To run Lu Bu effectively in the Arena of Valor jungle, prioritize a durable bruiser item build, route from the Blue Buff to reach level 4 quickly, and weave basic attacks between your ability casts to reset cooldowns. Lu Bu functions best when soaking damage and trading extended blows rather than attempting pure assassin burst.
Core Jungle Item Build and Arcana
Lu Bu relies on cooldown reduction, armor penetration, and defensive stats to sustain continuous skirmishing. Building pure damage leaves him vulnerable to burst before his ultimate can heal him.
| Item Slot | Choice | Role and Mechanics |
|---|---|---|
| Jungle Item | Soulreaver or Leviathan | Soulreaver increases early clearing speed and burst; Leviathan provides health against burst-heavy teams. |
| Boots | Gilded Greaves | Magic defense and resistance reduce crowd-control duration during dives. |
| Core Damage | Spear of Longinus | Flat armor pierce, physical attack, and 15% cooldown reduction for ability cycling. |
| Offensive Utility | Omni Arms | Adds burst via the Pentapower passive, life steal, and additional cooldown reduction. |
| Physical Defense | Mail of Pain or Shield of the Lost | Reflects physical damage or slows attacker attack speed to counter duelists and marksmen. |
| Magic Defense | Medallion of Troy | Grants a magic shield and high magic defense to survive late-game mage burst. |
For Arcana, use:
- Red: 10x Onslaught for physical attack and flat armor pierce.
- Purple: 10x Guerrilla for movement speed and attack speed.
- Green: 10x Skewer for maximum armor pierce.
This setup ensures fast clear speeds and consistent physical pierce before completing full offensive items.
First Clear Route and Ganking Sequence
Start at the Blue Buff camp to secure mana regeneration and cooldown reduction early. This mana sustain allows you to cast your mobility and damage skills continuously throughout the jungle path.
- Blue Buff (0:30): Open with Red Wyrm (Ability 2) for the ranged slow, then engage with Red Strider (Ability 1). Weave a basic attack after every dash cast to trigger your passive.
- Inner Camps (0:50): Clear the intermediate neutral monsters. Drag each camp toward the next objective while attacking to reduce transit time.
- Red Buff (1:20): Defeat the Red Buff to gain basic attack burn and slow. Clearing this side of the map brings you to level 4 and unlocks your ultimate, Conqueror.
- First Gank (1:35): Scan the adjacent side lane. If the enemy hero is past the river's midpoint, flank from the river bush, apply the slow from Red Wyrm, and save the third cast of Red Strider to knock up the fleeing target.
Combat Loop and Ability Weaving
Lu Bu’s combat efficiency hinges on his passive, Martial Might. Each basic attack and ability hit reduces the cooldown of Red Wyrm by 4 seconds. Casting abilities without basic attacks in between lowers your damage and wastes cooldown resets.
Weaving the Triple Dash
Red Strider provides three consecutive casts before the full cooldown begins, with the third cast knocking enemies airborne. Unless you must close a wide distance immediately, space every dash with an auto-attack:
- Cast Red Wyrm to slow the opponent.
- Dash forward with the first cast of Red Strider.
- Land a basic attack to reduce Red Wyrm’s cooldown.
- Reposition using the second cast of Red Strider and land another basic attack.
- Execute the third cast of Red Strider to trigger the knockup.
- Cast the refreshed Red Wyrm to reapply the slow.
Ultimate Activation Window
Conqueror grants physical attack, resistance stats, and substantial health restoration on every basic attack and skill hit.
Do not cast Conqueror at full health prior to a fight. Wait until you take opening damage and drop to roughly 40% to 50% health. Activating the ability mid-skirmish allows you to out-sustain enemy burst and replenish your health bar over prolonged trades.
Objectives and Teamfight Rules
Use Lu Bu’s ultimate to solo the Abyssal Dragon and Dark Slayer early without sacrificing your team's lane presence. The healing from Conqueror allows you to take neutral bosses without dropping into critical health ranges.
In five-versus-five teamfights, follow these rules:
- Act as a secondary initiator: Avoid walking directly into poke damage. Flank around frontliners to target squishy mages and marksmen with Red Strider.
- Manage tower dives: When your minion wave reaches an enemy turret, Conqueror allows you to tank tower fire while attacking defending champions, as your life restoration offsets defensive damage.
- Watch for anti-heal items: If opponents purchase Curse of Death or Tome of the Reaper, your healing is halved. Shorten your dives and disengage before taking lethal damage.
- Bait mobility skills: Against slippery marksmen like Hayate or Eland'orr, hold the final dash of Red Strider until after the target burns their movement ability, ensuring the knockup lands cleanly.
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Player Comments
82 players commented on this guide.
The tips are practical and easy to follow.
Can you add more details about strategy in a future update?
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Arena of Valor articles next.