Obsidian Conflict: Console Command & Launch Parameter List - GamePretty
Obsidian Conflict: Console Command & Launch Parameter List
Published on: December 2, 2023 by Robins ChewA list containing all the unique console command and launch parameters that Obsidian Conflict has.
VALVE – MODIFIED COMMANDS
B Command Default Cheat? Help Text bot_add Add a bot. bot_changeclass 0 Force all bots to change to the specified class. bot_crouch 0 Bot crouches bot_defend 0 Set to a team number, and that team will all keep their combat shields raised. bot_forceattack2 0 When firing, use attack2. bot_forceattackon 0 When firing, don’t tap fire, hold it down. bot_forcefireweapon 0 Force bots with the specified weapon to fire. bot_flipout 0 When on, all bots fire their guns. bot_mimic 1 Bot uses usercmd of player by index. bot_mimic_yaw_offset 0 Offsets the bot yaw. bot_zombie 0 Brraaaaaiiiins. C Command Default Cheat? Help Text cam_collision 1 Yes When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls, if set to 2, keep a minimum distance to the player model cam_command 2 Desired camera mode. 1 = third person mode, 2 = first person mode cam_idealdist 150 Controls the maximum distance between the camera and the character model in third person mode cam_idealdistright 0 Thirdperson horizontal offset distance cam_idealdistup 0 Thirdperson vertical offset distance cam_ideallag 4.0 Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch 10 Controls the pitch of the camera in third person mode cam_idealroll 0 Controls the roll of the camera in third person mode cam_idealyaw 0 Controls the yaw of the camera in third person mode cam_snapto 0 cl_restrict_client_commands 1 Set whether unauthorized commands sent from the client (ex. “vgui_screen”) should be blocked cl_restrict_server_commands 0 Set whether unauthorized commands sent from the server should be blocked D Command Default Cheat? Help Text data_collection_start Yes Start collecting game event data. Developer 1+ required data_collection_stop Yes Stop collecting game event data. Developer 1+ required displaysoundlist 0 Yes G Command Default Cheat? Help Text givecurrentammo Give a supply of ammo for current weapon, including secundary ammo if present M Command Default Cheat? Help Text mat_depthbias_shadowmap 0.0005 Yes R Command Default Cheat? Help Text r_flashlightfov 65.0 Yes V Command Default Cheat? Help Text vehicle_flushscript Yes Flush and reload all vehicle scripts viewmodel_fov 54 Sets the field-of-view for the viewmodel.OC COMMANDS ( A to OC – B )
B Command Default Cheat? Help Text bot_attack 0 Shoot! bot_command ARG Runs a command in the “client console” for one or more bots bot_convar ARG Sets a convar value to one or more bots bot_impulse ARG Sets an impulse id for the next frame to one or more bots bot_model models/player/female_01.mdl Bot player model. C Command Default Cheat? Help Text CallForAttention Notify players of a nearby threat CallForMedic Call for a medic. ch_createvehicle ARG Spawns an airboat, jeep or jalopy, depending on which type is permitted by the map. Supports explicitly spawning a particular vehicle type when used in conjunction with an argument. Usage: ch_createvehicle [airboat|airboatgun|jeep|jalopy] ch_createjalopy Spawns a Jalopy cl_fastradial 1 If 1, releasing the button on a radial menu executes the currently highlighted button cl_hidesniperlaser 0 Disable the sniper laser for the local player’s viewmodel. cl_radial_cursor 0 If 1, shows an assistant cursor on radial menus cl_radial_debug 0 Yes cl_radial_line_inner_radius 25 cl_radial_line_outer_radius 45 cl_resetcustomammo 0 Yes Reset Client Custom Ammos cloak_toggle Toggle the cloak on or off D Command Default Cheat? Help Text drop Drop Active Weapon dropammo Opens ammo drop window. dump_changelevels Dumps change level triggers and some information about them. dump_edict_count Current Edict Count dump_edict_list Current Edict List G Command Default Cheat? Help Text givepoints ARG Yes Give points cheat… Usage: givepoints <#> giveto ARG Give item to a player. Arguments: <(partial) player name>OC COMMANDS ( OC – C to OC – I )
OC – C Command Default Cheat? Help Text oc_changelevel oc_clientmount 0 Allow whether a client can request a mount to be loaded oc_cl_dump_addons oc_cl_dump_localizations oc_cl_dump_mounts oc_cl_explosion_dynamiclight 0 Enables/disables explosions casting dynamic lights oc_cl_fadinghud 0 Determines whether HUD elements should fade out when inactive oc_cl_fadinghud_bothhealthsuit 0 Determines if both Health and Suit HUD elements should fade together or not oc_cl_fadinghud_delay 2.5 Determines the delay in seconds before inactive HUD elements should fade out oc_cl_fadinghud_healththreshold 25 Determines the threshold beneath which the health and suit counters will be pinned on the screen oc_cl_fadinghud_reloadreveal 1 Determines whether all valid HUD elements should reveal themselves when the reload key is pressed oc_cl_fadinghud_reveal Makes all valid HUD elements momentarily visible. Does nothing if “oc_cl_fadinghud” is 0 oc_cl_helicopterdopplershift 1 Determines whether helicopter variants (Attack Chopper, Combine Gunship, Combine Dropship) should have doppler pitch shifting effects applied oc_cl_ironsight_adjust_enabled 0 Yes enabled viewmodel adjusting oc_cl_ironsight_adjust_forward 0 oc_cl_ironsight_adjust_fov 0 Note: this feature is not available during any kind of zoom oc_cl_ironsight_adjust_pitch 0 oc_cl_ironsight_adjust_right 0 oc_cl_ironsight_adjust_roll 0 oc_cl_ironsight_adjust_time 0 oc_cl_ironsight_adjust_up 0 oc_cl_ironsight_adjust_yaw 0 oc_cl_model_selector_light_multiplier 3.0 lighting multiplier for model preview oc_cl_model_selector_rotate_speed_multiplier 0.2 speed multiplier for model preview rotation oc_cl_model_selector_y_offset 0.0 Y offset for model preview oc_cl_model_selector_z_offset 0.0 Z offset for model preview oc_cl_model_selector_zoom 1.0 zoom multiplier for model preview oc_cl_motd_faderate 0.5 Defines the amount of time, in seconds, which the MOTD window takes to fade in and out of view oc_cl_old_ironsight_test_wpn_offset 0 Yes Tests weapon ironsight offsets oc_cl_old_ironsight_test_wpn_offset_x 0 oc_cl_old_ironsight_test_wpn_offset_y 0 oc_cl_old_ironsight_test_wpn_offset_z 0 oc_cl_old_ironsight_test_wpn_ori_offset_x 0 oc_cl_old_ironsight_test_wpn_ori_offset_y 0 oc_cl_old_ironsight_test_wpn_ori_offset_z 0 oc_cl_playerskin 0 Player model skin number oc_cl_playerbodygroup 0 Player model body group oc_cl_richpresence 1 oc_cl_texttospeech 1 Determines whether the text-to-speech system should be enabled oc_cl_texttospeech_stopall Forces all ongoing text-to-speech processing to stop immediately oc_cl_waypoint_fade 1 Determines whether waypoints should fade into and out of view oc_cl_waypoints_low_hp_threshold 35 When using healer, show players with less than this amount of HP. Set to 0 to disable. oc_cl_wpn_sway_hl2 0 0 = use HL2:DM weapon sway code, 1 = use HL2 weapon sway code oc_customcolor_matproxy 2 0 = default color only; 1 = local player entities only; 2 = all player entites oc_customcolor_rainbow 0 override set custom color and use a constantly changing color instead OC – E Command Default Cheat? Help Text oc_emp_max_distance 100 Max distance the EMP tool will be able to hack something oc_emp_max_hack_duration 20 How long last the hacked npc before going unstable oc_explosives_player_destructable 0 (TODO ADD INTO CVAR DESC: ALLOWS PLAYERS TO DESTROY EXPLOSIVES FROM OTHER PLAYERS) OC – F Command Default Cheat? Help Text oc_flashlightbeams 1 OC – G Command Default Cheat? Help Text oc_grapple_pull_force 100 Amount of pull force the Grapple Hook does oc_grapple_max_distance 0 If non zero, max distance the Grapple Hook can reach oc_grapple_restrict_surface 0 If enabled, the Grapple Hook will only hook to surfaces with $grapple parameter on them OC – H Command Default Cheat? Help Text oc_higher_jumpheight 0 If enabled, allows to jump higher like in CS:S or HL:S oc_hud_showtargethealthinteger 1 Show target health using an integer instead of a percentage. OC – I Command Default Cheat? Help Text oc_input_led_color 16777215 LED color for mode 3. RGB = ( 0-255 ) + ( 0-255 << 8 ) + ( 0-255 << 16 ) = 0-16777215 oc_input_led_healthscale 0 When enabled, the color brightness will depend on the local player’s amount of HP oc_input_led_mode 0 0 = default colors, 1 = HUD color, 2 = custom (player) color, 3 = “oc_input_led_color”OC COMMANDS ( OC – M to OC – R )
OC – M Command Default Cheat? Help Text oc_map ARG oc_mapcycle_empty_mode 1 1 = cycle to next map only after being empty after players joined; 2 = cycle to next map if server stays empty regardless if players joined oc_mp_allowthirdperson 1 Enables/disables switching to third person mode oc_mp_healerpoints 1 Enables/disables points being awarded when healing allies oc_mp_hl1crossbow 0 If enabled, activates the HL1 MP behavior of the Crossbow, with explosive darts, and while scoping, sniper ones oc_mp_infinite_flashlight 1 oc_mp_inventory 0 Enables the inventory feature ( NOTE: not complete and can cause bugs ) oc_mp_locateplayers_delay 10 Cooldown period forced between consecutive locate_player commands, in seconds oc_mp_nocrosshairextras 0 If enabled, disables the quick info and Xbox reticles, but not the crosshair. oc_mp_numlivesoverride 0 Determines whether players transitioning over from another map should start out with the number of lives specified in “mp_numlives” when “mp_livesmode” is active, regardless of how many they had earlier (i.e. bi-directional clamp to specified amount). Resets to 0 on every map change. Changes to this ConVar should only be made in “maps/cfg/OC COMMANDS ( OC – S to R )
OC – S Command Default Cheat? Help Text oc_sk_bullsquid_dmg_spit 0 oc_sk_emp_hack_rate 1.0 EMP tool hack rate oc_sk_healer_recharge_rate 4.0 oc_sk_ionrifle_chain_dist 250 oc_sk_max_ion 0 oc_sk_max_manhack 0 oc_sk_max_satchel 0 oc_sk_max_slam 0 oc_sk_max_tripmine 0 oc_sk_mortarsynth_mortar_rate 1.8 oc_sk_mortarsynth_repulse_rate 1.0 oc_sk_npc_dmg_ion 0 oc_sk_plr_dmg_ion 0 oc_sk_plr_dmg_ionrifle 60 oc_sk_plr_dmg_ionrifle_secondary_mainbeam 200 oc_sk_shield_discharge_rate 1.25 Rate of the Shield energy being discharged oc_sk_shieldstrength 100 Shield Hit Points, min 1.0 max 100.0 oc_sk_stalker_aggressive 0 Makes Stalkers behave like in the leak ( ADD TO DESC: Use stalker_combat.mdl ( has running and melee animations ) or any other compatible custom model. ) oc_sv_antlion_one_hit_combine 1 Should antlions kill combine soldiers in one hit? oc_sv_backpack 1 Disables/enables packing players’ inventory weapons and ammunition into a backpack upon death oc_sv_backpack_timer 0 Defines the duration in seconds before backpacks are removed, set to 0 to stay until the next death of the owning player (minimum 5 seconds) oc_sv_brush_preview ARG Yes Generates a preview of the specified brush model at your position, specify “stop”, “off” or “none” to remove the preview oc_sv_dump_addons oc_sv_dump_mounts oc_sv_grenade_cook 0 Can grenades be cooked? oc_sv_flashlight_drain_rate 1.1111 Adjusts the drain rate of the EP2-style flashlight oc_sv_flashlight_mode 1 0 = HL2/EP1 style flashlight (bound to auxiliary power), 1 = EP2-style flashlight (disjoint from auxiliary power) oc_sv_flashlight_recharge_rate 50.0 Adjusts the recharge rate of the EP2-style flashlight oc_sv_healthcharger_rechargetime 60 How many seconds should health chargers take to auto recharge oc_sv_manhack_prop_instant_break 0 Should manhacks instantly break props and breakables on contact? oc_sv_mapmodifyfile ARG Set a specific map modify file for the next map loaded. Usage: sv_mapmodifyfile









