You can defeat the 900,000 HP boss Aavarck in four turns using an unawakened (E0) Sereniel by anchoring your deck to optimized Season 3 (SS3) Save Data. This strategy bypasses character duplicate and high-rank Eidolon requirements by importing pre-built cards with built-in Action Point (AP) cost reductions, card draw triggers, and damage multipliers.

Executing this clear requires spending turns one through three sculpting your hand and applying debuffs, followed by a full AP dump on turn four.

Four-Turn Battle Sequence

Aavarck absorbs raw, unbuffed damage efficiently in the opening rounds. Committing expensive offensive skills before debuffs and multipliers are active will cause you to miss the damage check. Follow this turn order to align your resources:

TurnPrimary ObjectiveRequired Actions
Turn 1Deck FilteringPlay low-cost draw cards to cycle through your deck; discard defensive bloat.
Turn 2Resource GenerationApply vulnerability debuffs to Aavarck; activate AP refund and draw cards.
Turn 3Multiplier SetupStack Sereniel's self-buffs and persistent attack boosts; preserve burst cards.
Turn 4900K Burst FinishApply remaining defense shred, then expend full AP into Sereniel's primary damage loop.

Turn 1 to Turn 2: Hand Setup and Vulnerability

  • Use starting AP exclusively on card draw and deck thinning. Do not spend AP on standard damage skills during turn one.
  • In turn two, focus on landing vulnerability and defense-lowering effects on Aavarck.
  • Prioritize cards that refund their own AP costs or draw extra cards upon play. This maintains hand flexibility and ensures you do not enter the setup phase starved of resources.

Turn 3 to Turn 4: Buff Stacking and Burst Dump

  • Activate all persistent self-buffs and offensive multipliers on Sereniel during turn three.
  • Monitor your hand size going into turn four to avoid burning key finishers due to hand overflow on the turn draw.
  • Open turn four with any lingering defense shred effects.
  • Chain Sereniel's high-multiplier offensive cards back-to-back using your saved AP pool to finish the remaining portion of Aavarck's 900,000 HP.

SS3 Save Data Card Priorities

Reaching 900,000 damage at E0 depends entirely on the modifiers attached to your exported Season 3 Save Data. Tailor your save file export around three specific card traits:

  • Zero-Cost and Draw-on-Play Effects: Every utility card should replace itself in hand or cost zero AP to ensure consistent cycling into Sereniel's main attacks.
  • AP Refund Mechanics: Cards that return AP on hit allow Sereniel to chain multiple attacks on turn four beyond the standard energy cap.
  • Multi-Hit Scaling: Prioritize offensive cards that apply multiple hits under active damage multipliers rather than slow, single-hit attacks that stall if AP generation misses.

Build Requirements and Failure Points

This strategy is an all-or-nothing offensive blitz designed to bypass defensive phases. Keep the following operational limits in mind:

  • Save Data Reliance: If your SS3 Save Data lacks sufficient cost-reduction modifiers and draw loops, an E0 Sereniel will fall short of the 900K threshold within four turns.
  • No Defensive Redundancy: Because deck slots are committed entirely to cycle and burst scaling, the team runs minimal shields or healing.
  • Hard Turn Limit: Failing to clear Aavarck on turn four exposes the party to enrage mechanics and high-damage retaliation patterns that will wipe the team. If the burst sequence stalls, restart the run to adjust card sequencing.
Chaos Zero Nightmare icon

Free Chaos Zero Nightmare Codes

Current active codes and how to redeem them.

View Codes
Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.