To make a combo in Animation Throwdown: CCG, pair a character card with an object card. If you can’t make a useful pairing, play a single card rather than holding your turn for a combo.
Choose between a combo and a single card
The early-combat guidance here is to use character-and-object pairings to create combo units. The draft does not identify specific card pairs or explain how to compare their stats, so check the options available in your hand instead of assuming every pairing is equally useful.
If you don’t have a suitable pair, a single card can still put a unit on the board. Consider the opponent’s current units before deciding whether to play a card now or wait for another draw.
Review your cards as you progress
As you gain cards during the tutorial, review your available character and object cards for possible pairings. The supplied material does not specify a preferred deck ratio or exact card choices, so use the combinations available to you rather than aiming for an unsupported formula.
Free Animation Throwdown: CCG Codes
Current active codes and how to redeem them.
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Player Comments
65 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
Nice guide. I am checking the other Animation Throwdown: CCG articles next.
This helped me understand early game much better.
This guide answered the exact question I had.