To clear the tutorial in Arrow Quest: Idle defense RPG, invest your starting gold entirely into Attack (ATK) and Attack Speed (ASPD) while following the active guide quest at the top of the screen. Completing these guided objectives rapidly yields Rubies, unlocks weapon summoning, and enables automation toggles after you clear the Stage 1-10 boss.
Navigating the Interface and Guide Quests
When starting a new game, your archer is positioned on a central defensive platform fighting approaching waves of slimes and basic monsters. Progression is gated behind the tutorial quest banner located at the top of the screen:
- Follow the yellow guide prompts: Tapping the highlighted hand icons unlocks restricted menu tabs, including inventory, equipment, and the summon shop.
- Complete quests sequentially: Guide tasks require discrete milestones, such as defeating a specific number of monsters, leveling a stat, or clearing a milestone wave like Stage 1-5.
- Claim rewards immediately: The game does not track progress for subsequent guide tasks until you claim the Ruby payout for the current active quest.
Delaying quest redemptions slows progression because monster kills alone provide modest gold. The lump-sum Ruby and gold rewards from milestone quests provide the resources needed to overcome early stat bottlenecks.
Early Gold Stat Priorities
Early slimes move slowly across the field, meaning sufficient offensive output eliminates enemies before they reach your platform. Putting gold into survivability too early slows your clear speed without offering any damage benefit.
| Stat | Priority | Function in Early Waves |
|---|---|---|
| Attack (ATK) | High | Increases base arrow damage to eliminate standard mobs in fewer hits. |
| Attack Speed (ASPD) | High | Increases arrow firing rate to prevent swarms from clustering near the tower. |
| Critical Rate | Medium | Increases critical hit frequency once base damage is established. |
| Health (HP) | Low | Expands tower durability; only purchase if boss attacks reach your platform. |
| Health Recovery (HP REC) | Low | Restores missing platform health over time; provides minimal early value. |
Keep offensive stats prioritized so incoming enemies die near the screen edge. Reserve defensive upgrades strictly as a buffer if ranged creeps or charging elites begin dealing direct damage to your tower.
Summoning and Managing Weapons
As soon as guide quests unlock the summon shop, spend your accumulated Rubies on bow banners. While raw stat upgrades from gold provide steady increments, higher-rarity bows grant large percentage-based damage multipliers.
Once you acquire weapons:
- Equip your strongest bow: Open the equipment tab and ensure the highest-rarity weapon is actively equipped, as passive bonuses alone do not substitute for active base damage.
- Merge duplicates: Use the equipment menu to combine identical duplicate bows into higher-grade versions, which frees up inventory space and increases weapon power.
- Save extra Rubies: Avoid spending premium gems on revives or minor temporary speed boosts; save them for equipment and skill summons.
Clearing Stage 1 Bosses and Enabling Automation
Stage 1-10 introduces the first major milestone boss, featuring an expanded health bar at the top of the screen and higher damage output. If your Attack stat is too low, the boss will close the distance and destroy your tower before you can defeat it. If you fail, spend additional gold on Attack and Attack Speed before attempting the encounter again.
Defeating the Stage 1-10 boss unlocks essential quality-of-life systems:
- Game Speed Toggles: Enables 1.5x and 2x combat speed to accelerate wave farming.
- Auto-Combat: Unlocks automated targeting so the archer attacks without manual screen tapping.
- Dungeon Access: Opens daily resource instances, including the Gold Dungeon, to fund further attribute growth.
Free Arrow Quest: Idle defense RPG Codes
Current active codes and how to redeem them.
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Player Comments
154 players commented on this guide.
This helped me understand early game much better.
The tips are practical and easy to follow.
Can you add more details about early game in a future update?
This saved me time in the early game.