Yooka-Laylee pre-launch patch should help with camera issues
One of the criticisms I had of Yooka-Laylee [official site] - the crowdfunded 3D platforming sequel-to-the-N64-Banjo-Kazooie-games-in-all-but-name-and-animal-duo - was that the camera was a persistent problem. It wasn't a constantly bad experience, more that it was a low level irritant which kept rearing its head throughout. It looks like the team are endeavouring to improve the situation with a day-one patch for PC which aims to fix specific problems as well as general camera movement performance improvements.
The game doesn't actually release on PC until 11 April so it's really only reviewers and others with pre-release access who have experienced the problems but given they've been a recurring frustration in reviews and thus are presumably affecting people's likelihood of picking up the game if they were on the fence, it's good to know it might be improving.
The Yooka-Laylee QA team are still doing checks on the PC patch but I've confirmed with publishers Team 17 that it should cover the same ground as the other platforms so the more detailed patch notes which come via Eurogamer should hold true for us - skip over the list if you'd prefer to go in with zero knowledge of the worlds, by the way:
There are a few camera irritants which I don't *think* this addresses so they might need to be fixed in a later patch or simply chalked up to "limitations of creating a puzzle-platformer of this specific type and trying to offer one type of camera positioning in one section and a differing one in an adjacent area".
I'll add that the things I suspect might not be covered only relate to your interactions with one or two structures so they aren't game-breaking. I'll try to take a look when the patch goes live and see if anything mega-funky is still happening. I also can't tell from this whether the camera movement changes might help with the flight controls being unwieldy. But anyway, good to know that some of the things I was bothered by in the review might abate a little.
I also want to reiterate that I enjoyed the game despite some of the camera stuff and some unfortunate boss fights in case that gets lost in coverage of fixes! Full review is here and game is out on 11 April for PC which will be after this patch has gone live.









