To automate farming runs efficiently in Azur Lane, set the Auto-Search Handover feature to keep Fleet 1 focused on mob nodes and switch to Fleet 2 the moment the boss node spawns. Pairing this automated role assignment with preloaded airstrikes and high-movement vanguard ships eliminates manual navigation delays, prevents boss fleets from wasting ammunition on low-value targets, and reduces clear times across campaign and event maps.
How to Configure Fleet Handover Settings
Fleet Handover functions during Auto-Search on fully cleared maps, automating movement and combat assignments so you do not need to manually swap fleets across the map grid. Before launching Auto-Search from the stage preparation screen, assign specific roles to both surface fleets and adjust support behaviors to protect your boss fleet's health and ammunition.
| Setting Component | Recommended Assignment | Primary Benefit |
|---|---|---|
| Fleet 1 Assignment | Mob Fleets | Clears required prerequisite nodes while preserving Fleet 2. |
| Fleet 2 Assignment | Boss Fleets | Holds in reserve until the boss appears, entering combat at full strength. |
| Elite Node Priority | Mob Fleet (or Boss Fleet if mobs struggle) | Assigns Siren nodes to the mob fleet by default to prevent early chip damage on the boss fleet. |
| Submarine Call | Boss Only or Disabled | Saves oil and bypasses repetitive summon animations during mob encounters. |
| Role Reversal | Disabled | Prevents the boss fleet from engaging stray mob targets unnecessarily. |
If you clear the boss stage comfortably without submarine support, disable submarines entirely to eliminate five to ten seconds of summon animations per battle and reduce overall oil expenditure.
Fleet Compositions for Faster Combat Clears
Map clear times depend heavily on combat length. Building a dedicated mob fleet around preloaded offensive skills allows you to clear early enemy waves within five to ten seconds of battle initiation, bypassing multi-wave enemy cycles.
Mob Fleet Backline: Preloaded Wave Clear
Focus your mob backline on carriers and battleships capable of launching immediate attacks at the start of battle:
- Unicorn Retrofit & Perseus: Both light aircraft carriers launch instant preloaded airstrikes that wipe early enemy screens while providing fleet-wide healing to keep your vanguard healthy across five or more consecutive battles.
- Aquila: Equipping Aquila in her dive-bomber support role grants an immediate burst airstrike to eliminate durable early vanguard spawns.
- Richelieu & Champagne: Battleships equipped with preloaded main gun mounts destroy heavy cruiser or carrier spawns that survive the initial carrier airstrikes.
Mob Fleet Vanguard: Fast Frontline Burst
Pair your preload backline with high-burst torpedo vanguards such as Shimakaze, Yuudachi Retrofit, or Ayanami. Their opening torpedo spreads eliminate frontline targets before defensive shields activate. Unless you are farming late-game stages such as World 13 or World 14 where survival pressure is severe, avoid slow, ultra-heavy cruisers in your mob fleet, as their lengthy firing cycles extend combat timers.
Optimizing Grid Navigation Speed
A fleet's travel speed across the grid correlates directly with the average movement stat of its vanguard ships. Heavy cruisers have low base movement speeds that cause fleets to crawl across large event maps tile by tile, creating substantial downtime between combat nodes.
To accelerate travel between nodes:
- Equip the Beaver Squad Tag: Place this auxiliary gear on your slowest vanguard ship to provide an eight percent fleet-wide speed boost that stacks with base ship velocities.
- Add a High-Speed Destroyer: Including at least one destroyer in both your mob and boss vanguards raises the average fleet movement stat, visibly speeding up pathing between nodes.
Troubleshooting Common Auto-Search Failures
Two main issues can disrupt automated farming runs:
- The Out-of-Ammo Penalty: After fighting five battles, a fleet's ammunition counter drops to zero, reducing its damage output by 50 percent. When an event or campaign stage requires six or more mob clears before the boss spawns, ensure your mob fleet includes a sustain ship such as Unicorn Retrofit or a dedicated repair ship to prevent time-outs and fleet wipes.
- Map Pathing Blockades: Narrow corridors can allow elite enemy nodes to physically block the path to the boss coordinates. If your Auto-Search settings strictly forbid the boss fleet from engaging non-boss targets, pathfinding may stall or enter a loop. Allow fallback engagements in your settings if the target is physically unreachable so Auto-Search can clear the path and complete the sortie.
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Player Comments
109 players commented on this guide.
This saved me time in the early game.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.
Good guide for Azur Lane players. The strategy part was useful.