To succeed as Nakroth in the Arena of Valor jungle, clear camps rapidly to hit level 4, flank isolated enemy carries from side angles, and use your multi-dash kit to disengage before enemies collapse. Nakroth functions as a high-mobility assassin reliant on weaving auto-attacks between skills to trigger passive attack speed and knock-ups.
Core Item Build and Equipment Path
Nakroth scales with physical attack, critical damage, and cooldown reduction. Pure defensive builds reduce his burst potential, making damage items essential for eliminating priority targets.
| Build Slot | Recommended Item | Strategic Role |
|---|---|---|
| Jungle Item | Soulreaver | Provides physical attack, attack speed, and cooldown reduction to speed up camp clears. |
| Boots | War Boots / Gilded Greaves | War Boots boost clearing speed early; Gilded Greaves reduce the duration of crowd control in heavy-mage skirmishes. |
| Critical Core | Claves Sancti | Maximizes the physical burst damage of the sweep attack triggered after Skill 2. |
| Spell-Blade Burst | Omni Arms | Adds spell-blade burst damage following dashes, along with life steal and health. |
| Armor Penetration | Muramasa / Spear of Longinus | Penetrates armor so damage stays effective against defense items and armored targets. |
| Situational Finish | Blade of Eternity / Fenrir's Tooth | Blade of Eternity offers a revival passive for teamfights; Fenrir's Tooth boosts finishing execution damage. |
Start by rushing the tier-two jungle blade and boots to establish early clear speed. Switch to Gilded Greaves if enemy crowd control prevents you from disengaging cleanly.
Ability Synergy and Combo Execution
Nakroth’s kit relies on continuous repositioning, inverted aiming, and crowd control management.
- Passive: Hitting targets with abilities grants bonus attack speed. Every fourth consecutive normal attack knocks enemies airborne.
- Skill 1 (Jury): A two-stage dash. The first activation vaults forward and knocks targets airborne. The second dash is available for five seconds but does not knock up enemies.
- Skill 2 (Double Dash): Nakroth leaps backward relative to your targeting reticle. The next normal attack within three seconds becomes an extended-range sweep dealing bonus physical damage.
- Ultimate (Judgment): A multi-slash assault directly in front of Nakroth ending in a knock-up. Nakroth is immune to crowd control during the cast animation.
Backline Assassination Sequence
- Aim Skill 2 away from your target to leap forward into melee range.
- Land the empowered normal sweep attack for an immediate burst.
- Cast the first phase of Skill 1 (Jury) to knock the target airborne.
- Weave in one to two normal attacks to build toward your passive knock-up.
- Cast Judgment (Ultimate) to deal damage while absorbing incoming enemy stuns or displacements.
- Use the second phase of Skill 1 to either secure the finishing hit or vault over terrain to escape.
Disengage Sequence
When ambushed, aim Skill 2 toward the enemy to jump backward away from them. Immediately follow with both activations of Skill 1 across jungle walls to outdistance pursuers.
Early Jungle Path and Objective Priorities
Plan your initial route to arrive in the Abyssal Dragon lane at level 4 right as major objectives appear.
- First Buff: Start at the buff camp located furthest from the Abyssal Dragon lane (typically Blue Buff for early mana sustain and cooldown reduction).
- Camp Clear: Clear the adjacent minor camps to accumulate gold and experience.
- Second Buff: Secure the remaining buff camp (Red Buff for auto-attack slow and burn).
- Lane Gank: Enter the Abyssal Dragon lane at level 4 to ambush overextended enemy carries.
- Neutral Objective: If the gank succeeds or the enemy retreats beneath their tower, rotate directly to secure the Abyssal Dragon for team-wide gold and experience.
Teamfight Positioning and Flanking Rules
- Wait for Initiation: Do not engage first. Let your tank or support draw out enemy crowd-control abilities before entering.
- Flank from Fog: Approach through side bushes and across jungle walls rather than walking directly through the enemy front line.
- Target squishies: Focus marksmen and burst mages; avoid attacking front-line tanks until damage threats are dead.
- Buffer CC with Ultimate: Trigger Judgment the moment an enemy support or mage attempts to peel you off the carry to nullify their crowd control.
- Split-Push: If direct teamfights stall, push side lanes to draw defenders away, then use your mobility to rotate back to your team before the enemy can respond.
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Player Comments
153 players commented on this guide.
This saved me time in the early game.
The tips are practical and easy to follow.
This helped me understand strategy much better.
I tried this today and it worked better than my old setup.