To clear levels 1937 through 1940 in Colony Flow!, establish your longest paths along the perimeter of the board first to prevent blocking central tiles and locking out remaining connections. Securing outer boundaries before addressing central nodes maintains open space for shorter, more restrictive connections.

Perimeter Routing for Levels 1937 and 1938

Levels 1937 and 1938 require early control of the outer edges. Connecting central nodes too early splits the grid, making it impossible to link remaining color pairs without path intersections.

  • Anchor outer nodes: Run your longest connections along the board boundaries first.
  • Protect internal space: Keep central squares clear for shorter, secondary routes.
  • Prevent trapped corners: Route into corner tiles before locking central paths.

If fixed obstacles block the outer perimeter, focus on clearing tiles adjacent to the corners first, as these are primary points of failure when board space runs out.

Level 1939 increases node density, placing multiple color pairs across shared corridors.

  1. Identify the bottleneck pair: Locate the color pair with the least amount of navigable space across the grid.
  2. Route the restricted path first: Secure this line before attempting easier connections.
  3. Weave flexible paths: Route shorter, highly maneuverable lines around the established bottleneck path without isolating any terminal nodes.

Streamlining Line Efficiency in Level 1940

Level 1940 introduces layouts designed to force extra turns. Using unnecessary S-curves consumes move counts and clutters the board.

  • Use straight segments: Connect nodes using straight vertical and horizontal lines to leave maximum space open.
  • Adjust origin points: If paths collide, shift the starting point of one line by a single square to open a non-intersecting route.
  • Limit turns: Re-evaluate any path requiring more than two turns to find a more direct alternative.

Check for single squares trapped between parallel lines before locking final paths to avoid failing the level due to isolated tiles.

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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.