Summary

  • Rarity Collection series reprints essential cards and allows for rarity bumps for shinier decks.
  • Cards like Elemental Hero Air Neos and Kashtira Fenrir deserve reprints for competition and creativity.
  • Normal monsters benefit from cards like Primitive Lordly Load, but rarities can limit accessibility.

Reprints are an essential part of the Yu-Gi-Oh! TCG. While other card games may print the same card across every rarity, Yu-Gi-Oh! does it a bit differently. So if a card gets stuck as a secret rare, that’s the best you can hope for during that particular set.

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This is why the Rarity Collection series works so well. It lets you have access to otherwise essential cards, but also get the choice to rarity bump them if you want a shinier deck. So what cards deserve to be reprinted for the sake of competition, creativity, and nostalgia?

10 Elemental Hero Air Neos

A Missing Card

Air Neos is one of Yu-Gi-Oh!’s long-forgotten cards. This card is part of the Neo-Spacian archetype used by Jaden Yuki in the anime. While it isn’t powerful or acts as an extender, Elemental Hero Air Neos has an interesting history.

It’s not just the fact that it has never had a reprint, but that the monster is barely ever mentioned in games, merch, or anywhere that Yu-Gi-Oh! shows its face. This is one card you don’t want reprinted because of its power, but because you want to see the dam break.

9 Kashtira Fenrir

Play Carefully

Kashtira Fenrir first appeared in Darkwing Blast as part of the Kashtira archetype. It’s also one of the most splashable cards of the group. This level seven monster is great as a going first tactic and a going second board breaker.

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It’s also nice to have an immediate interaction on the board to help you play through tight lockdowns. Of course, this card would be great as a reprint, allowing it to become more accessible for level seven decks. It can even banish cards face down.

8 Primite Lordly Load

Power To The Normal Monsters

Normal monsters don’t have any effects. However, that doesn’t mean they can’t interact with other cards by being on the field or in the grave. The biggest downside to these cards is that they’re usually bricks in the deck.

Primitive Lordly Load gives Normal monsters a way to come out while also getting you into the engine. Introduced in Rage of the Abyss, this card is generic enough that it can be splashed as long as you avoid on-field effects. However, as a secret rare, it is difficult to get your hands on.

7 Varudras, The Final Bringer Of The End Times

A Rank Ten Omni Negate

Level ten monsters can be quite beefy. They are also difficult to get out unless they come with effects that give them a way to hit the field consistently. If you manage to get two level tens on the field at the same time, you can go into Varudras for an omni negate.

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Varudras gives players plenty of opportunities to break vital pieces on the board. It does this by detaching material from itself, attacking, and whenever it gets destroyed. This card is useful but locked as a secret rare in Legacy of Destruction.

6 Fiendsmith's Tract

Lowering The Bar For Entry

The entire Fiendsmith archetype is a hefty engine to play. Everything is locked at high rarity across different sets and The Infinite Forbidden just happens to have one of the more important cards. This is Fiendsmith’s Tract.

This card does a lot for the engine. It has a generic search effect for Light Fiends and acts as a Fusion Spell for the archetype. Secret rare cards can be gorgeous, but sometimes you just want some of the more essential cards to get printed in more accessible rarities for those that just want to play.

5 Bystial Lubellion

Then Bystial Boss

The Bystial Lubellion first debuted in Darkwing Blast and can be a useful tool for crossing over to your Branded archetype. This is a neat feature that bridges the gap between two different archetypes. While not many copies of this are needed, getting just one makes you question whether you really need it or not.

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Even the reprints in the 25th Anniversary Tin doesn’t really help its accessibility. It’s still locked behind secret rare and above, which can be disappointing. Therefore, the gates must be unlocked.

4 Dominus Impulse

An Essential Card For Going Pro

There is a Dominus Trap for every three attributes in the game. Dominus Impulse locks you out of Light, Earth, and Wind monsters for the entire duel if you activate it from your hand. Craft your deck right, and you can stop a vital Special Summon from the deck.

First appearing in Rage of the Abyss, this card is the most splashable of the two Dominus Traps, since it locks you out of less essential attributes such as Earth and Wind. However, it is locked as a secret rare which only raises the price bar for any deck to reach competitive status.

3 Imsety, Glory Of Horus

A Splashable Engine Held Back By One Card

The Horus engine can be pretty useful due to its ability to spam a bunch of monsters back onto the field. You can then use them as material for anything you want. While this sounds good, there is one thing holding it back and that is the lack of reprints for Imsety, Glory of Horus.

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Originally printed as a secret rare in Age of Overlord, Imsety got a somewhat lackluster reprint in the 25th Anniversary Tin: Dueling Mirrors. It’s just another reprint that keeps the card locked in the higher-tiered rarities.

2 Chaos Angel

A Generic Synchro With Amazing Abilities

Chaos Angel is an incredible Synchro Monster. It can turn any one Light or Dark monster into a Tuner. Depending on what you used to make it, you can also protect your Synchro Monsters from monster effects and protect everything else from being destroyed by battle.

The only thing holding this card back is that it has limited reprints. It first appeared in Cyberstorm Access as a secret rare before getting a reprint as a prismatic secret rare in the Dueling Mirrors Tin.

1 Mulcharmy Meowls

Free The Jellyfish

Mulcharmies do something that is too good to only be accessible by the few. They allow you to draw cards whenever your opponent Summons something from a specific location. Mulcharmy Meowls is a safe bet for a reprint since it tackles Special Summons from the graveyard or banishment.

Even though it released in Supreme Darkness, it is the only Mulcharmy to not have some sort or reprinting to spread out the availability of the card. With more Mulcharmies in the wild, the jellyfish can find balance.

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Yu-Gi-Oh! Trading Card Game

Franchise Yu-Gi-Oh! Original Release Date February 4, 1999 Player Count Two-player (1 vs. 1) Age Recommendation 8 and up Length per Game 20 minutes

The Yu-Gi-Oh! TRADING CARD GAME (TCG) allows kids, teenagers, and adults of all ages to relive the exciting Duels that take place in the animated Yu-Gi-Oh! series. In the Yu-Gi-Oh! TCG, players use the cards they’ve collected to construct Decks consisting of 40 to 60 cards. Then, they use their Decks to face off against opponents in a game of strategy, luck, and skill.

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