ESCAPE ROOM Deluxe Edition KIDNAPPED Walkthrough (Roblox)
If you’re seeking a challenging escape room experience, look no further! Escape Room Deluxe Edition has returned with the thrilling escape room Kidnapped, where you are relentlessly pursued by a monster.
Don’t worry, though; we’re here to assist you with this comprehensive guide.
The Buttons
The Coloured Buttons
Start in the room where you spawn. First, examine both the left and right walls carefully. You’ll notice square-shaped holes with an eye symbol drawn on them.
Click each one to switch to the wall’s backside view.
On one side, you’ll see four buttons, with two of them already colored. Then move to the other wall and repeat the same process.
This time, the remaining two buttons will be colored. Together, these views reveal the full colour pattern you need.
Now return to the main wall in the spawn room. You’ll find four buttons there. Begin pressing them and adjust their colours until they match the pattern you observed earlier.
Once you match the sequence correctly, the panel labelled “light system off” will open.
The Bulb Buttons
Inside this panel, you’ll see eight bulbs arranged in a row. Press the button to activate the system. As you do this, red lights will start blinking underneath specific bulbs.
These blinking lights indicate positions and counts. For example, if the second bulb blinks twice, that represents “2nd button pressed twice.”
Next, look at the four buttons located around the panel. Use the sequence you just obtained: Press the buttons according to the sequence.
Execute the sequence carefully. If you get it right, a green indicator will appear and the message “light system on” will display at the top.
The Arrow Sequence
After that, move into the next room. Here, you’ll find a machine with directional arrows. Start it by pressing the “start arrow sequence” button.
Watch the screen above, it will display arrows pointing in different directions. Your task is to click the correct arrows in the same order.
Each stage becomes more complex, with more arrows and changing directions. If you forget the pattern at any point, simply press “repeat arrow sequence”.
Continue through all six stages. Once you complete them successfully, the nearby door will unlock.
Enter the new room and immediately pull the lever to turn on the lights. With visibility restored, look down and locate a black wire running across the floor.
Follow this wire, it will guide you to the next puzzle.
The Coloured Maze
At the end of the wire, you’ll find a wall with a maze drawn on it. In front of it, there’s a control panel for different colours. Use this panel to move circular markers through the maze.
Your goal is to guide each circle to its matching colored rectangle.
One Rule: Don’t touch the Brick while you are transporting the circle
Work through each colour one by one. Once all are correctly aligned, a drawer will open beside the panel. Inside, you’ll find a stone arm. Pick it up.
Now head back to the room with the lever. On the opposite side, you’ll see a mannequin missing its arms. Click on it to attach the stone arm you just collected.
Siren & Levers
Right in front of the mannequin, you’ll encounter another puzzle. There’s a poster that reads “sirens do not forget”, along with levers labelled A to E in a specific order: CDAEB. Remember this sequence.
Next, look for a nearby blackboard labelled “alarm setup procedure”. It explains how many times each alarm must be activated and assigns a number to each one.
Using that information, convert the sequence CDAEB into numbers.
Return to the levers. Starting from the first lever, pull each one according to the number of times mentioned in that poster.
Each lever resets automatically after every pull. Once you complete the sequence correctly, the system will go online, and the cabinet below will open. Inside, you’ll find another arm.
Attach it to the mannequin as before.
Match The Square Patterns
After placing both arms, a box will open containing several square-shaped objects. Take these and proceed toward the area where you saw the blackboard earlier.
Along the way, you’ll find a cupboard. Open it to see images showing the correct placement of those square objects.
Place each object according to the images. Once everything is positioned correctly, a green light will confirm success.
Code For Next Room
Next, look beside the blackboard for a broken glass window. Peek through it, you’ll see an authorisation code written inside, note it down.
Turn to the keypad on the nearby wall labelled “authorisation code needed”. Enter the code to unlock the next path.
Turn On The Generators
Proceed into the newly opened area. You’ll enter a room filled with generators. Identify them by the red buttons on black machines. Move around the room and activate each generator by pressing its button.
At the same time, stay alert, the monster will be roaming the area. Avoid it while completing this task. The final generator may take longer, but once all are activated, another door will open.
Enter the next room and pull the lever. Wait a moment for the mechanism to activate, then continue forward.
Calibrate The Energy
Follow the path until you reach a turn. On the right wall, you’ll find an electrical panel. Open it to begin an energy-balancing puzzle. Your goal is to reach exactly whatever energy level is given to you.
You’ll have buttons that increase energy and one that decreases it. Press them strategically to reach the exact value. Complete two calibration rounds using the same logic. Once done, the gate will power up.
Turn On The Machine
Follow the black wire again; it leads directly to the gate. Press the green button to open it.
Inside, go to the left side and locate a toolbox. Open it and collect the screwdriver. Then exit and take the path on the left, where you’ll find another generator-like machine. Activate it.
Now move to the screen labelled “levers are ready to use”. Interact with the controls to pull the lever and press the button. This creates a platform above you.
Get To The Vent
To reach it, go back to the area where you found the screwdriver. Just outside, you’ll see stacked boxes. Climb them to access the platform.
Walk along it until you reach a vent. Open it using the screwdriver and collect the key inside.
Return to the previous path. On the right side, you’ll find a door with broken glass. Use the key to unlock it.
The Positions Of The Numbers
Inside, you’ll face another puzzle. There’s a poster with red dots marking positions. These correspond to objects in the room.
Now observe the objects; each has a number assigned. Match the positions and extract the numbers. This gives you a code.
Enter this code into the keypad in the same room. A cabinet will open, revealing a blue keycard. Take it. Use the keycard to unlock the next door.
Once inside, turn right and walk through a narrow passage until you reach another room.
The Lines In The Letters
Here, you’ll see a board with letters connected by tape. Start from the letter S. Count how many strokes it takes to draw each letter, then follow the connections.
Continue this process through all linked letters to get the sequence 132411322.
Enter this code into the keypad at the opposite side of this puzzle.
Now search the room for another blue keycard near the computer setup. Collect it and return to the previous area. Use it to unlock the door near the TV.
Poster Puzzle Code
Inside, go to the wall covered with posters. First, click the poster with writing. Then click the posters with shapes. These will overlap and highlight specific words.
From the clues, determine the order of bottles: “Bottle C is fifth” or “Bottle E is fourth” Continue similarly for all. This gives you the sequence BADEC.
Next, open the cabinet near the TV timer. Inside, you’ll find bottles labelled accordingly, each with a number beneath it. Arrange them in the sequence BADEC and note the numbers. This results in 59619.
Enter this code into the keypad nearby. Then pull the lever.
Chased By Monster Pull The Lever
At this point, the monster will appear again. Stay alert. On the left side of the room, you’ll find another gate with a lever beside it.
You must pull this lever five times while avoiding the monster. Move quickly and time your actions carefully.
The Code for the Final Door
Once done correctly, the gate will open, and the monster will disappear.
Enter the room and pull the next lever. Continue forward along the path. Eventually, you’ll reach a room with a table displaying the code 75103.
Finally, go to the blue door nearby and enter this code into the keypad. The last room will open.
The Key To Escape
Go inside, pick up the key from the table, and you’ve successfully escaped.
Since you are here have you played another map of ESCAPE ROOM Deluxe Edition that is ZAGREB? Want to try it?









