Mastering the Astra Militarum requires a deep understanding of each unit's tactical niche, as the army relies heavily on synergy rather than individual brute strength. By identifying which units provide reliable fire support, objective holding, or high-mobility utility, you can build a more resilient list. This guide breaks down the performance characteristics of the current roster, helping you mitigate individual unit weaknesses and maximize the battlefield effectiveness of your combined arms strategy in Astra Squad.
Infantry and Battleline Performance
Infantry units serve as the backbone of your strategy, acting as both objective holders and expendable screening forces. Their strength lies in their ability to receive orders, which significantly boosts their output and durability.
- Infantry Squads: Highly flexible for holding objectives, especially when paired with support characters. Their weakness is low individual survivability against dedicated anti-infantry fire.
- Death Korps of Krieg: Exceptional at staying on the table due to native recursion and healing abilities. They perform best when utilized as a stubborn anchor for your frontline.
- Kasrkin: These units provide high-quality precision damage. Use them for surgical strikes against high-value targets, though keep them protected as their points cost makes them a priority for enemy fire.
Armored Support and Heavy Artillery
Armored units define the offensive pressure of an Astra Militarum list. While they boast impressive durability, they are susceptible to specialized anti-tank weaponry if left unsupported by screening infantry.
| Unit Type | Primary Strength | Tactical Weakness |
|---|---|---|
| Leman Russ | Versatile firepower and toughness | Vulnerable to concentrated melta fire |
| Rogal Dorn | Massive durability and threat projection | Slow movement and large footprint |
| Basilisks | Superior range and movement debuffs | Relies on line-of-sight or spotting |
| Manticores | High-damage indirect fire | Diminishing effectiveness over time |
Specialized Support and Utility Units
The effectiveness of your army often hinges on how well you utilize support units to buff your primary damage dealers. These units are rarely meant for direct combat and should be positioned carefully.
Command and Tactical Support
Command squads and officers are essential for the "Orders" mechanic. Their strength is the force multiplication they provide to your infantry blobs. However, they are fragile; always ensure they are screened by infantry units to prevent them from being picked off by snipers or deep-striking threats.
Recon and Mobility
Units like Sentinels provide much-needed mobility and can serve as effective "speed bumps" for enemy charges. Their primary weakness is their relatively thin armor, which means they should be used to dictate the pace of the match rather than trading blows with heavy enemy assets. Focus on using them to secure table quarters or provide re-rolls for your artillery batteries.
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Player Comments
78 players commented on this guide.
This helped me understand strategy much better.
This guide answered the exact question I had.
Nice guide. I am checking the other Astra Squad articles next.
Can you add more details about strategy in a future update?