In his impressions piece of the Catacomb Kids [official site] Early Access, Adam spoke of is average lifespan being measured in minutes. My experience has been the same. The game takes the basics of Spelunky and re-introduces excised elements from the broader roguelike and RPG genres, like inventories, levels and magic, and in adding that complexity, it creates a world that's likely to slice you apart repeatedly within your very first few seconds of life.

I like the game, as did Adam, but I've been struggling to decide whether that's because of or in spite of its immediately tall difficulty curve.

Read the rest of this article with a premium subscription

Get a Rock Paper Shotgun Premium subscription to access this article and also enjoy ad-free browsing, our monthly letter from the editor, and discounts on RPS merch.

Support us View supporter archive