Project Zomboid: How to Transfer Data From a Player-hosted Server to a Dedicated Server - GamePretty
Project Zomboid: How to Transfer Data From a Player-hosted Server to a Dedicated Server
Published on: January 11, 2022 by Robins ChewHave you attempted to move your existing world to a dedicated server, but could not quite figure out how? This guide will show you how to transfer the world files AND fix potential issues with moving character data. It also shows how players can keep their map information (what they’ve explored and any markers), which is stored on their computer.
Note: This guide was created by copygirl and tested for version 41.65.
Server: Transferring Config and World Files
This guide assumes that you’re both already the owner of a working Project Zomboid dedicated server, and were previously hosting through the in-game “Host” option to your Steam friends. If your friend was hosting the game, you will have to tell them to send you the relevant files.First of all, locate your Zomboid folder.
- Windows: C:\Users\
\Zomboid\ - Linux: ~/Zomboid/
In the “Server” subfolder, you will find configuration files for each server or hosted game that you’ve set up. They will be named “
Next, in “Saves/Multiplayer/
I do not recommend to change the server name in these files and folders – I have not tested what happens when you do. Certain database files refer to the server name so changing it could have adverse effects.
SkippingThere is also a “
If you’ve previously used mods when hosting the game, you will have to tell the server to install the right mods from the workshop, or else you will get error messages regarding missing mods when starting up your dedicated server.
For this, open the “
Mods=ModManager;modoptions;MoreDescriptionForTraits ... WorkshopItems=
You will need to go to the Workshop to find the workshop ID (10 digit number or so) for each mod ID (such as “ModManager”) and place them in the “WorkshopItems” line. For the specified three example mods from above, this would look as such:
WorkshopItems=2694448564;2169435993;2685168362Starting up the Server
When starting up the server without any special arguments, it uses the server name “servertest” by default, which might not be the same as you’ve used for your hosted game. To start the server with the correct server name, run it with the argument “-servername
cd ~/Steam/steamapps/common/Project\ Zomboid\ Dedicated\ Server/ ./start-server.sh -servername ProjectBunny
Server: Fix Account Names in players.db
When you move from an in-game hosted server to a dedicated one, the account system the game uses is slightly different. In essence this means that those who’ve been playing in your world before might not be able to log into the same characters they’ve played as before, and instead have to create a new character altogether. Explanation of the ProblemSo why am I saying “might”? Actually, when you join a hosted game, the game will create an account for you locked to your Steam ID, and uses your current Steam profile name for the account name. When you log into a dedicated server, you have to specify a name and password yourself.
When you create a character, it will be bound to a specific username. Your Steam profile name on a hosted server or the account name on a dedicated server. When switching to a dedicated server, you have two options:
- Create accounts with the same account names as your Steam profile names. Due to the character being bound to the same name, everything matches up. This won’t work if you had special symbols in your Steam name, which you can’t type in-game.
- Fix up the names the characters are bound to, so the person logging into an account with a certain name will get a certain character assigned. This works even when creating new accounts after renaming the character’s username.
If every player from the old hosted server can create accounts with the Steam name they used, you’re lucky! You can skip the following step. Otherwise, you’ll have to get good and fix the problem. Here’s how:
Editing Account Names in “players.db”If you still have your “
Next, you will need to edit “Saves/Multiplayer/
Open the DB Browser program, click “Open Database”, and select your “players.db” file.
Right click the “networkPlayers” table and select “Browse Table”.
Here, you will find all the player characters in the world, the username (account name) they’re associated with, the name of the character itself, and much more. All you’ll want to change is the “username” column for each character (unless it’s already correct).
Select the username you want to change, and type in which account name you want it to be bound to. The next person logging in with the same account name will be logged into that character.
Finally, click the “Write Changes” button to save your changes to the file. (And upload to your dedicated server if necessary.)
Players: Transfer Map Information
After your server owner has successfully transferred your characters and you can once again log in with your desired account name into the newly set-up dedicated server, you might find one little thing being wrong: Your map data is missing. No explored areas are visible, and all your custom markers are gone.This is because this information is actually stored on your computer, and not the server. And there’s currently no way for the game to realize that, after a server has been moved, the old and new server are actually the same.
To fix this, we need to transfer the map data from the hosted server over to the dedicated server. (Make sure you’ve logged into the new server at least once.)
First of all, locate your Zomboid folder.
- Windows: C:\Users\
\Zomboid\ - Linux: ~/Zomboid/
Go to the “Saves” subfolder, then “Multiplayer”. In here you’ll have one folder for each server you’ve joined. Hosted games will have the format “
Once you’ve found the right folders, delete the files inside the dedicated server folder to which you want to copy the map information. Then copy the files from the hosted game folder into the dedicated server folder.
Thanks to copygirl for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
Related Posts:
- Project Zomboid: How to Create a Server on Linux
- Project Zomboid: The Bare Essentials to Start
- Project Zomboid: Guide to Maintenance of Weapons
About Robins Chew
I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.
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