Yes, you can clone an already-cloned unit in Clash Royale. The Clone spell target logic duplicates any friendly troop within its radius without distinguishing between original units and existing duplicates. To execute a "chain clone," deploy your primary offensive push, cast an initial Clone spell, and then play a second Clone spell—such as via the Mirror card—over the combined force of original troops and first-generation clones.

How the Clone Spell Duplicate Logic Works

The Clone spell generates an immediate copy of every friendly unit inside its area of effect. The resulting clones retain the exact damage output of their base units, but their health is set to a single hit point (1 HP).

Because the spell targets all valid friendly units regardless of their origin, applying a second Clone spell creates duplicates of both the original troops and the active 1 HP clones. Repeating or layering the spell multiplies your unit count exponentially, but every duplicated unit created this way will still carry only 1 HP.

Step-by-Step Guide to Chain Cloning

Successfully duplicating cloned troops requires managing elixir and spell timing to avoid losing your investment to defensive counter-spells.

  1. Deploy your lead units: Send high-value troops—such as Lava Hounds or heavy beatdown units—across the bridge. Use these primary units to draw defensive aggro and bait out your opponent's low-cost area-damage spells.
  2. Cast the first Clone spell: Trigger your initial Clone spell when your primary push locks onto an enemy tower or reaches deep into opponent territory.
  3. Layer the secondary Clone spell: Use Mirror or a second Clone card once the initial set of clones advances. Position the spell radius to catch both the original troops and the first set of clones to double your unit density again.

Cloning high-health units directly provides damage, but units with death triggers or protective mechanics yield the most reliable value.

Unit CategoryStrategic FunctionKey Advantage
Death-Effect UnitsUnits that spawn secondary troops on death (e.g., Lava Hound, Skeletons).Triggers full death-spawn effects even when the 1 HP clone is destroyed instantly.
High-DPS SupportHeavy single-target or burst damage dealers.Multiplies total damage output rapidly if shielded from incoming attack damage.
Tank-Shielded UnitsUnits positioned directly behind a high-health main tank.The lead tank absorbs tower fire so fragile 1 HP clones survive long enough to strike.

Risk Factors and Failure Points

Chain cloning requires a heavy commitment of elixir. Because every clone unit has only 1 HP, small defensive spells like Arrows, Zap, or The Log, as well as splash-damage troops and damage-over-time spells, will instantly eliminate all cloned units regardless of how many times they have been duplicated.

If your opponent holds an area-damage spell in their active rotation, a single cast can clear your cloned push and leave you at a severe elixir disadvantage. Attempt chain cloning only when you have confirmed that the opponent's low-cost splash counters are out of cycle or when you hold a clear elixir lead.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.