To complete the Guide level and fulfill the “Finish guiding everyone” objective in Brain Puzzle 3: Crazy Mind, draw continuous paths connecting each character to their matching exit marker without letting their routes or travel timings intersect. Because characters walk at identical speeds along your drawn lines, you must route perimeter travelers along the outer edges of the screen and artificially lengthen intersecting lines into wide curves so characters do not cross the same space simultaneously.
Step-by-Step Pathing Strategy
Every character on the board must reach their matching destination safely in a single run. Striking another character or touching an environmental barrier causes an immediate failure. Follow this sequence to plan and draw clean routes:
- Match Targets: Pair each character with their corresponding exit or color marker before drawing any lines.
- Trace the Flanks First: Draw the route for the character closest to the screen border along the outer perimeter. Hugging the edges leaves the center open for other paths.
- Route the Center Path: Guide the middle character down the direct central corridor cleared by the outer lines.
- Stagger Intersecting Lines: If two routes must cross, draw one as a direct line and bend the other into an exaggerated outer curve. The lengthened curve forces that character to travel further, delaying their arrival until the first character has already passed through the intersection.
- Clear Obstacle Corners: Leave a slight buffer when turning corners around stationary barriers. Drawing too tightly against an obstacle can cause a character's sprite to clip the hazard hitbox.
Avoiding Mid-Route Collisions
Straight diagonal lines across the center are the most common source of failure. Because walking speeds are uniform, lines of equal distance cause characters to reach central choke points at the exact same moment.
| Route Type | Transit Time | Best Use Case |
|---|---|---|
| Direct Straight Line | Fastest | Central corridors or the first character to clear a junction. |
| Wide Outer Curve | Slower | Flanking borders or delaying an intersecting traveler. |
| Divided Flank Line | Normal | Using stationary pillars to physically isolate paths. |
If an attempt ends in a collision, do not adjust every route. Identify which character arrived at the crash point prematurely, reset the stage, and widen that specific character's path into a broader arc to create the necessary delay. Once all drawn lines avoid stationary blocks and separate traveler arrivals, initiate movement to complete the stage.
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Player Comments
52 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Brain Puzzle 3: Crazy Mind articles next.
Can you add more details about heroes in a future update?
I tried this today and it worked better than my old setup.