Best Clair Obscur Expedition 33 Pictos - all Pictos and how to level up
What are the best Expedition 33 Pictos? These equippable accessories provide stat bonuses and passive effects to your Expedition members. Each character can equip up to three Pictos at a time, and after four turns, you can enable their passive effects across your party.
The best Pictos in Clair Obscur Expedition 33 benefit all characters across the board regardless of their various strengths and abilities, and many of them are a staple feature on the best Clair Obscur builds overall. We've tracked down all Pictos in the turn-based RPG to bring you the best ones for each character, so you can locate and equip them for hidden synergies.
Best Expedition 33 Pictos
There are over 100 Pictos to collect in Expedition 33. Some offer passive effects that benefit a specific character's kit, while others encourage experimentation. However, the best Pictos can be useful in all build permutations, and are all but essential to activate with Lumina points.
Here are the best Expedition 33 Pictos:
- Dodger
- Energising Parry
- Sweet Kill
- Empowering Attack
- Healing Fire
- Beneficial Contamination
- Powerful On Shell
- Greater Powerful
- Breaker
- Energising Break
- Energising Turn
- Augmented Counter
- Cheater
- Painted Power
- Gradient Fighter
- Second Chance
- Clea's Life
Dodger
Effect: +1 AP on perfect dodge. Once per turn.
How to get: Defeat the Portier in Spring Meadows.
Dodger is one of the first Pictos you pick up on your journey, but don't underestimate it. This powerful Pictos allows characters to rapidly accumulate bonus AP outside their turn, allowing them to execute an attack combo or cast powerful finishers. This can benefit any character, particularly those with weaker parries, since it demands constant dodging to maximize its Lumina effect.
Energising Parry
Effect: +1 AP on successful parry.
How to get: Defeat the Chromatic Luster boss in Forgotten Battlefield.
If you prefer to parry rather than dodge, then Energising Parry is an ideal alternative to Dodger. Functionally, its Lumina passive works the same way: perform a successful parry, receive an ability point. However, unlike Dodger, it isn't restricted to once per turn, making it a parry master's dream. You could also run with both Lumina passives active on one character with AP-hungry skills.
Sweet Kill
Effect: Recover 50% health on killing an enemy.
How to get: Purchase from the Gestral Merchant in Renoir's Drafts after fighting them.
Taking a turn to heal injured allies can seem like a waste, especially if it causes you to miss a combo window. Sweet Kill mitigates the chances of that situation by rewarding you with health for going on the offensive. It's also very cheap to activate, which means your entire party can run it in no time. Even better? You can switch out any extraneous healing skills for offensive alternatives instead.
Empowering Attack
Effect: Gain Powerful for one turn on base attack.
How to get: Purchase from the Gestral Merchant in Sacred River after fighting them.
No matter how much AP replenishment you build into each character, there inevitably comes a time when you have to take a break from skills and rely on a good old-fashioned basic attack. Empowering Attack is made for these moments, effectively turning your least effective attack into a one-turn buff, so you can hit harder the turn after that.
Healing Fire
Effect: Recover 25% health when attacking a burning target. Once per turn.
How to get: Retrieve from a corpse on the path to the right of the Crumbling Path fast travel point in Sirene.
Attacks that inflict Burn appear in every character's skill tree, and given how common it is as a weakness, the odds are you'll be running at least one character who fulfils that requirement. Healing Fire is an excellent choice for a supplementary heal when attacking once per turn. Between Healing Fire and Sweet Kill, you'll rarely need to fall back on healing skills and tints.
Beneficial Contamination
Effect: +2 AP on applying a status effect. Once per turn.
How to get: Purchase from the Gestral Merchant near the Resinveil Grove fast travel point in Falling Leaves.
Extending the uptime on Burn application to trigger Healing Fire or other Burn-based Pictos may occasionally cause your attack rotation to stall. Beneficial Contamination grants you an additional two ability points once per turn. This works particularly well for Maelle, Verso, and Lune given their capacity to inflict Burn, Mark, and Stun.
Powerful On Shell
Effect: Apply Powerful on applying Shell.
How to get: Defeat the Benisseur past the Dancing Classes fast travel point in Sirene.
Powerful On Shell imbues your most defensive skills with an offensive buff, so you can make up for any potential downtime or damage taken by hitting even harder next turn. You could pair this with damage mitigation Pictos like SOS Shell, Auto Shell, or Protecting Death, but we prefer to kick off any fight with Maelle's Guard Up to reap the benefits of Powerful On Shell across a full battle.
Greater Powerful
Effect: +15% to Powerful damage increase.
How to get: Purchase from the Gestral Merchant near the Crumbling Path fast travel point in Sirene.
Powerful is one of the best buffs in battle, offering a 25% damage boost while active. Greater Powerful takes that up to 40%, ensuring that even the weakest attacks still pack a real punch. It has excellent synergy with Empowering Attack, so we recommend running both simultaneously if you need to employ your basic attack often.
Breaker
Effect: 25% increased Break damage.
How to get: Defeat Ultimate Sakapatate in Ancient Sanctuary.
This Pictos is a must-have for any dedicated breakers in your party, whether that's Verso, Lune, or Maelle. Its Lumina passive applies a flat-rate bonus to your Break damage, which makes all the difference for expensive skills like Verso's Perfect Break or Lune's Crustal Crush.
Energising Break
Effect: +3 AP on Breaking an enemy.
How to get: On the path near the Chromatic Troubadour in Flying Waters.
Energising Break is a great way to support your main breaker further, automatically bestowing them with three ability points upon breaking an enemy. The Lumina Point cost is also pretty negligible, so you can likely justify applying it to anyone with a break skill in their kit.
Energising Turn
Effect: +1 AP on turn start.
How to get: Defeat Sirene in Sirene, or purchase from the Gestral Merchants in either Sacred River or Renoir's Drafts after fighting them.
Your party can never have enough AP, especially as you begin to unlock more expensive skills. Energising Turn gives you an additional ability point at the beginning of your turn, letting you ramp faster. The only downside to this Pictos is the high Lumina cost it takes to apply across the entire team, but it's well worth taking up a Pictos slot for your heaviest hitter.
Augmented Counter
Effect: 35% increased counterattack damage.
How to get: Defeat the Bourgeon in Flying Waters or Flying Manor, or purchase from the Gestral Merchant in Renoir's Drafts after fighting them.
Another one for the parry aficionados, Augmented Counter's bonus Counterattack damage is particularly effective against evasive enemies that can dodge out of the way of direct damage. This Lumina passive has obvious synergy with Energising Parry, and can occasionally let you clear the field before you even take a turn.
Cheater
Effect: Always play twice in a row.
How to get: Defeat Sprong on The Continent, near Crimson Forest.
What's better than one turn? Two turns. Cheater is a tough Pictos to get, but once you have it, the world's your oyster. Use that additional turn in combat to spend excess ability points instead of free aim, inflict a basic attack for more AP and optional buffs like Empowering Attack, or make use of Picto buffs with turn start conditions. Cheater's only drawback is its extortionate Lumina cost to activate its passive effect, so stick to one character.
Painted Power
Effect: Damage can exceed 9,999.
How to get: Defeat the boss at the Monolith Peak in The Monolith
As you transition from mid-to-late game, you're likely to bump up against Expedition 33's damage cap. While it's satisfying to see a flurry of nines whenever you attack, it also indicates that excess damage is being left on the table – especially when enemy health pools balloon to match. Painted Power lifts that restriction, giving potent damage dealers the chance to reach their full potential.
Gradient Fighter
Effect: +25 increased damage with Gradient attacks.
How to get: Defeat the Aberrations to the left of the Lumiere's Garden fast travel point in Lumiere.
Gradient attacks are some of the most potent available to your expedition members, so don't miss out on the chance to bolster their damage further with Gradient Fighter. This Pictos is also surprising cheap to activate, so remember to apply it to every party member to reap its benefits across the board.
Second Chance
Effect: Revive with 100% health. Once per battle.
How to get: Defeat Renoir at the Tower Peak in The Monolith.
Nothing can disrupt your party's attack rotation more than the surprise death of an expedition member. At best, you have to waste another character's turn to revive them; at worst, they stay dead, and you have to muddle through the fight without their skills. Second Chance is an instant revival, which makes it a must-have Pictos for your glass cannons.
Clea's Life
Effect: On turn start, if no damage taken since last turn, recover 100% health.
How to get: Defeat Clea in Flying Manor. Complete the four trials then take the grapple point near the Central Plaza fast travel point to reach her atelier.
Clea's Life removes the need for a healer, especially if you're an artful dodger or parry aficionado. Even if you aren't, you can pair it with Cheater to skip the no-damage requirement altogether – just make sure you don't use a skill that inflicts damage in that first turn if you want to feel the benefit.
All Expedition 33 Pictos
Our complete list of all Pictos is the perfect companion if you prefer to craft your builds from scratch. Pictos are split into three categories: Offensive, Defensive, and Support. We've included a description of each Picto's associated Lumina passive alongside the stat bonuses they offer.
- Offensive Pictos
- Defensive Pictos
- Support Pictos
Offensive Pictos
Pictos Lumina Activation Cost Stat Bonus Accelerating Last Stand Gain Rush if fighting alone. 3 Lumina PointsHealth: 168
Speed: 34
At Death's Door Deal 50% more damage if health is below 10%. 5 Lumina PointsDefense: 96
Critical Rate: 11%
Augmented Aim 50% increased free aim damage. 10 Lumina PointsSpeed: 21
Critical Rate: 4%
Augmented Attack 50% increased base attack damage. 7 Lumina PointsDefense: 8
Speed: 10
Augmented Counter I 25% increased counterattack damage. 3 Lumina PointsHealth: 385
Critical Rate: 6%
Augmented Counter II 50% increased counterattack damage. 5 Lumina PointsDefense: 208
Critical Rate: 15%
Augmented Counter III 75% increased counterattack damage. 7 Lumina Points Defense: 432Critical Rate: 19% Augmented First Strike 50% increased damage on the first hit. Once per battle. 10 Lumina Points
Speed: 51
Critical Rate: 5%
Auto Rush Apply Rush for three turns on battle start. 10 Lumina PointsSpeed: 112
Critical Rate: 7%
Break Specialist Break damage is increased by 50%, but base damage is reduced by 20%. 1 Lumina PointHealth: 2,705
Speed: 546
Breaker 25% increased Break damage. 10 Lumina PointsSpeed: 26
Critical Rate: 9%
Breaking Attack Base attack can Break. 10 Lumina PointsSpeed: 154
Critical Rate: 17%
Breaking Burn 25% increased Break damage on burning enemies. 5 Lumina PointsSpeed: 243
Critical Rate: 9%
Breaking Counter 50% increased Break damage on counterattack. 3 Lumina PointsSpeed: 43
Critical Rate: 10%
Breaking Shots 50% increased Break damage with free aim shots. 1 Lumina PointSpeed: 43
Critical Rate: 10%
Breaking Slow 25% increased Break damage against slowed enemies. 5 Lumina PointsSpeed: 162
Critical Rate: 17%
Burn Affinity 25% increased damage on Burning targets. 10 Lumina PointsSpeed: 439
Critical Rate: 12%
Charging Attack +15% of a Gradient Charge on base attack. 7 Lumina PointsSpeed: 266
Critical Rate: 22%
Charging Counter +10% of a Gradient Charge on counterattack. 10 Lumina PointsHealth: 1,333
Defense: 647
Charging Stun +5% of a Gradient Charge on hitting a stunned enemy. 5 Lumina PointsHealth: 922
Speed: 182
Charging Tint +5% of a Gradient Charge on using an item 2 Lumina PointsHealth: 329
Defense: 122
Combo Attack I Base attack has one extra hit. 10 Lumina PointsSpeed: 93
Critical Rate: 6%
Combo Attack II Base attack has one extra hit. 20 Lumina PointsSpeed: 836
Critical Rate: 16%
Combo Attack III Base attack has one extra hit. 30 Lumina PointsSpeed: 619
Critical Rate: 14%
Confident Fighter 30% increased damage, but can't be healed. 15 Lumina PointsHealth: 222
Critical Rate: 20%
Critical Break 25% increased Break damage on critical hits. 5 Lumina PointsSpeed: 203
Critical Rate: 8%
Critical Burn 25% increased critical chance on Burning enemies. 5 Lumina PointsSpeed: 8
Critical Rate: 6%
Critical Moment 50% increased critical chance if health is below 30%. 5 Lumina PointsSpeed: 26
Critical Rate: 9%
Critical Vulnerability 25% increased critical chance on Defenceless enemies. 5 Lumina PointsDefense: 116
Speed: 62
Critical Weakness 25% increased critical chance on Weakness 5 Lumina PointsSpeed: 670
Critical Rate: 14%
Death Bomb On death, deal damage to all enemies. 5 Lumina PointsSpeed: 43
Critical Rate: 10%
Empowering Break Gain Powerful on breaking a target 3 Lumina PointsSpeed: 546
Critical Rate: 32%
Empowering Dodge 5% increased damage for each consecutive successful dodge. Can stack up to ten times. 5 Lumina PointsSpeed: 162
Critical Rate: 17%
Exhausting Power 50% increased damage if Exhausted. 2 Lumina PointsHealth: 270
Defense: 96
First Offensive First hit dealt and taken deals 50% more damage. 5 Lumina PointsSpeed: 75
Critical Rate: 13%
Fueling Break Breaking a target doubles its Burn amount. 5 Lumina PointsSpeed: 65
Critical Rate: 12%
Full Strength 25% increased damage on full health. 15 Lumina PointsHealth: 876
Defense: 373
Glass Canon Deal 25% more damage, but take 25% more damage. 10 Lumina Points Speed: 175 Gradient Fighter 25% increase damage with Gradient attacks. 5 Lumina PointsSpeed: 182
Critical Rate: 18%
Greater Defenceless Plus 15% to Defenceless damage amplification. 15 Lumina PointsHealth: 293
Critical Rate: 23%
Immaculate 30% increased damage until a hit is received. 10 Lumina PointsSpeed: 103
Critical Rate: 15%
Inverted Affinity Apply Inverted on self for three turns on battle start. 50% increased damage while Inverted. 5 Lumina PointsHealth: 270
Critical Rate: 11%
Last Stand Critical 100% critical chance while fighting alone. 3 Lumina PointsHealth: 168
Defense: 50
Longer Powerful On applying Powerful, its duration is increased by two turns. 10 Lumina PointsHealth: 376
Critical Rate: 13%
Longer Rush On applying Rush, its duration is increased by two. 10 Lumina PointsHealth: 778
Speed: 154
Powered Attack On every damage dealt, try to consume one AP. If successful, increase damage by 20%. 10 Lumina PointsSpeed: 132
Critical Rate: 7%
Powerful Shield 10% increased damage per shield point on self. 5 Lumina PointsSpeed: 651
Critical Rate: 14%
Roulette Every hit has a 50% chance to deal either 50% or 200% of its damage. 5 Lumina PointsDefense: 34
Critical Rate: 9%
Sniper First Free Aim shot each turn deals 200% increased damage and can break 15 Lumina PointsSpeed: 552
Critical Rate: 13%
Solo Fighter Deal 50% more damage if fighting alone. 1 Lumina PointHealth: 168
Defense: 50
SOS Power Apply Powerful when falling below 50% health. 5 Lumina PointsSpeed: 43
Critical Rate: 10%
Staggering Attack 50% increased Break damage on base attack. 1 Lumina PointSpeed 21
Critical Rate: 4%
Stun Boost 30% increased damage on stunned targets. 10 Lumina PointSpeed: 35
Critical Rate: 2%
Tainted 15% increased damage for each status effect on self 5 Lumina PointsDefense: 1,022
Critical Rate: 12%
Teamwork 10% increased damage while all allies are alive. 5 Lumina PointsHealth: 216
Defense: 71
Versatile After a Free Aim hit, base attack damage is increased by 50% for one turn. 5 Lumina PointsSpeed: 21
Critical Rate: 4%
Warming Up 5% increased damage per turn. Can stack up to five times. 15 Lumina PointsHealth: 1,166
Critical Rate: 9%
Defensive Pictos
Pictos Lumina Activation Cost Stat Bonus Aegis Revival +1 shield on being revived. 5 Lumina PointsDefense: 218
Speed: 108
Anti-Blight Immune to Blight. 10 Lumina PointsHealth: 1,333
Defense: 647
Anti-Burn Immune to Burn. 15 Lumina PointsHealth: 2,757
Defense: 1,572
Anti-Freeze Immune to Freeze. 15 Lumina PointsHealth: 1,464
Defense: 733
Anti-Stun Immune to Stun. 5 Lumina PointsHealth: 2,757
Defense: 1,572
Attack Lifesteal Recover 15% health on base attack. 15 Lumina PointsHealth: 88
Critical Rate: 8%
Auto Shell Apply Shell for three turns on battle start. 10 Lumina Points Health: 411 Base Shield +1 shield if not affected by any shield on turn start. 20 Lumina PointsSpeed: 378
Critical Rate: 11%
Clea's Life On turn start, if no damage taken since last turn, recover 100% health. 30 Lumina Points Health: 5,591 Confident Take 50% less damage, but can't be healed. 20 Lumina PointsSpeed: 41
Critical Rate: 10%
Defensive Mode On receiving damage, consume one AP to take 30% less damage, if possible. 1 Lumina PointHealth: 216
Defense: 71
Enfeebling Attack Base attack applies Powerless for one turn. 10 Lumina PointsHealth: 389
Defense: 478
Enfeebling Mark Marked targets deal 30% less damage. 10 Lumina PointsDefense: 102
Speed: 21
Greater Powerless +15% to Powerless damage reduction 15 Lumina PointsDefense: 1,727
Speed: 597
Greater Shell +10% to Shell damage reduction. 10 Lumina PointsHealth: 599
Defense: 240
Healing Boon Heal 15% health on applying a buff. 10 Lumina PointsDefense: 647
Speed: 266
Healing Counter Recover 25% health on counterattack. 10 Lumina Points Health: 751 Healing Fire Recover 25% health when attacking a Burning target. Once per turn. 10 Lumina PointsDefense: 240
Speed: 118
Healing Mark Recover 25% health on hitting a Marked enemy. Once per turn. 20 Lumina Points Defense: 65 Healing Parry Recover 3% health on parry. 5 Lumina PointsHealth: 127
Defense: 34
Healing Stun Recover 5% health on hitting a stunned target 10 Lumina PointsHealth: 876
Speed: 173
In Medias Res +3 shield on battle start, but maximum health is halved. 10 Lumina PointsDefense: 1,310
Critical Rate: 13%
Longer Shell On applying Shell, its duration is increased by 2. 10 Lumina PointsHealth: 778
Defense: 319
Protecting Attack Gain Shell for one turn on base attack. 10 Lumina PointsHealth: 3,081
Defense: 524
Protecting Death On death, allies gain Shell. 10 Lumina PointsHealth: 599
Speed: 118
Protecting Last Stand Gain Shell if fighting alone. 3 Lumina PointsHealth: 168
Defense: 50
Protecting Tint Healing Tints also apply Shell. 5 Lumina PointsHealth: 1,403
Defense: 681
Random Defense Damage taken is randomly multiplied by a value between 50% and 200%. 5 Lumina Points Critical Rate: 34% Recovery Recovers 10% health on turn start. 10 Lumina PointsHealth: 2,000
Defense: 324
Second Chance Revive with 100% health. Once per battle. 40 Lumina PointsHealth: 1,107
Critical Rate: 8%
Shell on Rush Apply Shell on applying Rush. 10 Lumina PointsDefense: 1,048
Speed: 413
Shield Affinity 30% increased damage while having shields, but receiving any damage always removes all shields. 15 Lumina PointsSpeed: 118
Critical Rate: 16%
Shielding Death On death, allies gain three shield points. 10 Lumina PointsDefense: 801
Speed: 161
Shielding Tint Healing tints also add two shields. 10 Lumina PointsHealth: 313
Defense: 116
Solidifying +2 shields when the character's health falls below 50%. Once per battle. 10 Lumina PointsDefense: 116
Speed: 62
SOS Shell Apply Shell when falling below 50% health. 5 Lumina PointsDefense: 13
Speed: 14
Survivor Survive fatal damage with one health. Once per battle. 20 Lumina PointsSpeed: 439
Critical Rate: 12%
Sweet Kill Recover 50% Health on killing an enemy. 5 Lumina PointsSpeed: 54
Critical Rate: 11%
Support Pictos
Pictos Lumina Activation Cost Stat Bonus Accelerating Heal Healing an ally also applies Rush for one turn. 5 Lumina PointsHealth: 329
Speed: 65
Accelerating Tint Healing tints also apply Rush. 5 Lumina PointsHealth: 2,162
Speed: 434
Anti-Charm Immune to Charm. 10 Lumina PointsHealth: 599
Defense: 240
Auto Death Kill yourself on battle start. 1 Lumina Point Critical Rate: 26% Auto Powerful Apply Powerful for three turns on battle start. 10 Lumina PointsSpeed: 241
Critical Rate: 20%
Auto Regen Apply Regen for three turns on battle start. 10 Lumina Points Defense: 479 Auto Rush Apply Rush for three turns on battle start. 10 Lumina PointsSpeed: 112
Critical Rate: 7%
Beneficial Contamination +2 AP on applying a status effect. Once per turn. 15 Lumina PointsDefense: 274
Speed: 135
Breaking Death Fully charge enemy's Break bar on death. 5 Lumina PointsSpeed: 586
Critical Rate: 33%
Burning Break Apply three Burn stacks on Breaking a target 3 Lumina PointsHealth: 1,541
Critical Rate: 24%
Burning Death Apply three Burn to all enemies on death. 5 Lumina PointsSpeed: 65
Critical Rate: 12%
Burning Mark Apply Burn on hitting a Marked enemy. 15 Lumina PointsHealth: 44
Defense: 32
Burning Shots 20% chance to Burn on Free Aim shot. 3 Lumina PointsSpeed 15
Critical Rate 2%
Charging Alteration +10% of a Gradient charge on applying a buff. Once per turn. 10 Lumina PointsDefense: 1,501
Speed: 546
Charging Burn +20% of a Gradient charge on applying Burn. Once per turn. 10 Lumina PointsHealth: 3,152
Speed: 639
Charging Critical +20% of a Gradient charge on critical hit. Once per turn. 10 Lumina PointsDefense: 1,048
Critical Rate: 27%
Charging Mark +20% of a Gradient charge on hitting a Marked target. Once per turn. 10 Lumina PointsSpeed: 413
Critical Rate: 27%
Charging Weakness +15% of a Gradient charge on hitting a weakness. Once per turn. 5 Lumina PointsSpeed: 280
Critical Rate: 23%
Cheater Always play twice in a row 40 Lumina PointsHealth: 1,198
Speed: 400
Cleansing Tint Healing Tints also remove all status effects from the target. 5 Lumina PointsHealth: 778
Defense: 319
Dead Energy I +3 AP on killing an enemy. 2 Lumina PointsSpeed: 162
Critical Rate: 17%
Dead Energy II +3 AP on killing an enemy. 2 Lumina PointsSpeed: 4
Critical Rate: 9%
Dodger Gain one AP on perfect dodge. Once per turn. 1 Lumina PointSpeed: 12
Critical Rate 3%
Double Burn On applying a Burn stack, apply a second one. 30 Lumina PointsSpeed: 132
Critical Rate: 7%
Double Mark Mark requires one more hit to be removed. 20 Lumina Points Speed: 236 Draining Cleanse Consume 1 AP to prevent Status Effect application if possible. 15 Lumina PointsHealth: 2,000
Defense: 324
Effective Heal Double all heals received. 30 Lumina PointsHealth: 284
Defense: 341
Effective Support +2 AP on using an item 5 Lumina PointsHealth: 721
Speed: 142
Empowering Attack Gain Powerful for one turn on base attack. 10 Lumina PointsSpeed: 12
Critical Rate: 3%
Empowering Last Stand Gain Powerful if fighting alone. 3 Lumina PointsHealth: 168
Critical Rate: 10%
Empowering Tint Healing tints also apply Powerful. 5 Lumina PointsHealth 270
Speed: 54
Energetic Healer +2 AP on healing an ally. Once per turn. 10 Lumina PointsDefense: 1,426
Speed: 519
Energising Attack I +1 AP on base attack. 10 Lumina PointsSpeed: 62
Critical Rate: 5%
Energising Attack II +1 AP on base attack. 15 Lumina PointsDefense: 120
Speed: 177
Energising Break +3 AP on Breaking a target. 3 Lumina PointsSpeed: 14
Critical Rate: 7%
Energising Burn +1 AP on applying Burn. Once per turn. 10 Lumina PointsDefense: 401
Speed: 321
Energising Cleanse Dispel the first negative status effect received and gain two AP. 10 Lumina PointsHealth: 1,166
Defense 160
Energising Death On death, +4 AP to allies. 5 Lumina PointsDefense: 96
Speed: 54
Energising Gradient +1 AP per Gradient charge consumed. 10 Lumina PointsSpeed: 293
Critical Rate: 10%
Energising Heal On healing an ally, also give two AP. 10 Lumina PointsHealth: 206
Speed: 41
Energising Jump +1 AP on jump counterattack. 5 Lumina PointsHealth: 44
Speed: 29
Energising Pain No longer gain AP on parry. +1 AP on getting hit. 10 Lumina PointsHealth: 1,166
Defense: 160
Energising Parry +1 AP on successful parry. 15 Lumina Points Health: 626 Energising Powerful +2 AP on applying Powerful. 10 Lumina PointsDefense: 373
Speed: 173
Energising Revive +3 AP to all allies when revived. 5 Lumina PointsHealth: 270
Defense: 96
Energising Shell Give +2 AP on applying Shell. 10 Lumina PointsDefense: 319
Speed: 154
Energising Shots 20% chance to gain +1 AP on free aim shot. 10 Lumina PointsSpeed: 779
Critical Rate: 16%
Energising Start I +1 AP on battle start. 5 Lumina Points Health: 320 Energising Start II +1 AP on battle start. 10 Lumina Points Health: 175 Energising Start III +1 AP on battle start. 15 Lumina Points Health: 320 Energising Start IV +1 AP on battle start. 20 Lumina Points Health: 513 Energising Stun +1 AP on hitting a stunned target with a skill. 10 Lumina PointsSpeed: 519
Critical Rate: 31%
Energising Turn +1 AP on turn start. 20 Lumina Points Speed: 270 Energy Master Every AP gain is increased by one. 40 Lumina Points Health: 4,970 Exposing Attack Base attack applies Defenceless for one turn. 10 Lumina PointsSpeed: 20
Critical Rate: 4%
Exposing Break Apply Defenceless on Break. 5 Lumina PointsDefense: 681
Speed: 280
Faster Than Strong Always play twice in a row but deal 50% less damage. 10 Lumina PointsHealth: 876
Defense: 373
First Strike Play first. 10 Lumina PointsSpeed: 41
Critical Rate: 10%
Gradient Break +50% of a Gradient Charge on Breaking a target 5 Lumina PointsSpeed: 434
Critical Rate: 28%
Greater Powerful +15% to Powerful damage increase. 10 Lumina PointsSpeed: 59
Critical Rate: 23%
Greater Slow +15% to slow speed reduction. 15 Lumina PointsDefense: 647
Speed: 266
Healing Death On death, the rest of the Expedition recover all health. 5 Lumina PointsSpeed: 78
Critical Rate: 13%
Healing Parry Recover 3% health on parry. 5 Lumina PointsHealth: 395
Defense: 152
Healing Share Receive 15% of all heals affecting other characters. 5 Lumina PointsHealth: 467
Critical Rate: 14%
Healing Tint Energy Healing tints also give +1 AP. 1 Lumina PointHealth: 216
Defense: 71
Longer Burn Burn duration is increased by two turns. 15 Lumina PointsHealth: 2,392
Defense: 1,292
Marking Break Apply Mark on Break. 5 Lumina PointsSpeed: 434
Critical Rate: 28%
Marking Shots 20% chance to apply Mark on Free Aim shot. 3 Lumina PointsSpeed: 26
Critical Rate: 2%
Painted Power Damage can exceed 9,999. 5 Lumina Points Health: 1,844 Perilous Parry +1 AP on parry, but damage received is doubled. 5 Lumina PointsSpeed: 162
Critical Rate: 17%
Powerful On Shell Apply Powerful on applying Shell. 10 Lumina PointsDefense: 240
Critical Rate: 16%
Powerful Shots 20% chance to gain Powerful on free aim shot. 3 Lumina PointsHealth: 983
Defense: 44
Powerful Revive Apply Powerful for three turns when revived. 3 Lumina PointsSpeed: 54
Critical Rate: 11%
Protecting Heal Healing an ally also applies Shell for one turn. 5 Lumina PointsHealth: 395
Speed: 78
Pro Retreat Allows flee to be instantaneous. 40 Lumina PointsHealth: 2,485
Speed: 503
Quick Break Play again on Breaking a target 3 Lumina PointsSpeed: 434
Critical Rate: 28%
Rejuvenating Revive Apply regen for three turns when revived. 3 Lumina PointsHealth: 546
Defense: 218
Revive Paradox Play immediately when revived. 5 Lumina PointsSpeed: 92
Critical Rate: 14%
Revive Tint Energy Revive tints also give three AP. 10 Lumina PointsHealth: 257
Defense: 92
Rewarding Mark +2 AP on dealing damage to a Marked Target. Once per turn. 5 Lumina PointsDefense: 20
Speed: 7
Rush on Powerful Apply Rush on applying Powerful. 10 Lumina PointsSpeed: 557
Critical Rate: 32%
Second Chance Revive with 100% health. Once per battle. 40 Lumina PointsHealth: 1,107
Critical Rate: 8%
Shared Care When healing an ally, also heal self for 50% of that value. 10 Lumina PointsHealth: 206
Defense: 68
Shielding Tint Healing tints also add two shields. 10 Lumina PointsHealth: 313
Speed: 321
Shortcut Immediately play when falling below 30% health. Once per battle. 5 Lumina PointsSpeed: 672
Critical Rate: 36%
SOS Rush Apply Rush when falling below 50% health. 5 Lumina PointsDefense: 288
Speed: 142
Stay Marked 50% chance to apply Mark when attacking a Marked target. 10 Lumina PointsSpeed: 201
Critical Rate: 12%
The One Max health is reduced to one. 1 Lumina Point Critical Tate: 108% Time Tint Energy tints also apply Rush. 5 Lumina PointsHealth: 1,897
Defense: 949
Weakness Gain One AP on hitting an enemy's weakness. Once per turn. 3 Lumina PointsSpeed: 162
Critical Rate: 17%
How to level up Pictos in Expedition 33
Unlike Expedition 33 weapons, there is no direct way to level up Pictos in Clair Obscur. Instead, higher level variants or duplicates can drop from specific bosses and enemies, though these are quite rare.
Pictos with variants of II, III, or IV include improvements to their level, stats and passive. These variants are individual Pictos that can be swapped out, though their Lumina activation cost is also higher. Duplicate Pictos raise the level and stats of the existing Pictos in your inventory, though the core passive effect remains the same.
Now that you have the best Pictos equipped, don't forget to pair them with the best Clair Obscur attributes for your Expedition members. If you're ready to delve into the fantasy game, check out how long Expedition 33 is, along with our Clair Obscur Expedition 33 review for a taste of what awaits you on the Continent.









