To assemble a functional party in ADHD SQUAD, recruit a balanced four-hero squad that covers damage mitigation, single-target burst, crowd control, and sustain before entering high-threat dungeons. Entering encounters with an incomplete squad reduces your action economy, giving enemies unanswered turns. Prioritize covering each foundational role with competent heroes rather than spending all resources on a single high-tier carry.
Core Combat Roles
A balanced lineup relies on distinct archetypes rather than stacking raw damage. When reviewing prospective recruits in the recruitment hub, assess base abilities to fill these four functions:
- Frontline Anchor: Requires large defensive stat pools and taunt or guard skills to intercept incoming physical and melee strikes.
- Primary Striker: Delivers focused single-target burst damage to remove priority threats before they can execute attacks.
- Control Specialist: Uses stuns, slows, or knockbacks to delay high-threat enemy turns and disrupt ability casting.
- Support or Healer: Provides defensive buffs, barrier shielding, or health recovery to offset chip damage across dungeon encounters.
If a dedicated healer is unavailable during early progression, run a secondary control specialist with mitigation abilities to reduce incoming party damage rather than relying strictly on offensive trades.
Formation and Slot Positioning
Hero placement controls enemy targeting priority and ability execution in combat:
- Frontline Slots: Place high-health, high-armor tanks in the front two positions. These heroes draw standard melee hits and absorb cleaving attacks that would otherwise eliminate squishier teammates.
- Rear Slots: Assign fragile ranged attackers, offensive casters, and supports to the backline. Backline placement protects them from direct melee strikes and satisfies positional requirements for specific skills, including long-range snipes and party-wide healing abilities. Placing ranged units in the front row disables positional skills until they are moved.
Action Sequencing and Turn Order
Combat flow depends on turn order to minimize incoming damage and focus party damage efficiently. Tune team speed ratings to follow this sequence each round:
- Initiate with Crowd Control: Trigger your fastest hero to apply stuns, speed penalties, or disruptions to the most dangerous enemy targets.
- Weaken Defenses: Apply armor reduction or susceptibility debuffs to the primary enemy target to amplify subsequent strikes.
- Execute Burst Damage: Direct your primary striker at the debuffed enemy to secure an immediate elimination and reduce incoming actions.
- Stabilize with Support: Use your slower support units at the end of the round to restore depleted health, cleanse status ailments, or refresh defensive shields.
Recruitment Budgeting and Roster Rotation
Expedition funds must cover both recruitment fees and gear requirements. Spending your full balance on a single expensive recruit prevents you from gearing the squad or fielding a complete formation.
| Recruitment Tier | Budget Allocation | Strategic Function |
|---|---|---|
| Budget / Free | Low initial investment | Early progression filler and lower-risk dungeon scouting |
| Mid-Tier Anchor | Balanced cost | Core frontline tanks and reliable team healers |
| High-Cost Elite | Heavy investment | Specialized boss execution and late-game crowd control |
Maintain reserve recruits on your bench. Incurred combat trauma, heavy injuries, and resource strain require bench rotations so injured heroes can recover without halting dungeon runs. Pair reserve heroes with seasoned frontline anchors in lower-difficulty excursions to level them up safely before adding them to your primary dungeon team.
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Player Comments
41 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
Can you add more details about base building in a future update?
This saved me time in the early game.
This helped me understand base building much better.