To make a combo in Animation Throwdown: CCG, pair a character card with an object card. If you can’t make a useful pairing, play a single card rather than holding your turn for a combo.

Choose between a combo and a single card

The early-combat guidance here is to use character-and-object pairings to create combo units. The draft does not identify specific card pairs or explain how to compare their stats, so check the options available in your hand instead of assuming every pairing is equally useful.

If you don’t have a suitable pair, a single card can still put a unit on the board. Consider the opponent’s current units before deciding whether to play a card now or wait for another draw.

Review your cards as you progress

As you gain cards during the tutorial, review your available character and object cards for possible pairings. The supplied material does not specify a preferred deck ratio or exact card choices, so use the combinations available to you rather than aiming for an unsupported formula.

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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.