To beat Level 1667 in Colony Flow!, clear the unobstructed outer perimeter tracks before tapping any pieces in the central grid. Releasing outer runners first opens turnaround space along the edges and prevents irreversible traffic jams in the center intersection.
Step-by-Step Clearing Sequence
Level 1667 features an interlocking board where mid-board paths cross a congested central hub. Peeling back the board from the exterior inward ensures your units have open exit corridors.
| Phase | Board Location | Core Action | Failure Point to Avoid |
|---|---|---|---|
| 1. Outer Flanks | Top-right and bottom-left borders | Drain direct perimeter lines immediately into exits | Launching paths that feed into central crossings |
| 2. Corner Loops | Adjacent corner turnarounds | Route corner units into the newly vacated outer tracks | Leaving trailing segments across shared bends |
| 3. Feeder Lanes | Outward-facing mid-board paths | Direct intermediate units into open edge corridors | Intersecting active streams that are still moving |
| 4. Core Lockup | Center intersection cluster | Dispatch trapped center units through cleared lanes | Tapping units whose target exits remain blocked |
1. Clear the Exterior Flanks
Begin by identifying the border paths on the top-right and bottom-left edges. These tracks do not cross the interior web and can drain directly into their exits. Releasing them immediately removes board clutter and creates essential clearance buffers.
2. Free the Corner Loops
Once the exterior tracks are empty, tap the units resting on corner turnaround tiles. Because the adjacent outer lanes are now open, these corner units can navigate the turns without causing pileups.
3. Route Mid-Board Feeder Lanes
Target the mid-depth lines that face toward the opened outer borders. Release these units one line at a time into the perimeter lanes. Do not tap a new lane until the preceding unit has fully exited the board.
4. Empty the Center Core
With the perimeter and intermediate lanes clear, the central intersection will have direct lines to the stage boundaries. Route the deepest trapped units out along the newly opened corridors to finish the level.
Preventing Common Deadlocks
Most failed attempts on Level 1667 occur from input timing mistakes and premature routing:
- Do not tap the center early: Tapping congested interior units before their exit paths are cleared strands them across transit nodes, permanently blocking intersecting lanes.
- Wait for full exits: Releasing an adjacent line while another is mid-transit causes tail collisions on shared corners. Allow each stream to completely leave the board before tapping the next piece.
- Stagger shared funnels: When two lanes feed into the same exit, tap the forward unit closest to the funnel first. Only tap the rearward unit once the merge point tile is entirely empty.
Free Colony Flow! Codes
Current active codes and how to redeem them.
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Player Comments
38 players commented on this guide.
Can you add more details about strategy in a future update?
This helped me understand strategy much better.
The tips are practical and easy to follow.
This saved me time in the early game.