Blessings in Warhammer 40,000: Darktide dramatically change how your weapon functions, and can ultimately make the difference between a good build and a great one. For some weapons, these Blessings come pre-applied, while on others, you'll need to apply them.
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Posts 4 By Zackary WiggsWhether they're pre-applied or you apply them yourself, you can change the Blessings that you have on your weapon between missions for a small amount of currency by Re-blessing your weapon at the Shrine of the Omnissiah.
How To Earn Weapon Blessings
You earn weapon Blessings through weapon mastery. Every mission you undertake levels up your weapon mastery with the weapon you choose to use in the mission, and each level that you gain in that weapon's mastery tree either gives you mastery points to apply, or increases the total power you can upgrade that weapon to.
Each weapon can be leveled up to 20 on the mastery tree, which is where you'll have the maximum level available for every blessing. You'll also have earned a special skin with that weapon type for your effort, applicable to each weapon mark.
How To Apply Weapon Blessings
Weapon Blessings do not apply when you unlock them in the mastery tree; instead, to Bless or Re-Bless a weapon, you'll need to visit the Shrine of the Omnissiah. Here, you can Consecrate your weapon, which will either give it a random perk or a random Blessing.
If you don't like the Blessing that you've been given, you can Re-Bless it, giving you the option to choose any of the Blessings that you've unlocked in your weapon mastery, and at any of the tiers that you have available to you.
Every Melee Weapon Blessing
Melee weapon Blessings can add a variety of effects to your melee weapons, ranging from different damaging effects, to restoring your toughness on hits and increasing your movement speed for a short time. These can add new facets to your build, or accentuate mechanics that you've already got built into your character.
Blessing
Description
Weapon Availability
Flesh Tearer
Add 5-8 bleed stacks on landing a critical hit.
Combat Blade
Executor
Add 4-6 percent strength when repeatedly hitting a weak spot; stacks 5 times.
Combat Blade / Blaze Force Sword
Haymaker
1-4 percent chance to instakill human-sized enemies when chaining heavy hits; stacks 5 times.
Combat Blade / Bully Club
Lacerate
Add 1-4 bleed stacks when hitting non-weak spot.
Combat Blade
Mercy Killer
Add 52.5-60 percent damage when attacking an enemy's weak spot.
Combat Blade
Precognition
Add 45-60 percent finesse damage for 2 seconds after successfully dodging an enemy attack.
Combat Blade / Duelling Sword / Blaze Force Sword
Riposte
Add 12.5-20 percent critical chance for 6 seconds after successfully dodging an enemy attack.
Combat Blade / Duelling Sword / Blaze Force Sword
Ruthless Backstab
Add 70-100 percent rending when hitting an enemy with a backstab.
Combat Blade
Smackdown
Add 12.5-20 percent critical chance for 2 seconds after hitting an enemy with a special hit.
Combat Blade / Bully Club
Uncanny Strike
Add 12-24 percent rending for 3.5 seconds after attacking an enemy weak spot; stacks 5 times.
Combat Blade / Duelling Sword / Blaze Force Sword / Sapper Shovel
All Or Nothing
Gain up to 25-40 percent strength as your stamina decreases.
Combat Axe / Tactical Axe / Sapper Shovel
Brutal Momentum
Add 7.5-15 percent damage when attacking enemy weak spots; weak spots ignore enemy hit mass.
Combat Axe / Tactical Axe / Latrine Shovel
Decapitator
Add 18-24 finesse for 5 seconds when you one-hit an enemy; stacks 5 times.
Combat Axe
Decimator
Chaining more than 2 attacks adds 2-5 percent power; stacks 10 times.
Combat Axe / Tactical Axe / Sapper Shovel
Headtaker
Add 3.5-5 percent strength for 3.5 seconds after a hit; stacks 5 times.
Combat Axe / Heavy Sword / Tactical Axe / Assault Chainaxe / Thunder Hammer
Limbsplitter
Add 60 percent strength to your first attack every 3.5-5 seconds.
Combat Axe / Tactical Axe / Sapper Shovel
Shred
Add 2.5-4 percent critical chance to chained hits; stacks 5 times.
Combat Axe / Devil's Claw Sword / Tactical Axe / Assault Chainsword / Heavy Eviscerator / Duelling Sword / Blaze Force Sword
Thrust
Add 5-20 percent strength to your heavy attacks, based on charge time; stacks 3 times.
Combat Axe / Heavy Sword / Crusher / Assault Chainaxe / Thunder Hammer / Shock Maul / Duelling Sword / Sapper Shovel / Latrine Shovel / Cleaver / Bully Club
Thunderous
Give an enemy 1-4 stacks of 2.5 percent brittleness on each hit; this lasts for 5 seconds, and can stack 16 times.
Combat Axe / Crusher / Assault Chainaxe / Thunder Hammer / Latrine Shovel / Bully Club
Devastating Strike
Add 65-80 percent cleave for 5 seconds following a critical hit.
Devil's Claw Sword / Assault Chainsaw / Cleaver
Hammerblow
Add 19-25 percent impact for 1.5 seconds following a hit; stacks 5 times.
Devil's Claw Sword / Crusher / Thunder Hammer / Shock Maul / Sapper Shovel
Rampage
Increases damage by 24-36 percent for 3 seconds after hitting 3 enemies or more.
Devil's Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Duelling Sword
Savage Sweep
Increases cleave by 140-200 percent for 2 seconds after hitting 3 enemies or more.
Devil's Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator / Cleaver
Skullcrusher
Give 1-4 stacks of 10 percent extra damage to a staggered enemy; lasts 5 seconds.
Devil's Claw Sword / Crusher / Thunder Hammer / Shock Maul / Sapper Shovel / Latrine Shovel / Bully Club
Thunderstrike
Give 1-4 stacks of 10 percent impact to a staggered enemy; lasts 5 seconds.
Devil's Claw Sword / Crusher / Thunder Hammer / Sapper Shovel
Trauma
Add 14-20 percent impact for 2 seconds after repeatedly hitting an enemy; lasts 5 seconds.
Devil's Claw Sword / Crusher / Thunder Hammer / Sapper Shovel
Vicious Slice
Add 14-20 percent impact to each enemy already hit with the same attack.
Devil's Claw Sword
Wrath
Add 25-40 percent cleave on attacks; stacks 5 times.
Devil's Claw Sword / Heavy Sword / Assault Chainsword / Heavy Eviscerator
Bladed Momentum
Getting multiple hits with a single strike adds 4-10 percent rending for 2.5 seconds; stacks 5 times.
Heavy Sword
Chained Deathblow
Add 5-20 percent critical chance for 3 seconds after getting a weak spot kill.
Heavy Sword
Deathblow
Add 7.5-15 percent weak spot damage; weakspot kills ignore enemy hit mass.
Heavy Sword
Perfect Strike
Critical hits ignore enemy armor hit mass bonus; add 2.5-4 percent critical hit damage.
Heavy Sword / Heavy Eviscerator / Latrine Shovel / Bully Club
Opportunist
Add 10-25 percent rending when attacking staggered enemies.
Crusher / Heavy Eviscerator / Assault Chainaxe / Shock Maul / Latrine Shovel
Slaughterer
Add 5-8 percent strength for 4.5 seconds after a kill; stacks 5 times.
Crusher / Assault Chainaxe / Thunder Hammer / Blaze Force Sword / Cleaver
Agile
Weak spot hits refresh dodge efficiency; add 2.5-4 percent weakspot damage.
Tactical Axe / Duelling Sword
Relentless Strikes
Add 4-10 percent strength for 2 seconds after landing a hit; stacks 5 times.
Tactical Axe / Duelling Sword
Slaughter Spree
Add 40-100 percent critical chance following a weak spot critical kill.
Tactical Axe
Bloodletter
Add (x) bleed stacks to special attacks ('x' varies according to weapon type).
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe
Bloodthirsty
Add 40-100 percent critical chance to an attack following a special attack kill.
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe / Blaze Force Sword
Rev It Up
Add 17-20 percent movement speed for 2 seconds following a weapon special activation.
Assault Chainsword / Heavy Eviscerator / Assault Chainaxe
Momentum
Hitting 3 or more enemies with one attack restores 12-15 percent toughness.
Heavy Eviscerator / Thunder Hammer / Cleaver / Bully Club
Shock And Awe
Subtract 30-60 percent enemy hit mass for 2 seconds following a kill.
Thunder Hammer
Falter
Weakspot hits increase enemy stagger by 60-90 Percent; increase ranged stagger strength by 30 percent.
Shock Maul
High Voltage
Add 10-25 percent damage to electrocuted enemies.
Shock Maul
Lightning Reflexes
Stun attackers with timed blocks, gaining you 10-25 percent melee strength for 3 seconds.
Shock Maul
Overwhelming Force
Staggered enemies have a 10-25 percent chance to become stunned; 3.5-5 second cooldown.
Shock Maul
Blazing Spirit
Give as enemy 1-4 stacks of soulblaze when they're critically hit, up to a maximum 3-12 stacks.
Blaze Force Sword
Deflector
Block melee and ranged attacks; reduce block cost by 22.5-30 percent.
Blaze Force Sword
Exorcist
Repeated weak spot hits quell 2-5 percent of peril.
Blaze Force Sword
Superiority
Add 5-12.5 percent strength for 7 seconds after killing an elite; stacks 3 times.
Blaze Force Sword
Unstable Power
Gain 14-20 percent strength, scaled by your peril.
Blaze Force Sword
Take A Sword
Add 45-60 percent weak spot damage for 3 seconds after pushing an enemy.
Sapper Shovel
Sucker Punch
Add 7.5-15 percent critical hit chance for 3 seconds after landing a special action hit.
Latrine Shovel
Confident Strike
Add 5-8 percent toughness on a chained hit.
Latrine Shovel / Cleaver / Bully Club
Bash
Add 7.5-15 percent critical chance for 3 seconds after pushing an enemy.
Cleaver
Tenderiser
Add 7.5-15 percent strength on hits with a weapon special attack.
Cleaver
No Guts, No Glory
Gain 50 percent toughness regeneration for 2-5 seconds after elite special action hit.
Bully Club
Slow And Steady
Recover 15-24 percent toughness after hitting an enemy with a heavy attack; scales with charge time.
Pickaxe
Torment
Add 12-24 percent strength for 3.5 seconds after landing a weapon special hit.
Pickaxe
Supercharge
Add 1-4 stacks of brittleness on an energised hit.
Power Maul
Last Guard
Push enemies with a block break; this has a 15-second cooldown, and reduces block cost by 15-30 percent.
Slabshield
Offensive Defense
Each stamina spent blocking gives you 1 stack; next melee attack gains 4-10 percent strength per stack.
Slabshield
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Posts By Matt MckeownEvery Ranged Weapon Blessing
Ranged weapon Blessings can have some overlapping effects with melee Blessings, but there are plenty of unique effects and interactions to find here, too. There are a lot of different ranged weapons in the game that function vastly different, and the Blessing options further that weapon diversity greatly.
Blessing
Description
Weapon Availability
Both Barrels
Firing both barrels and killing an enemy increases next reload speed by 40-70 percent.
Assault Shotgun
Deathspitter
Gain 5-6.5 strength for 5 seconds after close range kill.
Assault Shotgun / Braced Autogun / Infantry Autogun / Combat Shotgun / Recon Lasgun / Twin-Linked Heavy Stubber
Flechette
Add 3-6 bleed stacks on a critical hit.
Assault Shotgun / Combat Shotgun / Ripper Gun
Full Bore
Gain 14-20 percent strength for landing every pellet in a shot on the same enemy.
Assault Shotgun / Combat Shotgun / Kickback
Hit And Run
Become immune to ranged attacks for 0.7-1 second on a close range kill.
Assault Shotgun / Braced Autogun / Infantry Autogun / Combat Shotgun / Recon Lasgun
Man-Stopper
Increase cleave when landing a critical hit, and gain 10-25 percent ranged attack stagger.
Assault Shotgun / Combat Shotgun
Run 'N' Gun
Add 6-15 percent extra damage and the ability to hipfire while sprinting; also reduce weapon spread by 10 percent.
Assault Shotgun / Bolt Pistol / Quickdraw Stub Revolver / Force Staff / Kickback
Scattershot
Gain 6-12 percent critical chance for each enemy hit by the previous shot; stacks 5 times.
Assault Shotgun / Combat Shotgun
Speedload
Gain 7-10 percent reload speed for 3 seconds after killing an enemy in close range; stacks 5 times.
Assault Shotgun / Braced Autogun / Infantry Autogun / Shredder Autopistol / Heavy Laspistol / Quickdraw Stub Revolver / Recon Lasgun
Terrifying Barrage
After a close range kill, suppress enemies inside 5-8 meters.
Assault Shotgun / Braced Autogun / Infantry Autogun / Shredder Autopistol / Boltgun / Combat Shotgun / Quickdraw Stub Revolver / Force Staff / Twin-Linked Heavy Stubber / Kickback / Ripper Gun
Ceaseless Barrage
Gain 20 percent suppression for every 2.5 percent of your magazine spent while in continuous fire.
Braced Autogun / Twin-Linked Heavy Stubber
Fire Frenzy
Add 7-10 percent close damage for 3.5 seconds after killing close-range enemy; stacks 5 times.
Braced Autogun / Infantry Autogun / Boltgun / Combat Shotgun / Twin-Linked Heavy Stubber / Ripper Gun
Inspiring Barrage
Gain 1-4 percent toughness for every 10 percent of your magazine spent while in continuous fire.
Braced Autogun / Shredder Autopistol / Boltgun / Purgation Flamer / Twin-Linked Heavy Stubber / Kickback / Ripper Gun
Roaring Advance
Improve movement speed reduction by 10-25 percent for every 5 percent of magazine spent.
Braced Autogun / Twin-Linked Heavy Stubber
Stripped Down
Gain immunity to ranged attacks while sprinting if your stamina is over 50-80 percent.
Braced Autogun / Infantry Autogun / Recon Lasgun
Between The Eyes
Weak spot hits grant suppression immunity for 2.4-3.6 seconds.
Headhunter Autogun / Infantry Lasgun / Heavy Laspistol
Crucian Roulette
Gain 0.45-0.6 percent critical chance for each round fired from your magazine (reload resets).
Headhunter Autogun / Quickdraw Stub Revolver
Deadly Accurate
Gain 70-100 percent extra damage on critical weak spot hits.
Headhunter Autogun / Bolt Pistol / Infantry Lasgun
Falter
Weakspot hits increase enemy stagger by 60-90 percent; increase ranged stagger strength by 30 percent.
Headhunter Autogun / Infantry Lasgun / Helbore Lasgun
Ghost
Become immune to ranged attacks for 0.6-1.2 seconds after landing a weak spot hit.
Headhunter Autogun / Infantry Lasgun / Heavy Laspistol
Headhunter
Gain 14-20 percent critical chance on a weak spot hit; resets on critical hit.
Headhunter Autogun / Infantry Lasgun / Recon Lasgun
No Respite
Gain 14-20 percent damage on a staggered enemy, scaling with stagger.
Headhunter Autogun / Combat Shotgun / Infantry Lasgun / Helbore Lasgun
Opening Salvo
Gain 14-20 percent strength on the first shot of salvo.
Headhunter Autogun / Infantry Lasgun
Surgical
Gain 10 percent critical chance for every 0.2-0.35 seconds spent while aiming; resets on firing, and stacks 10 times.
Headhunter Autogun / Bolt Pistol / Boltgun / Quickdraw Stub Revolver / Helbore Lasgun / Kickback
Dumdum
Gain 4.5-6 percent close range damage for repeated hits; stacks 5 times.
Infantry Autogun / Heavy Laspistol / Recon Lasgun
Punishing Salvo
Gain 35-50 percent weakspot damage on the second, third, and fourth shots of your salvo.
Infantry Autogun / Recon Lasgun
Raking Fire
Add 32.5-40 percent damage when shooting at the back of enemies.
Infantry Autogun / Shredder Autopistol / Heavy Laspistol
Sustained Fire
Add 14-20 percent damage on the second, third, and fourth shots of your salvo.
Infantry Autogun / Shredder Autopistol / Quickdraw Stub Revolver / Helbore Lasgun / Recon Lasgun
Blaze Away
Gain 5-8 strength for every 10 percent of your magazine spent while firing continuously.
Shredder Autopistol / Purgation Flamer / Plasma Gun / Force Staff / Grenadier Gauntlet / Twin-Linked Heavy Stubber / Rumbler / Kickback / Ripper Gun
Cavalcade
Gain 3.5-5 percent critical chance for every 10 percent of your magazine spent while firing continuously.
Shredder Autopistol / Boltgun / Ripper Gun
Pinning Fire
Gain 4.25-5 percent strength for each enemy you've staggered; stacks 5 times.
Shredder Autopistol / Boltgun
Powderburn
Add 14-20 percent damage against enemies that are suppressed; on close range kill, gain 28-40 percent suppression and reduced recoil.
Shredder Autopistol
Execution
Add 5-20 percent damage against staggered enemies.
Bolt Pistol
Gloryhunter
Gain 18-30 percent toughness after killing an elite.
Bolt Pistol / Boltgun / Quickdraw Stub Revolver / Plasma Gun / Grenadier Gauntlet / Rumbler
Lethal Proximity
Shots at point-blank range cause explosions; explosion radius increased by 10-25 percent.
Bolt Pistol
Point Blank
Gain 14-20 percent ranged critical chance for 3.5 seconds after a melee kill.
Bolt Pistol / Quickdraw Stub Revolver
Puncture
Hitting an enemy with a ranged attack adds 1-4 bleed stacks.
Bolt Pistol / Boltgun
Shattering Impact
Give target 1-4 stacks of 2.5 percent brittleness on hit; lasts 5 seconds, maximum of 16 stacks.
Boltgun / Plasma Gun / Grenadier Gauntlet / Rumbler
Everlasting Flame
Critical hits use reserve ammo instead of ammo from your fuel tank.
Purgation Flamer
Fan The Flames
Ignore 30-60 percent stagger resistance on burning enemies with primary attack; deal 30-45 percent extra impact.
Purgation Flamer
Overpressure
Gain 2-5 percent strength, scaling with remaining ammo; stacks 5 times.
Purgation Flamer
Penetrating Flame
Apply 1-4 stacks of 1 percent brittleness for 5 seconds on direct hit; stacks 20 times.
Purgation Flamer / Force Staff
Quickflame
Gain 24-36 percent increased reload speed when empty.
Purgation Flamer
Showstopper
Elite and special enemies have 14-20 percent chance to explode on kill.
Purgation Flamer / Force Staff
Efficiency
Reduce ammo use by 33 percent after not firing for 4.5-5 seconds.
Infantry Lasgun
Infernus
Apply 1-4 burn stacks on critical hit; stacks 3-12 times.
Infantry Lasgun / Heavy Laspistol / Helbore Lasgun / Recon Lasgun
Concentrated Fire
Gain 2-5 percent critical chance on chained weak spot hits.
Heavy Laspistol
Desperado
Gain 5-12.5 percent critical chance for 2 seconds after successfully dodging an enemy attack.
Heavy Laspistol
Reassuringly Accurate
Gain 10-16 percent toughness after a critical hit kill.
Heavy Laspistol / Grenadier Gauntlet
Hand-Cannon
Gain 30-60 percent rending when landing a critical hit.
Quickdraw Stub Revolver
Trickshooter
Gain 4.5-6 percent strength when chaining weak spot hits; stacks 5 times.
Quickdraw Stub Revolver
Armourbane
Add 2-4-6-8 stacks of 2.5 percent brittleness on enemies you hit; stacks based on charge level.
Helbore Lasgun
Hot-Shot
Gain 20-50 cleave on weak spot hits.
Helbore Lasgun
Weight Of Fire
Reduce charge time by 6-12 percent by chaining charged attacks.
Helbore Lasgun
Focused Cooling
30-60 percent heat generation reduction after a critical hit.
Plasma Gun
Gets Hot!
Higher heat level increases critical hit chance by 27.5-50 percent; also increases critical damage by 4-10 percent.
Plasma Gun
Optimised Cooling
Charge speed scales oppositely with heat level.
Plasma Gun
Power Blast
Gain 2.5-5 percent to 10-25 percent critical hit chance based on charge level.
Plasma Gun
Rising Heat
Add 5-20 percent extra damage scaling with heat level.
Plasma Gun
Volatile
Gain 2.5-4 percent charge speed with low overheat; stacks 5 times.
Plasma Gun
Focused Channeling
Reduce secondary attack move penalty by 20-50 percent, and this attack cannot be interrupted.
Force Staff
Warp Flurry
Reduce charge time by 5.5-8.5 percent when chaining secondary attacks; stacks 3 times.
Force Staff
Warp Nexus
Gain 3.5-5 percent and 14-20 percent critical chance, scaled with current peril.
Force Staff
Disruptive
Secondary attacks that hit at least 3 enemies grant 15-30 percent extra strength on melee for 3.5 seconds.
Grenadier Gauntlet
Explosive Offensive
Gain 6-15 percent strength for 5 seconds after hitting multiple enemies with a special weapon attack.
Grenadier Gauntlet
Gauntlet Momentum
Chained hits with melee increase melee strength by 2-5 percent; stacks 10 times.
Grenadier Gauntlet
Pinpointing Target
Gain 5-8 percent strength every 0.4 seconds spent aiming; stacks 5 times.
Grenadier Gauntlet
Pulverise
Gain 10-25 percent critical chance for 3 seconds after getting a melee kill.
Grenadier Gauntlet
Charmed Reload
Load 2-5 bullets from reserve after landing a critical hit.
Twin-Linked Heavy Stubber
Overwhelming Fire
Gain 7-10 percent strength every 4 single target hits; stacks 5 times, and hitting another enemy resets this bonus.
Twin-Linked Heavy Stubber
Adhesive Charge
Grenades stick to Ogryns and monstrosities, and you deal 6-15 percent extra damage to them.
Rumbler
Blast Zone
Add 3-6 percent explosion radius for every shot in continuous fire; stacks 5 times.
Rumbler
Marksman's Reflex
Gain 15-30 percent reload speed on projectile weakspot hit.
Rumbler
Pierce
Gain 10-25 percent stagger on special attacks, and ignore armor hit mass bonus.
Rumbler / Kickback
Shrapnel
Apply 1-4 bleed stacks on close range explosions.
Rumbler
Expansive
Gain 30-42 percent melee strength after hitting at least 3 enemies with a ranged attack for 3.5 seconds.
Kickback
Punishing Fire
Gain 6-15 percent strength on ranged attacks for 3 seconds after cleaving with a special weapon attack through multiple enemies.
Kickback
Born In Blood
Gain 4.5-6 percent toughness after a close range kill.
Ripper Gun
Can Opener
Hitting an enemy with a special attack applies 10-16 stacks of 2.5 percent brittleness; stacks 16 times.
Ripper Gun
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