willard

Examine the book on the bar in front of the barman.

Wright

Ash

Oscar

Examine the note and the knife in the barman's pockets.

Boyton

Knife

Door

Examine the door on the right.

Thinking Mode: The Scorecard

The first task to deal with in this case is to fill in the names of everyone on the scorecard that you found on the table between the card players. If you've collected all the names and noted which ones go together, it should be easy to piece together the clues.

  • Some of the initials can only belong to certain names, as they're the only named that begin with those letters. This should deal with some of them quite easily.
  • While there are multiple names that have surnames that begin with the letter 'B,' you can find references to those names in full, eliminating any guesswork.
  • One person won both of the first games and is winning the third - this could help identify them.
  • You may have come across a certain person's name in a previous case, if not met them personally.

Solution

The table below contains the answers to each person's identity, with their location in the table corresponding to their placement on the scorecard.

Annie Green

Willard Wright

Maurice Evans

Annie Green

John Breage

Oscar Boyton

Annie Green

John Breage

Ash Blair

read more

Thinking Mode: Identities

With the scorecard filled in, you now have all you need to work out the identities of all involved.

  • As has been the case in a previous case, there is only one female character.
  • Willard Wright was central to case two - spy the familiar face.
  • Characters who have letters are likely those the letter is addressed to.
  • M.E. seems to have lost a lot of money in that first game of cards - is there anyone here who seems to regret gambling?
  • The man with the shear seems to be on the run. There should be a hint as to his identity.
  • Pay attention to the characters' dialogue, it can provide context clues.

Solution

Again, the table below contains the identities of each character.

Willard Wright

Henry Parker

Robert Redruth

John Breage

Annie Green

Ash Blair

Maurice Evans

Oscar Boyton

read more

Thinking Mode: The Series Of Events

There are a few red herrings in this one, so you'll have to play out the logical order of events carefully in your head.

  • The pocketwatch has someone's name on it. If it doesn't belong to the victim, how could the victim have got ahold of it?
  • The door to the victim's room is locked, so the murderer must have used an alternate means of entry.
  • The door to the inn is locked and it seems the window in the deceased's room was broken from the inside. Does this narrow down the pool of suspects?
  • We know who is staying in these rooms thanks to the barman's book. Is it important to know the occupant of theForget-me-not room?
  • There were two games of cards before the one we see being played right now and we know the identity of the players.

Solution

Ash Blair crept into Willard Wright's room through the trapdoor while John Breage and Annie Green and Oscar Boyton were playing cards with loud music.

A fight ensued upstairs and Willard Wright got stabbed with a dagger.

read more

This will unlock the fifth case of the game.

TheGamer Report

Level up your gaming knowledge with TheGamer, your passport to the world of gaming. Subscribe

TheGamer Report

Level up your gaming knowledge with TheGamer, your passport to the world of gaming. Subscribe By subscribing, you agree to receive newsletter and marketing emails, and accept Valnet’s Terms of Use and Privacy Policy. You can unsubscribe anytime.

NEXT: Best Murder Mystery Themed Tabletop Games