Magicka 2 is the sequel to the action-adventure game, Magicka, originally developed by Arrowhead Game Studios and released on PC in 2011.
Recommended VideosPlayers will take on the role of the hero in this epic tale to rid the world of evil, but to do so you’ll need to master the offbeat spell-casting system.
What are Spell Combinations?
Spell combinations are the base of all fighting in Magicka 2. Everyone begins with a Spell bar which can contain up to 5 elements at a time.
By adding different spells to your Spell Bar in various combinations, you can cast a variety of spells.
Advanced Elements
There are 7 elements including:
- Shield
- Earth
- Arcane
- Life
- Water
- Fire
- Lightning
- Frost
After the most recent update Ice is now an achievable element. There are now 3 combination elements, which are produced by combining two of the normal elements:
- Steam = Water + Fire
- Ice = Water + Frost
- Poison = Water + Arcane (New)
These combination elements are created with the last element in your Spell bar that can be combined. For example, if your Spell bar reads Water-Water-Water and you add a Fire, it will now read Water-Water-Steam.
Opposites Cancel
One fact to remember is that if players add two opposite elements to his/her Spell bar at once, those elements will cancel each other out. For example, if you place an Ice and Water element together in your Spell bar, they won’t work.
All spells have an opposite:
- Earth / Lightning
- Arcane / Life
- Ice / Fire
- Steam / Ice
- Water / Lightning
- Frost / Fire
- Poison / Life
- Shield / Shield (Players cannot cast more than 1 Shield element at once)
However, it is possible to cast a spell using two elements that would have normally cancelled each other out as long as it’s done in the correct order.
As long as you cast the combination first, the element after it will not cancel any previous elements.
How Do I Cast Spells?
There are four types of spells to cast in Magicka 2:
- Self Cast
- Area Cast
- Staff Cast
- Weapon Cast
Depending on how you want to cast the spells, you can target many different things. If you Self Cast a spell, you can heal yourself, shield yourself, etc. Area Casts are damage across a larger area, Staff Casts casts spells directly in front of you and are what players will use the majority of the time. Weapon Casts will imbue your weapon and cast a spell during your next attack.
Spell Combinations List
Force/Beam Effect Spells
A Force, or Beam, Effect is performed by right-clicking your mouse.
Projectile Bombs
BASE ELEMENT DESCRIPTION COUNTEREarth
Can be charged which will increase the projectile’s range. It will also increase the direct hit damage (maxed at x4.4), although the damage can be mitigated by gravity and ricochets off other objects.Lightning
ELEMENT ADDED DAMAGE BASIC EFFECTS EXTRA EFFECTSShield
See Wall section belowSee Wall section below
Earth
75225 / 450 / 750 / 1125 damage and increased weight
Ice
137.5550 / 1237.5 / 2200 damage and increased weight
Converts all Earth damage to Ice damage and inhibits the effect of other elementsArcane
425Increased radius of explosion
Increases Fire x2, Ice x2, and Steam x9/7 damage and the explosion has no falloffLife
360Increased radius of explosion
Mimics Arcane effects minus life healingSteam
280396 / 485 / 560 and increased explosion radius
Wets opponentWater
0Increased radius of explosion
Wets opponentFire
6085 / 104 / 120 and increased explosion radius
Ignites OpponentCold
2535.3 / 43.3 / 50 and increased explosion radius
Chills Opponent
Spell Examples
1125, 4950 fully charged
D-D-D-D-D A Fireball that can be cast quickly75 and 60
D-F Blazing Arcane Steamball75 425 509 and 120
D-S-QF-QF-F Nightmare Hailstone. This attack does the most damage.2275. 5070-10010 fully charged
D-QR-QR-QR-QRBeams
BASE ELEMENT DESCRIPTION COUNTERArcane
Beams are long-distance rays that can be merged to create more powerful beams. Opposite elements cannot be merged. Arcane rays do contain life healing.Life
BASE ELEMENT DESCRIPTION COUNTERLife
Beams are long-distance rays that can be merged to create more powerful beams. Opposite elements cannot be merged. Life rays do not contain life healing.Arcane
ELEMENT ADDED DAMAGE BASIC EFFECTS EXTRA EFFECTSShield
See Mines section belowSee Mines section below
Lightning
51.2572.5 / 88.8 / 102.5
Doubles damage to wet enemies, shocksArcane
106.25Increases beam duration by 8 hits
A beam with one Arcane lasts for 11 hitsLife
89Increases beam duration by 8 hits
Life beamSteam
90127.28/156/180
Wets opponentWater
0Knockback
Wets opponentFire
3042.4 / 52 / 60
Ignites OpponentCold
12.517.7 / 21.7 / 25
Chills Opponent
Spell Examples
106.25, Hits 43 times up to 4569
S-S-S-S-S Ray of Ice. Chills106.25 and 12.5
S-R Arcane Tempest Beam. Wets106.25 90 and 51.25
S-Q-F-A Beam with highest damage in the game. Wets106.25 156 and 51.25 417 per tick resulting in ~4500
QFQFQFAS
Projectile Barrages
BASE ELEMENT DESCRIPTION COUNTERIce
These spells can be charged. The longer players charge these spells, the more narrow the target becomes. It increases speed and physical damage as well. Damage is based on ricochets and gravity.Fire
ELEMENT ADDED DAMAGE BASIC EFFECTS EXTRA EFFECTSShield
See Wall section belowSee Wall section below
Lightning
40-45Increased damage
ShocksIce
40-80+3 shards per
Damage varies significantlyArcane
40-45Increased damage
Life
60Increased heal
HealsWater
0 WetsCold
0Chills
Spell Examples
60, Up to 2100 fully charged
Q-R-Q-R-Q-R-Q-R-Q-R Arcane Barrage60 40 , Up to 1700 damage fully charged
Q-R-S Shower of White Fire60 and 45
Q-R-Q-R-Q-R-Q-R-A-f
Elemental Sprays
BASE ELEMENT DESCRIPTION COUNTERSteam
Sprays last up to 16 hits in increments of 2 hits.Cold
BASE ELEMENT DESCRIPTION COUNTERFire
Sprays last up to 16 hits in increments of 2 hits.Cold
BASE ELEMENT DESCRIPTION COUNTERCold
Sprays last up to 16 hits in increments of 2 hits.Fire
BASE ELEMENT DESCRIPTION COUNTERWater
Sprays last up to 16 hits in increments of 2 hits.Lightning
ELEMENT ADDED DAMAGE BASIC EFFECTS EXTRA EFFECTSShield
See Storms section belowSee Storm section below
Lightning
0Doubles damage
ShocksSteam
70 99 / 121.2 / 140 / 156.5 Increased range and velocity, WetsFire
15 21.2 / 26 / 30 / 33.5 Increased range and velocity, Ignites, Cancels out LightningWater
0Increased range and velocity
Knockback BASE ELEMENT DESCRIPTION COUNTERLightning
Lightning jumps between targets and damages multiple enemies and allies. Hits up to 8 times.Water
ELEMENT ADDED DAMAGE BASIC EFFECTS EXTRA EFFECTSShield
See Storms section belowSee Storm section below
Lightning
31.2544.2 / 54.1 / 62.5 / 69.9
ShocksFire
0 Increases burn strength IgnitesCold
0 Chills
Spell Examples
156.5, Up to 2504 total damage
Q-F-Q-F-Q-F-Q-F-Q-F Tempest Wrath Lightning Blast280 , Up to 4480 total damage
Q-F-Q-F-Q-F-Q-F-A Blazing Blast of Destructive Storms70 15
Q-F-A-F=
Charged Hailstorm31.25 , Hits twice, Chills, Wets, Lightning damage, Freezes
Q-F-A-R Crushing Tides0 damage, Knockback, Freeze
Q-Q-Q-Q-Q Unforgiving Torrent198 , Knockback, Wets, Shocks
Q-F-Q-F-Q-F-Q-F-A-R-RArea of Effect Spells
To cast AoE spells, hold shift while right-clicking.
Novas
ELEMENT DESCRIPTION EFFECTS DAMAGE ADDITIONAL EFFECTS KEYBOARD CODEWater
Tsunami ExplosionWets, Knockback
0 Extra expands AOE and knockback QEarth
EarthquakeKnockback
0 Extra expands AOE and radius DIce
Ice Nova 275, 615 x5 Extra expands AOE and damage Q-RArcane
Arcane Nova 425 Extra expands AOE and radius SLife
Weaving Life Heals 359 Extra expands AOE and radius WSteam
Vaporous BlastWets
138-280, 160-626 x5 Extra expands AOE damage and radius Q-FLightning
Storm SpiralShocks
250, 559 x5 Extra expands AOE damage and radius. Can be cast twice if held. AFire
Flame ExplosionIgnites
50-60 x1 50-134 x5 Extra expands AOE damage and radius FCold
Chilling NovaChills
11-25 x1 12-56 x5
Extra expands AOE damage and radius R Magma EruptionIgnites, Knockdown
60, 120 x4 Extra expands AOE radius, Extra increases damage D-F Chilling CoreChills, Knockdown, Wets
25 / 0 Extra expands AOE radius, Extra increases damage D-R Frozen FissuresKnockdown
275, 550 x4 Extra expands AOE radius, Extra expands AOE radius and damage D-Q-R GeyserKnockdown
280, 560 x4 Extra expands AOE radius, Extra expands AOE radius and damage S-D Entropic EruptionKnockdown
225, 450 x4 Extra expands AOE radius, Extra increases damage S-D Frost Entropic NovaChills, Wets
475 / 1425, 525 / 1575 x4 Extra expands AOE radius, Extra increases damage S-F Igniter’s Arcane WrathSets on Fire
545, 665 x4 Extra expands AOE radius. Extra increases damage S-F Vile VoltsShocks
775, 1085 x4 Extra expands AOE radius, Extra increases damage S-A Arcane Iceberg500, 775 x4
Extra and expands AOE radius and damage S-Q-R Vaporous MagicWets
785, 1145 x4
Extra expands AOE radius, Extra increases damage S-Q-F Fury of the WizardChills, Shocks
805 / 2415 if wet, 1047 / 3140 if wet (x3)
Extra expands AOE radius, Extra increases damage S-R-A Destructive MagicWets, Shocks, Clears small pets
1260
Extra and expands AOE radius and damage S-QF-ASelf-Cast Effect Spells
To cast spells on yourself, players will have to click the middle mouse button, or the scroll wheel.
ELEMENT ADDED DAMAGEShield
Gives your wizard a protective shield. This inhibits any effects such as being wet, chilled, poisoned, frozen, ignited, and will reduce the amount of force required to lift your wizard off the ground. These shields decay slowly but can be replenished by standing still. However while standing still players cannot be healed and will be interrupted if any damage is taken.Earth
Hits your wizard in the head with a boulder which will deal damage. If this spell is cast with all 5 elements on your Skill Belt will kill your wizard which is helpful if you need to restart. Players can use this offensively if an enemy is above him/her.Life
Heals your wizard for 179 hp and will also cure poison. The more Life elements you use, the longer the healing effect.Water
Makes your wizard wet which will remove any fire that may have ignited on your wizard. However, if players are wet and cast a lightning spell, he/she will take 250 damage.Fire
Ignites your wizard which will fix any wet, chilled, or frozen status.Cold
Chills your wizard which will slow your character down. If your wizard is wet it will freeze him/her.Imbue Weapon Spells
These spells imbue your weapon with an element that attacks when you swing with it.
Elemental Blades
ELEMENT ADDED DAMAGEShield
Places a wall in front of the castor as a shieldEarth
Sends out a vertical fissure in front of your wizardIce
Casts a vertical ice slash that moves downwardArcane
Casts a horizontal swing dealing damageLife
Casts a horizontal swing dealing damageSteam
Casts a burst of steamWater
Casts a burst of waterFire
Casts a burst of fireCold
Casts a burst of cold
Enchanted Blades
ELEMENT DESCRIPTION EFFECTS DAMAGE ADDITIONAL DAMAGE KEYBOARD CODE Entropic Sword of MagmaBurns
545, 665 x4 S-F Arcane Blade of CoralWets
425 S-Q Arcane Cold BladeChills
475 / 1425 if wet
525 / 1575 if wet x4 S-R Arcane Lightning Blade 755 1084 x4 S-A Arcane Steam BladeWets
785 1145 x4 S-Q-F Blade of the SummonerBurns
875 S-F-A Chilled Blade of ThorChills
805 / 2415 if wet 1047 / 3140 if wet S-R-A Blade of the Arcane StormsWets
2230 S-Q-F-A Secret Blade of the Charged EntropyWets
2802
S-Q-F-Q-F-A-A Blade of Enchanted IceChills
1800+800 QR-QR-S-E-D Blade of Exploding Electric Ice Wall QR-QR-S-A-E
Fissure Blades
ELEMENTS DESCRIPTION DAMAGE KEYBOARD CODE Earth Fissure, Knockdown0
D Fire Fissure, Knockback, Ignites0, Additional elements increases strength
D-F Water Fissure, Knockback, Wets0, Additional elements increases strength
D-Q Cold Fissure, Knockdown, Chills0
D-R Arcane Fissure, Knockdown0, Additional elements increases strength
D-S Steam Fissure, Wets0
D-Q-FIce Blades
ELEMENTS DESCRIPTION DAMAGE KEYBOARD CODE Ice Blade180
Q-R Fissuring Ice Blade180, Summons fissure
Q-R-D Ice Blade180, Wets
Q-R-Q Ice Blade180, Chills
Q-R-R Enormous Ice Blade402
Q-R-Q-R-Q-R-Q-R-Q-R Exploding Wall Blade of DeathKills Opponent
E-Q-R-Q-R-A-S
Shield Spells
Shield
Beams are long-distance rays that can be merged to create more powerful beams. Opposite elements cannot be merged. Arcane rays do contain life healing.Shield
Shield spells are used to form protection or defense for your wizard or your team. There are four total types of Shield casts, which all provide some sort of protection to your wizard:
- Self-Cast – Summons a personal barrier or immunity to certain elements
- Force Cast – Summons a rounded shield in front of your wizard
- Area Cast – Summons a full circular shield around your wizard
- Imbued Weapon – Summons a linear wall in front of your wizard
Self-Cast Armor
To cast a spell on yourself, you must use the middle mouse button, or the scrolling wheel.
It’s important to remember that Self-Cast spells do not stack, and therefore will replace one another instead. When players cast an Armor Self-Cast spell, it’s one Shield element with one other element which absorbs physical damage, make wizards immune to that element, and slows your wizard down.
ELEMENTS DESCRIPTION EFFECTS KEYBOARD CODE Barrier500 health barrier, deflects all beam casts. Loses 10 health per second and can be boosted with the Space bar. You will be knocked down after receiving damage.
E Ice ArmorEnemies near you are damaged when cast, additional elements increase effects.
E-QR Rock ArmorAdditional elements increase effects.
E-D Ice-spiked Rock ArmorCombines Ice and Rock Armor together, Additional elements increase effects, additional Ice increases speed.
E-QR-DPlayers can add additional elements for resistance when casting Armor spells. It’s important to note that Lightning is only available for Ice Armor, while Fire is only available for Rock Armor.
Since these spells make your wizard slower, players can cast Haste as a counter, or equip the Rogue Robe.
Self-Cast Resistance Aura
Players who cast Resistance Auras will grant immunity to a particular element to all players and monsters within one area. All auras last for 15 seconds and, like other elements, opposite auras cancel each other out.
When players add elements it increases the radius and time it lasts by 5 seconds. These are incredibly vital for high-damage spells, as there is no limit to how much damage it absorbs.
ELEMENTS DESCRIPTION KEYBOARD CODE Water Resistance Aura, prevents wet, soaked, and frozenE-Q
Life Resistance Aura, prevents healingE-W
Cold Resistance Aura, prevents chilling (not freezing)E-R
Lightning Resistance Aura, prevents stunningE-A
Arcane Resistance AuraE-S
Fire Resistance Aura, prevents burningE-F
Steam Resistance Aura, prevents steam (not wet)E-Q-F
SAFE Resistance Aura, prevents damage from most dangerous elementsS-A-F-E
Super-SAFE Resistance AuraQF-S-A-F-E
Arcane-Cold Resistance AuraA-S-E-R
Water/Electric Immunity. Cast Fire lastE-RQ-A-S-F
Super-Dry Aura. Cast Cold lastQF-QF-A-S-E-R
Force, Area, and Weapon Cast Spells
These spells can be cast 3 different ways:
- Beam Cast – Right Click – A semi-circle in front of you
- Area Cast – Shift + Right Click – A full circle around you
- Weapon Imbue Cast – Shift + Left Click – A line in front of your wizard
Walls
ELEMENT DESCRIPTION EFFECTS DAMAGE ADDITIONAL EFFECTS KEYBOARD CODE BarrierWets, Deflects
Press Space bar to recharge E Stone WallKnockdown
Additional elements increase length and damage E-QR Ice WallKnockdown
275-550, 550-1100 x4 Additional elements increase length and damage E-D Combination WallKnockdown
275-550, 476-952 x3 The Ice explodes before the Stone E-QR-D Ice Spout WallWets
275-550 E-QR-Q Life Crystals of RedemptionKnockdown, Heals, Explodes
95-245 Additional elements increase length and damage, 149 Healing per cast and detonation, 0-559 healing spray E-QR-W Chilly Ice WallKnockdown, Chills
300-600, 318-637 x3 Additional elements increase length and damage E-QR-R Tesla CoilsKnockdown, AOE Shocks
557-1083, 0-130
765-1473, 0-675 x3
Additional elements increase length and damage E-QR-A Arcane Ice WallKnockdown, Explodes
500-1000 / ~0-113 / 225
600-1200 / ~0-113 / 225 x3
Additional elements increase length and damage E-QR-S Chilly Exploding Electric Ice WallKnockdown, Chills, Shocks, Explodes
775-1639, 0-355, 89-355 E-QR-S-A-R Energy Crystals of DoomKnockdown, Shocks, Explodes
775-1817, 0-710, 89-355 E-QR-QR-S-A Geyser WallKnockdown, Wets
Additional elements increase length and damage E-D-Q Life-Giving Stone WallKnockdown, Heals, Explodes
149 Healing while cast and again at detonation, Heals other walls E-D-W Chilly Geyser WallKnockdown, Chills
25-50, 43-87 x3 Additional elements increase length and damage E-D-R Arcane Stone WallKnockdown, Explodes
225-450, 43-87 x3 Additional elements increase length and damage, Possible return damage when attacked E-D-S Volcano WallKnockdown, Ignites
130, 30 Extra increases damage, increases burning E-D-F Steam Geyser WallKnockdown, Wets
280-560, 485-970 x3 Extra increases length E-D-Q-F
Mines
Mines are a spell that lays bombs on the ground, rather than shooting a spell. Mines will blow up whenever they are passed over, which includes your wizard, so be careful!
ELEMENT DESCRIPTION BASIC EFFECTS KEYBOARD CODE Healing MinesKnockback, Shield boost, 599 Healing
E-W Arcane Mines225, Large Knockback
E-S Water Mines225, Wets, Knockback
E-S-Q Frost Mines225, Wets, Knockback
E-S-R Lightning Mines335, 450 x3, Shocks, Knockback
E-S-A Fire Mines225, Sets on Fire, Knockback
E-S-F Steam Mines225, Wets, Knockback
E-S-Q-F Fire Lightning Mines (SAFE Mines)335, Ignites, Shocks, Knockback
S-A-F-E Super Fire Lightning Mines485, Ignites, Increasing DoT, Knockback, Shocks
E-S-F-F-A Cold Lightning Mines (ARSE Mines)335, Chills, Shocks, Large Knockback
A-R-S-E
Steam Lightning Mines485, Wets, Shocks, Knockback
E-S-Q-F-A
Storms
Additional Elements increase duration and damage.
ELEMENTS DESCRIPTION DAMAGE KEYBOARD CODE Rain StormWets
E-Q Snow StormChills
E-R Lightning StormShocks
32.5 (16 ticks), 60 (40 ticks) x4
E-A Fire Storm6-174, 40-357 x4
E-F Steam StormWets
E-Q-F Safety StormCures Wet, Chills, Freeze, and Fire
E-Q-F-F Fire Lightning StormIgnites
32.5 (24 Ticks + Fire)
E-F-A Frost Lightning StormChills
32.5 (24 Ticks)
E-R-A Steam Lightning StormWets
65 (24 Ticks)
E-Q-F-ANow You’re Ready for Battle!
Now that you have a a spell guide on your side, your journey through Magicka 2 will be easier than ever.
You can purchase the Standard or Deluxe edition of Magicka 2 on its website here, on Steam for $15, or for PS4.
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