[s]gg_tour[/s]
Our history of making tournament scripts for this site goes way back. When GosuGamers had just started, we were looking up very much to (and we still do!) the Swedish gaming portal Gamingeye. At this time, our site programmings and design looked very, very much like theirs. At the time being, we had the most basics functions but what they had, which we did not, was an own public tournament script. We tried making our own in ASP but failed. We asked a good friend of ours to make one in time for our first DreamHack back in 2002 and he managed to. However, it made the system crash since the site had to manually calculate the position of each of the 128 players - every single time anyone updated. What's more is that in ASP, we did not understand how to close our database connections, as it's called. Each database connection is supposed to be closed after it's used - we didn't close a single one. This meant, assuming each of the players updated about at once, 38400 (300*128)database connections simultaneously. Normally, a page is designed to have only a handful open ones, not 38400...
No wonder our old server crashed only a few seconds after start. Today, our script calculates the player positions in a few milliseconds and saves it to a html file which everyone loads instead. Fast and easy, the way it's meant to be used. This, and another 3000 lines of code was written by Elof Wecksell (pic) who kindly shared his script with us. He was also inspired by Swedish sites such as Gamineye and FragBite, took the best from there and made his own one. It's the same script we've been using for the last two or three DreamHack events. The script is today fully integrated with our design, member databases and administration.
We set the maximum number of participants to 64 but don't let that scare you off, if more player sign up then we'll surely expand it. We will play the new WCG maps in the whole tournament and we will meet in the channel GosuGamers on PGT. Make sure you register with your PGTour username! For more rules and registration, see the link below!
» Are we done? (Beta tour)
Links
GosuGamers.net - Are we done? (Beta tour)
For the first time in GosuGamers history, I am proud to present our very own tournament with a script that is integrated with our member database and design! As a celebration to this, and in order for you to test the system and for us to find any bugs, Tuesday 3rd of May will feature the StarCraft tournament called "Are we done?"
Our history of making tournament scripts for this site goes way back. When GosuGamers had just started, we were looking up very much to (and we still do!) the Swedish gaming portal Gamingeye. At this time, our site programmings and design looked very, very much like theirs. At the time being, we had the most basics functions but what they had, which we did not, was an own public tournament script. We tried making our own in ASP but failed. We asked a good friend of ours to make one in time for our first DreamHack back in 2002 and he managed to. However, it made the system crash since the site had to manually calculate the position of each of the 128 players - every single time anyone updated. What's more is that in ASP, we did not understand how to close our database connections, as it's called. Each database connection is supposed to be closed after it's used - we didn't close a single one. This meant, assuming each of the players updated about at once, 38400 (300*128)database connections simultaneously. Normally, a page is designed to have only a handful open ones, not 38400...
New script made by Elof Wecksell
No wonder our old server crashed only a few seconds after start. Today, our script calculates the player positions in a few milliseconds and saves it to a html file which everyone loads instead. Fast and easy, the way it's meant to be used. This, and another 3000 lines of code was written by Elof Wecksell (pic) who kindly shared his script with us. He was also inspired by Swedish sites such as Gamineye and FragBite, took the best from there and made his own one. It's the same script we've been using for the last two or three DreamHack events. The script is today fully integrated with our design, member databases and administration.
We set the maximum number of participants to 64 but don't let that scare you off, if more player sign up then we'll surely expand it. We will play the new WCG maps in the whole tournament and we will meet in the channel GosuGamers on PGT. Make sure you register with your PGTour username! For more rules and registration, see the link below!
» Are we done? (Beta tour)
Tuesday 3rd of May 19.00 CET
Links
GosuGamers.net - Are we done? (Beta tour)









