Two new heavy hitting bosses were recently introduced in the popular turn-based RPG game Raid: Shadow legends by Plarium. These bosses and their unique abilities will surely hinder your progress in the Doom Tower game mode.

Bommal the Dreadhorn

This blazing Rhino-like boss likes to toast your champions with unremovable debuffs and explosive minion bombs.

Here are its abilities:

Ruinous Crush

⦁ Attacks all enemies. Decreases [Bomb] debuff detonation countdowns by 1 turn. Also instantly activates any [HP Burn] debuffs on each target and decreases the duration of those debuffs by 1 turn.

Magma Flood

⦁ Attacks all enemies. Places a [HP Burn] debuff on each enemy for 3 turns.

 [Passive effect]

⦁ Enemies receive 100% more damage from [HP Burn] debuffs for each [Bomb] debuff they are under. 

⦁ Has 3 seconds cooldown. 

Rain of Bombs

⦁ Removes all buffs from all enemies, then attacks them. Places a [Bomb] debuff on each enemy that detonates after 2 turns. Places 1 additional [Bomb] debuff for each buff removed by this Skill. The [Bomb] debuffs cannot be blocked or removed.

⦁ Has 3 seconds cooldown.

Dread Minions

⦁ Places a 50% [Increase ATK] buff on [Bommal the Dreadhorn] for 5 turns, then summons two [Dreadbombs] and grants an Extra Tun.

⦁ The [Increase ATK] buff cannot be removed.

[Passive Effect]

⦁ Summons 1 [Dreadbomb] every time [Bommal]’s Turn Meter is decreased.has 5 seconds cooldown.

Pressure Wave [Passive]

⦁ Each time an enemy places any debuff (except [Bomb] debuffs) on [Bommal], places a [Bomb] debuff on that enemy that detonates after 2 turns.

⦁ These [Bomb] debuffs cannot be blocked or removed.

⦁ Each time a [Bomb] debuff detonates on an enemy, has a 100% chance of placing a [Stun] debuff on all other enemies for 1 turn.

⦁ [Bommal] receives 200% more damage from [Bomb] debuffs.

Almighty Immunity [Passive]

⦁ Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Almighty Strength [Passive]

⦁ Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

Almighty Persistence [Passive]

⦁ All Turn Meter reduction effects are decreased by 50% when used against the Boss.

This Boss also has a minion to aid it in battle so you better be careful and be wary of your surroundings or you could get caught in a tricky situation.

Dreadbomb

Even though this unit doesn’t look like your typical villain sidekick, the Dreadbomb is still counted as an enemy minion and can only be countered in a specific way.

Detonation [Passive]

⦁ Explodes at the start of each turn and deals pure damage to each enemy equal to 40% of this MAX HP if the [Dreadbomb] is not under a [Freeze] debuff at the start of the turn.

⦁ Deals pure damage to each enemy equal to 20% of their MAX HP instead if the [Dreadbomb] is under a [Freeze] debuff at the start of the turn.

⦁ Damage inflicted will ignore [Shield] buffs.

Short Fuse [Passive]

⦁ The [Dreadbomb] is immune to all debuffs, effects, and sources of damage except its own skills and [Freeze] and [HP Burn] debuffs.

⦁ Fills the [Dreadbomb]’s Turn Meter by 20% even when it receives damage from a [HP Burn] debuff.

Astranyx the Dark Fae

The second boss has the ability to copy the champions in your party and all their abilities. This surely is a tricky boss to fight as the saying goes, your biggest enemy is yourself.

Darklight Beams

⦁ Attacks all enemies. Has a 100% chance of placing a [Leech] debuff on each enemy for 2 turns.

Dark Tendrils

⦁ Attacks all enemies.

Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).

⦁ Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).

⦁ Has a 25% chance of placing a [True Fear] debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.

⦁ Heals [Astranyx] by 10% of her MAX HP for each Spirit Champion on the enemy team.

⦁ Has 3 seconds cooldown.

Faerie Storm

⦁ Attacks all enemies. All living allies will team up and join this attack. Damage increases by 25% for each living ally.

⦁ Has 3 seconds cooldown.

Dark Abduction

⦁ Banishes 1 enemy Champion and spawns a Mirror Copy of them onto [Astranyx]’s team. Places a ⦁ [Fear] debuff on all enemies for 1 turn.

⦁ Increases [Astranyx]’s [Dark Energy] counter by 1.

⦁ Has 4 seconds cooldown.

Fae Mirror [Passive]

⦁ Places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns and spawns Mirror Copies of all enemies onto [Astranyx]’s team at the start of the battle.

⦁ Summons Mirror Copies of all enemies onto [Astranyx]’s team every time her [Dark Energy’ counter reaches 5.

⦁ Also places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns every time her [Dark Energy] counter reaches 5.

⦁ [Astranyx]’s [Dark Energy] counter resets after it reaches 5].

Almighty Immunity [Passive]

⦁ Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

Almighty Strength [Passive]

⦁ Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

Almighty Persistence [Passive]

⦁ All Turn Meter reduction effects are decreased by 50% when used against the Boss.

You can download and play RAID: Shadow Legends on BlueStacks, a powerful tool in gaming. With BlueStacks, you can increase the odds of obtaining cool Champions through the use of Multi-Instance which lets you reroll multiple times using different instances.

What do you think of these bosses? Are you up for the challenge? Tell us in the comment section below.