Arknights: Endfield is a real-time 3D role-playing game with strategic elements, developed by Hypergryph and published by Gryphline, that sends you across the frontier moon of Talos-II as the Endministrator of Endfield Industries. Exploration is one of the game’s core pillars, sitting alongside combat and base building, and the world is split into large open regions filled with collectibles, resources, and puzzles that feed directly into your account progression. This guide walks through every region currently in the game, how to reach each one, and how the shared exploration systems work so that you can clear the map efficiently rather than wandering past rewards you needed.
How Exploration Works Across Talos-II
Before touring the regions, it helps to understand the handful of systems that every area shares. The most important of these are TP Points, the fast-travel nodes scattered across each map. Activating a TP Point clears the surrounding fog, gives you a spot to rest and restore your team’s health between fights, and awards a small amount of experience, so tracking them down is usually the first thing you should do when you enter a new area. TP Points are also where you submit Aurylenes, one of the game’s most common collectibles.
Two things gate your access to new ground. The first is main story progress, since most regions only open once you reach a specific mission. The second is your Authority Level, an account-wide rank that rises as you complete activities and gather resources, and which is checked before you can move into certain areas. Because of this, neglecting exploration and side content can leave you unable to advance even when the story wants you to, so it is worth clearing collectibles and missions as you go rather than rushing the campaign. The table below summarises the current regions and how each is unlocked.
Region Version How To Unlock Valley IV 1.0 Available from the start of the story Wuling (Jingyu Valley and Wuling City) 1.0 Reach Authority Level 43 and start the Arrival at Wuling main mission Yinglung Pass 1.4 Progress Chapter 2 to the Bravely Breach the Hostile Winds mission North Wuling Exclusion Zone 1.4 Continue past Yinglung Pass in the same Chapter 2 questlineValley IV: The Starting Region
Valley IV is the first region you explore and the largest in the game, introduced at launch in Version 1.0. It is a frontier production region that once housed the headquarters of Endfield Industries along with major mining operations, and it is where you learn the fundamentals of combat, exploration, and factory building. The region is divided into six connected areas, each with its own layout, hazards, and points of interest. Because Valley IV gates several of its zones behind story progress and Authority Level, you will typically clear it in stages rather than all at once.
The Hub
The Hub is the central area of Valley IV and serves as the headquarters of Endfield Industries in the region. It contains the Core AIC Area, the Hub Base Power Plant, and the Hub Base itself, making it the anchor for your early factory work. From here you can head west back toward Valley Pass or press east into Aburrey Quarry and the Originium Science Park, so it functions as the crossroads that connects most of the region together.
Valley Pass
Valley Pass sits next to The Hub and is where you first learn to build Outposts, the structures that expand your industrial reach. It holds locations such as the Valley Transfer, the Arsenal, a Temporary Shelter, Valley Fort, and the Abandoned Trail. Several early main and side missions take place here, so it is one of the busiest areas in the opening hours of the game.
Aburrey Quarry
Aburrey Quarry is the production base of Valley IV and leans heavily into traversal puzzles. Its defining feature is a set of tower cranes that you can repair and then control in order to move across the quarry, opening routes to chests and resources that are otherwise out of reach. Because progress here depends on operating the cranes correctly, it rewards a more deliberate approach than the open stretches elsewhere in the region.
Originium Science Park
Found to the east of The Hub and south of Origin Lodespring, the Originium Science Park is a research district containing the Research Center, an Infra-Station, an Eco-Farm, and the Transport Nexus among other locations. It is dense with side content and operator missions, and its interconnected facilities make it a productive place to farm exploration rewards once it opens up.
Origin Lodespring
Origin Lodespring is a mineral-rich area described as the former home of a giant Originium wonder, and it introduces one of the region’s more distinctive hazards. Ankhors in the area emit damaging shockwaves, which the game hints can be shut down by breaking their core, while Originium branches scattered nearby can generate shields that protect you against those same shockwaves. Managing this push and pull between hazard and cover is central to exploring the area fully.
Power Plateau
Power Plateau lies to the west of Origin Lodespring and is the setting for a large stretch of the region’s later main missions. It contains locations such as the Bonekrusher Warcamp, the Aether Test Site, the Originium Power Plant and its Comm Station, the Shattered Fringe, and an Evacuation Zone. As one of the final areas of Valley IV, it tends to feature tougher encounters, so it is best approached once your team has grown.
Wuling: The Second Major Region
Wuling opens once you reach Authority Level 43 and begin the Arrival at Wuling main mission, and it marks a clear shift in both setting and pace. Where Valley IV is an industrial frontier, Wuling is a lush, mountainous region defended by the Tianshi Pillar Array and home to the prestigious Tianshi Bureau Academy and Fangxing Avenue, a street known for its local cuisine. Importantly, Wuling runs on systems parallel to Valley IV rather than shared ones, so its resources and economy are largely self-contained. The region currently comprises two starting areas, plus two further areas added in Version 1.4.
Wuling also blocks your path differently. Rather than leaning heavily on story gates the way Valley IV does, it slows you down through terrain and environmental puzzles. Two puzzle types are unique to the region and worth learning early, since each is tied to collectibles you cannot reach otherwise:
- Guiding Butterflies lead you along a set path to a reward, and are tied to Yellow Crates. Following them is straightforward once you spot the trail.
- Pass the Bug puzzles require you to position toads correctly and time your moves, and are tied to Blue Crates. These are more involved and reward patience over speed.
Jingyu Valley
Jingyu Valley is the southern area of Wuling and the first you enter, a scenic region of green hills, bamboo forests, and rivers that also hides eerier corners such as Stragglers Grove. Exploration here is defined by its terrain: you spend much of your time taking bamboo rafts from island to island, and the center of the region is covered in mist and shifting bamboo trees that make navigation tricky. In terms of rewards, Jingyu Valley holds a verified total of twenty Aurylenes, forty-four Treasure Chests, six Protocol Dataloggers, eight Facility Repair Robots, and three Recycling Stations, according to Game8’s map data.
Wuling City
Wuling City unlocks through the main mission The Way of Water and is the more built-up half of the region, centered on the city defended by the Tianshi Pillar Array. Exploration becomes more straightforward here than in Jingyu Valley, though you will still need to work around vast pools of blight and Optical Fog walls to reach everything. It is also the most collectible-dense area in the base game, with Game8 recording sixty-one Aurylenes, one hundred and ninety-eight Treasure Chests, eight Protocol Dataloggers, and eight Gear Template Crates within its bounds.
Yinglung Pass and the North Wuling Exclusion Zone
Version 1.4, the Homecoming update, expanded the Wuling region northward with two new areas that continue the main story. You reach them by progressing Chapter 2 to the Bravely Breach the Hostile Winds mission, which sends the Endministrator and crew toward the Very Large Rift by way of Yinglung Pass before opening the exclusion zone beyond it. Both areas are smaller than the base-game regions but follow the same collectible structure, so they are quick to clear for players who are already caught up on the story.
Yinglung Pass
Yinglung Pass is the gateway area for the Version 1.4 content and the route toward the Very Large Rift. It is a compact zone that nonetheless packs in a full spread of collectibles: Game8 lists sixteen Aurylenes, twenty-six Treasure Chests, four Protocol Dataloggers, two Gear Template Crates, two Rare Growth spots, and a single Rare Ore spot. Because it functions as a connector to the exclusion zone, clearing it also sets up your access to the larger area beyond.
North Wuling Exclusion Zone
The North Wuling Exclusion Zone is the deeper of the two new areas and the more rewarding to fully explore. According to Game8’s map data it contains twenty-eight Aurylenes, eighty-five Treasure Chests, four Protocol Dataloggers, and one Rare Ore spot, making it a meaningful source of chests for players working through the current endgame content. As the newest region in the game, its layout is still being documented by the community, so an interactive map is especially useful here.
OMV Dijiang: Your Home Base
Not every location on Talos-II is an open-world region to explore. OMV Dijiang is a spacecraft that serves as the headquarters of Endfield Industries and functions as your central hub rather than an exploration zone. From here you can produce materials, build trust with your Operators, visit other players’ bases, and even change your character’s gender. You will return to Dijiang constantly between story beats, since several missions route you back to it to speak with characters such as Perlica or Zhuang Fangyi before sending you onward, so it is worth treating it as your home base rather than a place to comb for collectibles.
Understanding The Collectibles
Every region is populated with the same set of collectible and interaction types, and knowing what each one gives you makes it much easier to decide what to prioritise. The most common by far are Aurylenes, glowing orbs that you submit at TP Points in exchange for Stamina, Origeometry, experience, and Sanity. Some sit in fixed positions while others float away and must be chased down before you can grab them. Treasure Chests, sometimes called Crates, are the other staple, rewarding Oroberyls, experience, T-Creds, progression materials, and occasionally weapons and gear.
Beyond those two, several interaction types tie exploration into your wider account systems. Protocol Dataloggers are yellow tube-man figures that reward AIC Index for your Basic AIC Plan when activated, while Facility Repair Robots, also called Delta or SOS Robots, task you with solving an Originium Circuitry Module puzzle in exchange for Oroberyls, materials, and experience. Gear Template Crates are especially worth seeking out, since each one unlocks a crafting recipe for equippable gear that provides stats and set effects. The remaining node types are summarised below:
- Recycling Stations give you Aerospace Materials passively, once per day per station, so activating every one you find compounds over time.
- Ore Farming Spots yield the game’s standard ores, namely Originium, Amethyst, and Ferrium, while Rare Ore sites provide the minerals used to tune and ascend weapons.
- Rare Growths are gathering spots for the materials used to promote Operators and upgrade their skills, making them valuable for account progression.
- Energy Alluviums are temporary nodes that spawn enemies to fight, rewarding a chest once you clear them out.
Talos-II is built to reward players who explore it deliberately rather than racing through the story, and its regions are designed so that collectibles, resources, and Authority Level all feed back into one another. Starting in the industrial expanse of Valley IV and moving through the mountains of Wuling into the newest Version 1.4 areas, each region introduces its own hazards and puzzles while sharing the same underlying systems of TP Points, fog clearing, and collectible hunting. Learn those systems once, activate your travel points early, and keep an eye on your Authority Level, and you will find the map opening up smoothly as your account grows. For the best gaming experience, play Arknights: Endfield on BlueStacks!









