In The Elder Scrolls: Castles, you'll have a variety of subjects to deal with as you rule over your kingdom. Each subject under your reign is unique, and they have their own personalities and traits that make them special. These traits, however, are more than just for show.
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Posts By Drew FergusonHaving the right combination of traits means that your subjects can be incredibly talented and useful, while the wrong combination can have lethal results for the monarch. We'll break down what traits are available and what they all do, along with how you can get better traits for your subjects in the castle.
All Traits For Subjects And Rulers
Traits are the different factors that influence a subject or ruler, making up their personality and foreshadowing any potential problems they might have with their fellow castle dwellers.
Many traits are beneficial to the kingdom, granting boons that increase happiness and productivity. Others make subjects more prone to acts of cruelty and violence, making them a threat to the castle.
Below is a list of all the traits you can find and what they mean:
The effect of a trait varies depending on if the castle dweller is a subject or a ruler!
Trait Name
Effect
Bossy
Subject: Bosses coworkers around, making them effective but miserable.
Ruler: Makes everyone productive, at the expense of happiness.
Charming
Subject: Distracts coworkers. Skilled with summoning spells.
Ruler: Distracts subjects, reducing productivity, but rulings bring more joy.
Considerate
Subject: Best at the Kitchen and Loom. Skilled with Protective spells.
Ruler: Makes everyone better at the Kitchen and Loom.
Devious
Subject: Prone to assassination. Worringly skilled with daggers.
Ruler: Prohibits subjects from being happy. Harder to assassinate.
Emotional
Subject: Feels everything strongly.
Ruler: Rulings have a stronger emotional impact.
Enduring
Subject: Lives longer.
Ruler: Lives longer.
Envious
Subject: Hates it when coworkers are more productive than them.
Ruler: Increases material gains in Rulings. No subject can be happier than the ruler.
Haunted
Subject: Often chased around by a ghost, who will sometimes do their work for them.
Ruler: Increases hauntings in the castle.
Headstrong
Subject: Best at the Furnace and Workshop. Adept at using Shields.
Ruler: Makes everyone better at the Furnace and Workshop.
Heartless
Subject: Miserable to work with. Skilled with Frost.
Ruler: Prohibits subjects from being happy. All subjects are skilled with Frost.
Jester
Subject: Enjoys telling a good joke, even when not appropriate.
Ruler: Rulings bring more joy.
Leader
Subject: Rallies coworkers to work faster, their Happiness aligning with theirs over time.
Ruler: Makes rulings that may inspire workers.
Melodramatic
Subject: Prone to overwrought retellings of lengthy stories from history.
Ruler: Some rulings may cause more drama than expected.
Mighty
Subject: Best at the Oil Press and Smithy. Skilled with Melee weapons.
Ruler: Makes everyone better at the Oil Press and Smithy.
Perceptive
Subject: Best at the Mill and Sewing Table. Skilled with Ranged weapons.
Ruler: Makes everyone better at the Mill and Sewing Table.
Pyromaniac
Subject: Best at the Kitchen, Furnace, and Smithy. Skilled with Fire. Prone to arson.
Ruler: Uses more oil in the castle. Makes everyone skilled with Fire.
Reckless
Subject: Works and fights with zeal, but at the cost of their Health.
Ruler: Rulings are more impactful, for better or for worse.
Sophisticated
Subject: Less productive, but easily made happy by music, literature, and art.
Ruler: Makes everyone happier, but less productive.
Tribal
Subject: Works and fighter better next to family members.
Ruler: Encourages familial cooperation.
Volatile
Subject: Fueled by anger. Skilled with Shock.
Ruler: Rulings bring less joy. All subjects are skilled with Shock.
Subjects can have multiple traits. Common subjects will only have one or two, with Rare, Epic, and Legendary subjects growing in personality.
How To Get Better Traits
Unfortunately, there's no way to change a subject or ruler's traits. However, you can pass on desirable traits to children of subjects and rulers that already have said traits.
You can banish anyone over the age of 16 in the kingdom if their traits aren't useful to you.
It takes a bit of trial and error, and the traits aren't guaranteed to pass on, but it's worth the time investment to create capable subjects for the kingdom!
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